Politician Archive
Thread: Guild City
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Mayor_Mojo
Mon Apr 04, 2005 3:06 am
#14
If a guild falls and the citizens can't pick up the pieces and reform the guild and city it's not only the Mayor's fault for not having a backup plan implemented but also the guild/city members for not wanting to try. I'm confident that even if i didn't have a clone apprentice one of my guild officers would step up and take charge, for they love the city as deeply as i do or would not have been made officers in the first place. The most dangerous monsters of lore had more then one head, to cut one off just slowed it down.
Nubeus
Thu Apr 07, 2005 1:16 pm
#15
Well, I founded a city from scratch and it's grown to 37 citizens and Level 3 in about a month and a half. It's guildless and citizens are free to belogn to any guild or faction.. Been contacted by a couple guilds, btu all offers seem pretty foolish so far..
Can't say it was cheap but now it's stable due to property tax that I refund to citizens. The city happens to have a lot of non-citizens' structures since it's located 1km north of Coronet and that helps the budget..
My $0.02 :-)
Nubeus
City of Tolerance Mayor
Corbantis
glory
Fri Apr 08, 2005 9:00 am
#16
Mayor_Mojo wrote:My question is, how many of you Mayors find that running a city made of mostly your guild members makes your job easier? I founded our guild AND city. One cannot survive without the other in my opinion.
Well...I have seen a lot of once powerful, once great cities go under because of pettiness in guilds. Lot of cities battling over who would control them because someone in the guild causes problems and breaks apart the guild while successfully breaking apart the city. One such city was Krayt Pass on Lowca.
A gung ho rebel guild took over the town from my friend and me because we tried to keep it together after our guild fell apart and hated to see it go poof. We gave them the city so it would not cease to exist.
They were doing great at first, had a base and everything right there. The town became a faction guild oriented town with shuttle and all. Then there was fighting within the guild, a guild takeover and disastifaction among the members. The town soon poofed, much to our dismay.
Message Edited by glory on 04-08-2005 12:01 PM
VTmoon
Wed Apr 13, 2005 1:42 pm
#17
we had our guild city since the introduction of cities and it's very easy to run the city since you have everyone in guild chat, heeh.
Tiberius-
Wed Apr 13, 2005 6:58 pm
#18
Deux Soleil on Tatooine - Intrepid Server - Home of the Blackhawks. One city. One Guild. One Family. No power struggles, no adversity - absolutely the best way to live imho. Not an elitist - just no room for anyone else (355 members)
bluejanus
Fri Apr 15, 2005 3:23 am
#19
I've seen a good number of player cities go under. Very few of the guild cities survived when the guild went under. Usually the city collapses soon after the guild collapses.
Lordartex
Sat Apr 16, 2005 12:17 am
#20
bluejanus wrote:
Guild cities are pretty common in my opinion, but generally if bad things are happening in the guild, they'll affect the city as well. So if the guild dies, a lot of times, the city will die too. Oh and you don't want to deal with guild power struggles in a guild city.
/agree
Our city on Shadowfire is a guild owned and run city. We fund it, we design it, we make the rules. Yet we have more non-guild citizens than guilded citizens. It's all about the viability of the city and how the people in charge run it.
Having it a guild city (common on Shadowfire) makes it easier to control so long as the mayor and guildleader are on the same page. Otherwise, the city goes "poof".
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