Politician Archive

Thread: ZONING RIGHTS!

ccpeters
Fri Nov 07, 2003 10:50 am
#14

The answer is no.....

This has been said over and over again. With zoning rights initiated for the city, NO ONE CAN BUILD ANY STRUCTURE WITHIN THE CITY LIMITS WITHOUT BEING GRANTED ZONING RIGHTS BY EITHER THE MAYOR OR A MEMBER OF THE MILITIA. This is also the only way that makes any sense. So we can put this issue to rest now.



---------------------------------
Fi'Ak - Former Ranger/Fencer
Ale' - Your friendly, neighborhood Bothan

BlindTyldak
Fri Nov 07, 2003 2:13 pm
#15






Plinka wrote:





BlindTyldak wrote:

But according to Vass it only works in your current zone of influence, not your potential zone. We NEED to be able to extend that out to our potential, or there's going to be some major griefing going on.








That's not griefing. That's land that's in contention and multiple parties struggling for control. Or, to sum that up on one word: Politics.

The politician/city systems weren't designed to be a safe way for someone to control a large area of land. They were designed to create new gameplay elements within the SWG universe that required the cooperation of large groups of people.





I disagree, based on the original quotes from the designers pre-release that indicated that player cities would give groups direct control over areas of land to establish communities with their own rules and regulations. I believe it was Holo who had a response to roleplayers once saying that once player cities come out people can make their own roleplaying communities, to give an example. By not having direct control over the land area, we can't do that.


And yes, it IS griefing. Once the city hall is placed, we DO control that land in essence, because no one else can place a city hall within that space. Allowing people to then come in and really take away a group's hard work IS griefing. This is a game. Groups work together in this game to have fun. Having another group come in and take away your materials, your credits, your buildings (and yes, they DO belong to the groups that made them, they are NOT "the publics", because only certain people made them) isn't fun, and when it happens too many times people are going to end up leaving from it. This is what thousands of us are here to do . . . build our own community.


Take our town for example. Rules are simple . . . need to be a roleplayer, can't be an exploiter. If you follow those two things, you're in. We've worked REALLY hard to preserve that. It's the ONLY thing holding most of our group in the game right now. There's nothing "political" about another group moving in who doesn't follow those rules, they're quite simply just trying to use our hard work in building that community. Is that supposed to be fun gameplay? A game feature? New gameplay elements? Maybe for some people, and those folks can go ahead and let anyone who wants to build there. But for those of us who just want the OPTION of having a specific kind of community, why not? Who does it hurt? Joe Blow who has to find another group to mooch off of? Shucky darn, sorry for not feeling bad. All we want is the option.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Mkappus
Fri Nov 07, 2003 2:24 pm
#16

BlindTyldak


I can't believe people are complaining. Originally grant zoning rights did not exist. The Devs said they did not want private cities. They then caved and gave us the ability to control who moves in. Be happy you have any zoning rights.


You are not entitled to a private city. This is a public game, you have to deal with the public. If you don't want people moving in, don't build a city. If you want a city and its amenities you have to deal with other people. You do have the ability to /ban and /warn them and get rid of them over time. It will take additional work to keep your city the way you want it. I don't think the Devs should hand over 900m diameter circles of land to anyone who can drop a city hall.


Think about all the wasted space where people would never be allowed to place harvestors. You are griefing anyone who wants to mine things, but you won't give them permission? Especially on space outside of your city limits?




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
BlindTyldak
Fri Nov 07, 2003 2:35 pm
#17

That's just it, not EVERYONE would have a private city. They're going to want to have their shuttleports asap, or their cantinas, or what have you. The number of private cities would probably be incredibly small in comparison to the number of public ones, or if the numbers do ballance out it would be due to PA's or other groups who are easily large enough to take care of a Rank 5 city on their own (I know we have a good 10 or 15 groups that size on Scylla at least). I really don't think the competition would be for little groups to control a huge area of land, it's going to be between the people who want to have the biggest city on the server the fastest. So if a few groups do maintain larger zones of control for fewer people big deal.


BUT, I do think that you are right in that is should not be forever by any means, and I know I'd be perfectly happy to see something along the lines of complete zone control, but ONLY if you are growing at a specific rate (say, 1 rank every two weeks). That way those cities who aren't growing can't reserve the ground indefinitely.


I think only time will tell . . . they may not have wanted private cities at all, but I think they will have to sway. Not having more extensive private city options would be like saying that people could have no control over who joined their PA. After all, this IS a public game as you say, right?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Mkappus
Fri Nov 07, 2003 2:42 pm
#18

BlindTyldak,


Your last statement makes a ton of sense. Let people control the entire region for a certain grace period. If you quit growing for X weeks you then relinquish rights to that land outside your city limits. That sounds like a good comprimise.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Krovo
Fri Nov 07, 2003 2:47 pm
#19

If someone moves into the land just out of control....when you expand /ban them....that simple.....if they didn't pay a fortune into their house....problem will be solved fairly quickly. You shouldn't be able to be spoon fed your perfect community.... everyone has to deal with adversity at one point or another.




Kel Starblaster
SalSlak Corp.
BumbaRasClaat
Fri Nov 07, 2003 2:55 pm
#20

Can't you just have everyone in your private city toss a crapload of maintainence into their houses, jack up property tax superhigh for a week, and burn down the resident's house? Also, if someone has a house in your city can't they just build another house somewhere else to be a resident and you can't tax them? How I see this, people can have a house anywhere they want (tax free), and it will take constant vigilance and many won battles against them to force them out. Do only residents get taxed? Or do grandfathered houses that don't have residence established get to stay where they are?
Mkappus
Fri Nov 07, 2003 3:02 pm
#21

Any structure inside a city is taxed. But last I saw I think property taxes were capped at 20%? So people can raise taxes, but I believe the devs capped them so you can't grief people.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Syd1
Fri Nov 07, 2003 3:06 pm
#22

Call me crazy, but am I the only politician here who thinks that if someone moves into your proto-radius you could ... talk to them? Get them to join the community? Become a functioning member of (your) society?



All this talk of burning houses down sounds more than a little dictatorial and extreme.

Plinka
Fri Nov 07, 2003 4:51 pm
#23



---
The Galaxie's first Politician Correspondent (retired)
AudioOrgana
Fri Nov 07, 2003 4:59 pm
#24






Mkappus wrote:

BlindTyldak


I can't believe people are complaining. Originally grant zoning rights did not exist. The Devs said they did not want private cities. They then caved and gave us the ability to control who moves in. Be happy you have any zoning rights.


You are not entitled to a private city. This is a public game, you have to deal with the public. If you don't want people moving in, don't build a city. If you want a city and its amenities you have to deal with other people. You do have the ability to /ban and /warn them and get rid of them over time. It will take additional work to keep your city the way you want it. I don't think the Devs should hand over 900m diameter circles of land to anyone who can drop a city hall.


Think about all the wasted space where people would never be allowed to place harvestors. You are griefing anyone who wants to mine things, but you won't give them permission? Especially on space outside of your city limits?






I see a HUGE problem with this in regards to harvesting.


Resource shifts happen in such a manner that decent concentrations of a resource could fall fully within a city. This gives them a huge amount of control over much more than their city - if a city is on the only patch of extrusive ore on the planet, for example, they have a huge amount of control over the entire player economy.


Some will say this is a good thing - I'd agree, if I didn't have such a lack of faith in a lot of player's behavior.


Player cities are a nice idea, but I honestly thinkmost of themare going to be player ghost cities - and no player, elected or not, should be able to absoluetly control such a huge portion of land.


Audio

BlindTyldak
Fri Nov 07, 2003 7:20 pm
#25






Syd1 wrote:

Call me crazy, but am I the only politician here who thinks that if someone moves into your proto-radius you could ... talk to them? Get them to join the community? Become a functioning member of (your) society?



All this talk of burning houses down sounds more than a little dictatorial and extreme.







Come on over to Scylla and meet a guy named LukeC sometime. (And that's not against Luke, even Luke knows what I mean by that!)


And Audio, I agree, that could be a problem, somewhat . . . but with resource shifts, no city would be in complete control of a resource for more than a short period of time anyways, not to mention what would be the difference between a Rank 1 city having control of that shift as opposed to a Rank 5 city? It's still just one group of people with control over that area, regardless of the group's size.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

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