Politician Archive

Thread: 0 Skill Points to be a Politician?

QuiJonOz
Thu Dec 09, 2004 8:38 am
#14






bdwsrkob wrote:

I would not want to see 0 skill points involved, cuz that makes it easy for anyone to become a politician. Everyone could go pick up politician just cuz they could...then the would run in the election so that they can get the xp to level. No I don't see this getting really bad, but I do see it becoming a mess. Keep some skill points involved in the profession, I've heard 15 for novice, then 1 for each skill beyond that. Makes a total of 32 SPs instead of 77, still a commitment, but not one that screws up a whole character.


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This is a great idea... it would let mayors do more outside of politician seeing as there is so little to do in politician.



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Chavabegga
Fri Dec 10, 2004 2:34 pm
#15

I have always wanted to play the role of politician. It would be good fun to have real political races in cities. But with the skill point cost combined with the lack of ability accompanying them I have never been able to devote points to it. This would be a great boon to the game, having no skill points, or at least reducing them.

Some people have said that it would open the door for griefing. That is true but that is a problem in the game system of mayor. It already occurs while the profession requires skill pts.



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TheNarcis
Sun Dec 12, 2004 7:03 pm
#16

I have been posting this in almost every darn "in development/concept discussion" thread the devs have made since day one. I eventually gave up.


There should absolutely be no skill points to require the Politician profession. Just like Pilot, the skills do not effect a player one bit in PVE or PVP to give anyone any more advantage at the core game. It seems that Sony refuses to acknowlege this due to the fact they dont want to lose the money from all these wasted non played mule accounts. Personally I am getting fed up paying for a 3rd account that does nothing but maintains my city. And I will be damned if I lose my city by not paying for the account, thus I just assume not have all 3 (one is my GF's).


No-one will get involved into the player cities due to the fact of it costing skill points to obtain. It is just plain silly no matter how you look at it. I am not asking to go forth with a whole revamp at this moment, but an imediate removal of the skills points as a requirement would bolster a lot of people to try it out, and make player cities feel more alive I think. Not to mention give me more ambition to play, rather than having me feel like its a chore to log my "mule" in to have something I worked hard for and not lose.





- Malak Draven
TheNarcis
Mon Dec 13, 2004 8:39 pm
#17



This thread needs a serious sticky!

Message Edited by TheNarcis on 12-13-2004 10:40 PM



- Malak Draven
Scoooter
Mon Dec 13, 2004 9:39 pm
#18

This does not need a sticky.

Allowing skills for no cost is not an option.

People will grief existing mayors since the new voting rules ar ein place, running

The only reason they did uit for JTL was so they could sell more copies. But there is a separation between games.

It should be less but not zero. To be a good mayor takes a lot of work.

They should either add benefits or reduce the points

It could also reduce the number of legitimate cities that pop up on planets that are not capped. If someone can get 10 toons together between friends and alts they can drop a city hall for 250 storage at no lot cost. Remember that is a perc we have. We have a cloner and city hall that can contain items at no lot cost to us. Minor perc but it can be abused. This could stop people who want a legitimate city from starting one.

Also another form of griefing would be if enough toons conspired they could just grab politician, place a city hall next to another player city to impeded its growth. Its not like extractors or houses where if they grow they are absorbed.

Message Edited by Scoooter on 12-13-2004 10:48 PM



Scoooter - Master Pilot/Master Politician
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Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LadyLeala
Mon Dec 13, 2004 9:58 pm
#19






Scoooter wrote:
This does not need a sticky.

Allowing skills for no cost is not an option.

People will grief existing mayors since the new voting rules ar ein place, running

The only reason they did uit for JTL was so they could sell more copies. But there is a separation between games.

It should be less but not zero. To be a good mayor takes a lot of work.

They should either add benefits or reduce the points

It could also reduce the number of legitimate cities that pop up on planets that are not capped. If someone can get 10 toons together between friends and alts they can drop a city hall for 250 storage at no lot cost. Remember that is a perc we have. We have a cloner and city hall that can contain items at no lot cost to us. Minor perc but it can be abused. This could stop people who want a legitimate city from starting one.

Also another form of griefing would be if enough toons conspired they could just grab politician, place a city hall next to another player city to impeded its growth. Its not like extractors or houses where if they grow they are absorbed.

Message Edited by Scoooter on 12-13-2004 10:48 PM






I do think you've got a good point about the "freebie" storage space in a city hall and a cloner. However, you are still not taking into account that pretty much everything that you listed as having grief potential or giving too much for too little can still be done NOW with the CURRENT system. True, a person would have to spend at least 15 points. But if someone wanted to mess with a city and prevent growth... they are going to do it whether they require 15 points for Novice Politician or not. So the logic here is off a bit.


I still go back to my original post and the intention behind this suggestion in the first place... I want to promote PLAYER CITIES. No, I don't want to step on the toes of any "legitimate" mayors out there. And truly, I believe that making this change to Politician would only help those legitimate mayors. It would add that extra bit of flavor in the game called competition, and it would certainly encourage democracy.





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Missbudd
Wed Dec 15, 2004 6:31 am
#20

I don't understand about the whole griefing thing. If you can't keep the majority of the votes to keep your city than you should lose it. Politics is popularity not whats fair. Thats the way it should be in the game. If you don't feel comfortable that enough people would vote for you as mayor maybe you shouldn't be mayor anyways. I am sure there would be more benifit from anyone being able to run than only the people ready to waste an account. If someone got voted in and the majority wanted that person there even if they do harm to the city than the mayor that got voted out would have done well thats real life. And if the majority doesn't like it I am sure someone would run and beat the person causing the grief, thats the whole point of politics. You can't name one country in real life that hasn't voted at least one idiot into office... usually next election time they are no longer in office. If people in the city are happy that the mayor has made everything into their personal storage area then congrats, but I highly doubt it. If you ask me this profession should be called grounds keeper and not polotician as no actual politics are involved.
heyam
Wed Dec 15, 2004 12:28 pm
#21

/agree



Master Politician
Mayor of The Emerald City on Talus Bloodfin
TheNarcis
Wed Dec 15, 2004 7:29 pm
#22






Missbudd wrote:

I don't understand about the whole griefing thing. If you can't keep the majority of the votes to keep your city than you should lose it. Politics is popularity not whats fair. Thats the way it should be in the game. If you don't feel comfortable that enough people would vote for you as mayor maybe you shouldn't be mayor anyways. I am sure there would be more benifit from anyone being able to run than only the people ready to waste an account. If someone got voted in and the majority wanted that person there even if they do harm to the city than the mayor that got voted out would have done well thats real life. And if the majority doesn't like it I am sure someone would run and beat the person causing the grief, thats the whole point of politics. You can't name one country in real life that hasn't voted at least one idiot into office... usually next election time they are no longer in office. If people in the city are happy that the mayor has made everything into their personal storage area then congrats, but I highly doubt it. If you ask me this profession should be called grounds keeper and not polotician as no actual politics are involved.







Exactly, people have to stop using the word "grieving" so loosley on these boards. Here we are well over a year later and this is still a subject of debate of every darn counter argument, and quite frankly its old and stale. We dont live in a perfect world (game or real) of candy canes and surgar gum drops. There will be moronic people no matter where you go. Its human nature. If you cant handle minor pests then quite frankly why are you still here playing? It is virtually impossible to control grief one way or another. The devs should not have to baby sit this game, that is why we have single character servers, so that a player builds his reputation. And there are plenty of grievers on servers all over that have such a bad reputation people stay away.


Bottem line is the whole greiving debate is just null within itself. Old, stale, tired already. No matter what system you put into play it will exhist. I personally think the system set-up now does nothing but grief the player community by the Devs for having such a huge skill point hit. Noone wants to do it because it robs them of other aspects of joy in the game.


The whole reason why JTL has no skill points wasnt to "sell more copies" it was because of a system that has been in place for overa year, and it would do nothing but GRIEF us to have to strip our professions and make for piloting when it wasnt something accessable at launch, when especially there is no benefit to the ground game having a pilot profession other than free travel (something you can do as novice).


No skill points will do one thing, just as piloting, get everyone involved, or at least a lot more involved in city driven functions. Grieving isnt even the issue, because its a popularity vote and no-one is going to vote the griever, if they do, they just vote him out following election, and guess what folks, THAT IS POLITICS, something the game needs to make the cities alive and not wastelands of storage and mission runs. Stop trying to make the game so candy coated and make believe as far as "anti-grief coalitions", because no matter what you do it will always be there. The argument is flawed.


The game needs a political structure, and in order to do that, they have to make it accessable to all. I dont see the whole issue here. Only other than the fact that people are jealous and want to "grief" the boards and rob people of something they want or need cause they cant have it.




- Malak Draven
mixx24
Sat Dec 18, 2004 8:40 am
#23

All of you who have extra accounts for politician could also take the remaining SP and dump them into a money maker like master doctor (turn that medical center into a buffing house) and have 33 SP left over. Then there is master Armorsmith, Weaponsmith or Droid Engineerwith 81 SP left over, Basicly any of the artisian skills that will help fund your city and other alt character. So I don't see the points in politician or the extra account going to waste at all. My buff bot manages my city nicely in his off hours when he's not raking in tons of credits.



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TheNarcis
Sat Dec 18, 2004 9:15 am
#24






mixx24 wrote:

All of you who have extra accounts for politician could also take the remaining SP and dump them into a money maker like master doctor (turn that medical center into a buffing house) and have 33 SP left over. Then there is master Armorsmith, Weaponsmith or Droid Engineerwith 81 SP left over, Basicly any of the artisian skills that will help fund your city and other alt character. So I don't see the points in politician or the extra account going to waste at all. My buff bot manages my city nicely in his off hours when he's not raking in tons of credits.







You are totally missing the point. Flew WAY over your head. The point is they are MULES, yes mine is a money maker, but that is ALL she is. No-one else is politician because it costs too much or skill points at all. Thus there is NO political system or political races to keep the cities interesting other than as you said it, "money making centers". "Yawn", if you ask me that is getting boring, and stale. Cities are an utter waste of time, and are totally meaningless until this issue is addressed to make it accessable for all.


I think making little to no skill point cost for politician is a start to getting the vibe going in cities, plus they need to add content as well to keep it interesting. Maybe they can spare some of that 20+ staff members and address this sugar coated system that they placed in last year around this time.




- Malak Draven
TheNola
Sun Dec 19, 2004 8:21 pm
#25

I wonder if there is any hope in thinking Politician taking six skill points to get novice, and one skill point for each additional box.


I got the six from the elite novice professions (like novice pistoleer or a novice armorsmith would take 6 points).


So, that would make a total of 31 skill points to master Politician.


How do you guys feel about this skill point distribution?





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GTomlinson
Sun Dec 19, 2004 8:38 pm
#26

Aye, that's got my vote!



_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
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