Politician Archive
Thread: How do you pay the weekly bill?
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plastictree
Tue Jan 11, 2005 8:41 am
#14
Pull up the decorations, terminals, banks and such just before the city is updated..you wont be charged for it. The city checks ONLY when its supposed to. Course youll have to put it all back...lol.
DaQuilla
Wed Jan 12, 2005 9:53 am
#15
plastictree wrote:
Pull up the decorations, terminals, banks and such just before the city is updated..you wont be charged for it. The city checks ONLY when its supposed to. Course youll have to put it all back...lol.
Be aware that placing decorations, trainers and terminals should cost the city 1000 credits ... so you really only save 500cr ... this concept would work fairly well with gardens though ... but this could also be considered to be an exploit.
plastictree
Wed Jan 12, 2005 2:42 pm
#16
What exploit? LOL
irony is i was actually re-decorating the city when i discovred this...then had to log..come back the next day (after update) and noticed after removing the 4 gardens
and 2 banks and cloner..I saved several thousands of credits.
I do wish they would have monies added into the treasury if:
use a trainer (fee paid directly to treasury)
sales tax worked
terminal missions paid to city based on difficulty %.
these 3 things and the city (my) would be paid in full every week.
My city is based on private donations..and blood drives.
irony is i was actually re-decorating the city when i discovred this...then had to log..come back the next day (after update) and noticed after removing the 4 gardens
and 2 banks and cloner..I saved several thousands of credits.
I do wish they would have monies added into the treasury if:
use a trainer (fee paid directly to treasury)
sales tax worked
terminal missions paid to city based on difficulty %.
these 3 things and the city (my) would be paid in full every week.
My city is based on private donations..and blood drives.
baznitch
Mon Jan 17, 2005 8:58 am
#17
when it does happen that our treasury gets low i usually send out a message to residents of my city. we have close to 100 people and our city has some decorations and other attractions that my residents like. i normally have no problems due to a few generouse citizens. one thing i wish the devs would do for us polis is to have the system send us an email when someone donates money to the treasury with the amount they donated. Heck, all the residents see a message if the mayor pulls any money out of the treasury and the reason for it. So why cant we get the same courtesy?
Scatrina
yoda101705
Mon Jan 17, 2005 12:44 pm
#18
Is anyone here running a balanced budget using just taxes??? Currently I am the mayor of a Rank 2 city and my treasury is actually making money with the current tax system, about 25k a week currently. Of course, I fear that once my city advances to Rank 3 or 4, this will become much more difficult if not impossible without donations. So, is there anyone out there running a city with just taxes and without donations?
DaQuilla
Mon Jan 17, 2005 12:55 pm
#19
You should be able to have a balanced budget it you max your income tax to 2000 and the property tax to about 50% ... we have 100 citizens and 250 buildings in our city ... so that should give at least 200k + 600k ...
But try and find that many citizens that are willing to pay that much for their home, shop, storage, factory ... donations from fewer citizens are far more likely to happen - And I think it stands for a greater bond to the city than anonymos maintenance increasings.
yoda101705
Mon Jan 17, 2005 4:27 pm
#20
Right now I have Income Tax at 2000cr and the Property Tax at 25% and I have a nice surplus in the budget thanks to it. Currently, I only have the City Hall to worry about though. Once I get a bank, garage, and some terminals placed, I'm sure that surplus will go poof real quick. We also have a lot of lower level citizens who aren't the richest in the world and are just trying to make ends meet right now. I'd hate to increase the taxes anymore, but I imagine I will once we reach a higher rank. Should I land some ealthier citizens who donate some serious credits into the treasury, I'll be happy to do away with some of the taxes.
mzf5c5
Tue Jan 18, 2005 10:42 am
#21
What my city just did and will be doing is have the citizens donate items either they have looted or can donate to the city. We have a auction on the trade forums with the items, all that money goes into the city teasurery. We made 15 million the last time, paid for by our server's community, but they got something out of it. Yes, donations are still from citizens, but at least the money goes for a good cause.
StarNick
Tue Jan 18, 2005 8:30 pm
#22
Tranquil City currently takes about 412k weekly maintaince to run - Rank 4 City, 3 Medium gardens, like 25+ Streetlamps, 8 Small Gardens, 9 Statues, 2 Fountains (3 of those Statues are Honorary donors who donated millions to the guild)
Considering we pretty much got the guild decked out with decorations, and a Bank/Shuttleport/Med Center/Garage/Cantina we're doing fairly fine. We also gotta get the cloning facility up...so our costs will go up (something we've been neglecting to do! hehe)
Anyways, we cut costs by:
Limiting Skill Trainers + Terminals
Not getting a Specialization
Only having one of each of the Civic Structures
We're a fairly large town, but VERY organized. The layout is very well thought out, to a point where its very easy and quick to find what you need in the city as well as to get there fairly quickly. Also, we do have 8 skill trainers, and 6 terminals...but try to limit them (Rebel Faction mission terminal too)
We originally were solely based on donations, which worked VERY well as many ppl were grinding for Jedi. Currently our city will last for 9 weeks without further maintaince. But since the solo group nerf, we don't really rely on donations - save for a 20-25 million donation (10 mill cash, rest in loot, 5 mill sold off just about, 3 mill given to the guild, rest as well as 4.5 million in resource harvesting, as well as my 3 mill to start out with effectively doubled my cash base - which means the guild/town treasury just got a huge buffer) from a member who left for WoW.
So now I basically have 20 million or so to keep maintaince on the guild and town, as the tresury is basically my commando wallet...however, this is not the only thing...
Quite recently, Ive begun resource harvesting and selling quality organics for a nice profit...and got my guild on to this program. Now we'll be hunting twice weekly for hopefully 2+ million contracts per hunt. For everyone that comes thats about 4 million total...
Of how I figure it...the town automatically gets 10% of all revenue generated by the sale, and then the rest divided by the number of members who particpated on the hunt. These figures are very conservative, as on our very first hunt we acquired over 3 million worth of organics, but only sold 1 mill worth as the rest went to our docs. Anyways, with these conservative figures...at the very least, on a weekly basis we'll be meeting just about ends meat for weekly maintaince with an already 9 week buffer, 20 million cash buffer from me, and any donations from guildmates.
As a result, No taxes whatsoever...never will, never was
My guild also had a TON of fun hunting on that first guild hunt, and are all VERY enthusastic in going on more...as not only will it generate money for guildmembers...but the town as well, which for the most part will result in little need of pursueing taxes or large donations (but are nice however). On Chilastra the organics industry is very lucrative - yet time consuming, but its something new AND fun...and my guild is now headfirst in it
Considering we pretty much got the guild decked out with decorations, and a Bank/Shuttleport/Med Center/Garage/Cantina we're doing fairly fine. We also gotta get the cloning facility up...so our costs will go up (something we've been neglecting to do! hehe)
Anyways, we cut costs by:
Limiting Skill Trainers + Terminals
Not getting a Specialization
Only having one of each of the Civic Structures
We're a fairly large town, but VERY organized. The layout is very well thought out, to a point where its very easy and quick to find what you need in the city as well as to get there fairly quickly. Also, we do have 8 skill trainers, and 6 terminals...but try to limit them (Rebel Faction mission terminal too)
We originally were solely based on donations, which worked VERY well as many ppl were grinding for Jedi. Currently our city will last for 9 weeks without further maintaince. But since the solo group nerf, we don't really rely on donations - save for a 20-25 million donation (10 mill cash, rest in loot, 5 mill sold off just about, 3 mill given to the guild, rest as well as 4.5 million in resource harvesting, as well as my 3 mill to start out with effectively doubled my cash base - which means the guild/town treasury just got a huge buffer) from a member who left for WoW.
So now I basically have 20 million or so to keep maintaince on the guild and town, as the tresury is basically my commando wallet...however, this is not the only thing...
Quite recently, Ive begun resource harvesting and selling quality organics for a nice profit...and got my guild on to this program. Now we'll be hunting twice weekly for hopefully 2+ million contracts per hunt. For everyone that comes thats about 4 million total...
Of how I figure it...the town automatically gets 10% of all revenue generated by the sale, and then the rest divided by the number of members who particpated on the hunt. These figures are very conservative, as on our very first hunt we acquired over 3 million worth of organics, but only sold 1 mill worth as the rest went to our docs. Anyways, with these conservative figures...at the very least, on a weekly basis we'll be meeting just about ends meat for weekly maintaince with an already 9 week buffer, 20 million cash buffer from me, and any donations from guildmates.
As a result, No taxes whatsoever...never will, never was
My guild also had a TON of fun hunting on that first guild hunt, and are all VERY enthusastic in going on more...as not only will it generate money for guildmembers...but the town as well, which for the most part will result in little need of pursueing taxes or large donations (but are nice however). On Chilastra the organics industry is very lucrative - yet time consuming, but its something new AND fun...and my guild is now headfirst in it
NathanTheStorm
Mon Jan 24, 2005 5:04 pm
#23
600k a week is ridiculous. Devs the politician skill is a proffession. Proffesion is supposed to mean a skill or trade that a person does to MAKE money. These mayors work twice as hard as most players and deserve a break. Lets see that Politician Revamp !!!!
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