Politician Archive
Thread: Cities with Faction Bases, Walls, Mazes & Dead Ends
Griefing would be to make a complete solid square town with no opening and have the only way in and out the shuttleport and have somebody around banning any opposite faction player from using the shuttle the second they arrive. At that point you have them trapped so that there is no way to escape. In that case I am sure you could petition and the csr would likely be to do something about it. As long as you can leave on foot I don't see a problem infact forcing people to go through choke points to get to a faction base is a really smart idea.
Kaid
hehe If i ever saw a faction base and a cloning and shuttle surrounded by a square of medium houses leaving no exit!
I would go COOOOL!!!!!! ![]()
Imagine the effort the creators had gone through building this! I cant se a problem here. I would be stupid to walk into this town if it was an Enemy city of opposite faction. Imagine me getting detected by scanners or banned by militia ![]()
Personally, I dont see a problem with how someone designs their city. I doubt you will get an official response...Last I heard is that going to a player city is voluntary.
The problem comes down to this: Houses can't be demolished. Therefore surrounding you opponents objective with a wall that is impervious to attack amounts to an abuse of the game world.
If houses could be demolished, this would not be a problem, since an attacker could carve a breach through the wall.
The fact that houses can be made into a wall is actually a bug. Using this bug makes it an exploit. The intent was to always have a space around houses, so you could not achieve the Ultima Online syndrome of blocking someones castle with tents, or the World War II online syndrome of blocking flags with burning tanks that could not be moved through.
If Vicimus were to place a wall around the city, in all honesty it would only be on the South and East sides of the city. We have ocean to the North and West. Still a good question for anyone else thinking of it. Seems differeing CSRs may react in different ways to it.
I don't see it as an exploit except if you surround the city (no exits) and ban anyone coming via shuttleport...
Other than that.. it is just like urban warfare
you just have to walk around the buildings. (rarely you see military wanton destruction of buildings) you go around it.. get ambush.. etc etc...
Thus.. it is not an exploit. ![]()
Renu spewed...
Would you consider walking through a 'gap' in the wall an exploit? Seeing as how walls were never intended?
You really want to go through this again? It's exploiting, your own guild members admitted it was exploiting, and here you are on a different forum searching for justification for walking through solid objects? Go away...this is not the thread you're looking for.
-RB
Yup it was on the forums somewhere. It hasn't been fixed because of the huge amount of work required, and questions of what to do with previously existing buildings. They would basically have to modify and test the art for every house that can be butted together.