Politician Archive

Thread: State of Player Cities: A Study of a Planet

BlindTyldak
Sat Dec 06, 2003 3:37 pm
#14

I think though that removing the effectiveness of the command within that radius is a much better start than disabling the command altogether though. I agree, they shouldn't have allowed people to build that close in the first place, and that IS an issue that needs to be addressed, but activating a few new lines of code (the base code I believe already exists by the "call" command only working in authorized areas) is a much more sensible solution in the short term than punishing the entire player base for the actions of the few.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Plinka
Sat Dec 06, 2003 3:42 pm
#15

I'm going to reiterate what someone else said. Cities are about communities.

But I'm going to take it one step further. Communities aren't always visible to the casual observer. You can't run through and expect to always see a thriving community. They may be in a different time zone, or they may all be off doing something together.

To really find out what a city is like requires you to become part of it.

I'm a member of two cities. The one I'm a mayor of on TC, and the one I'm a citizen of on Live. (I have over 600 hours of Live playtime.) Both cities "feel" different and both cities have different prime times. Someone running through might see them as empty. But someone spending a few days in either would learn that there are thriving communities in both. One city is made up of primarily one PA, with a dozen non-affiliated citizens, the other has several PA's involved. Neither community is the same and neither is very visible from the outside other than as a cluster of buildings.

So my experience in SWG is that you can't judge a city by it's buildings. You have to judge a community by its people.



---
The Galaxie's first Politician Correspondent (retired)
Polenth
Sat Dec 06, 2003 9:25 pm
#16

In my prime time hours, even Theed can seem like a ghost town... it's just the times I tend to play as a European on an American shard. The real test of a community to me is not if people are there 24/7 (you'd expect it from a large community, but most cities are fairly small really, and just don't have the people for that sort of activity), but what else are they doing. Does the city have events, ways for the community to communicate (forums etc)? Someone that doesn't live in a city may well miss the group that gathered, and went off to do something before the visitor arrived. Or the big event they held the day before.




--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
Bandlero
Sun Dec 07, 2003 1:18 am
#17

lol I am going to paraphrase myself "we are always filled with people unless we are logged off." Obviously you were in town when most of us were logged off. All but 3 of us are non-minors and have jobs, and all of us DO have lives outside of the game. There will always be a time when player cities will be empty, but then again there's been times when I was the only person in Anchorhead.


Yes, I do understand the point of your post, but you also tried to generalize and stereotype the cities which you were not a member of.




‡‡Master Merchant‡‡
‡‡Currently: Master Artisan, Master DE, and Architect‡‡>
><<>>< Mesa Roja Industries ><<>><
Established July 2003
Current Mayor of Trading Post, Lok
Former Mayor or the former city of Mesa Roja, Tatooine

Emack
Sun Dec 07, 2003 1:46 pm
#18

I have to agree about the community aspect. Terra Rosa, on Dantooine on Sunrunner has 57 residents, of which nearly 20-30 are on each day between aboug 5 pm CST and 2 am CST. I've not logged on once since our city started and have not had a resident online. Now, our cantina has someone there nearly all the time, and residents come to the Kat's Meow (our cantina) to meet, mingle, and get together for hunting, missions, etc.


It's very dynamic, and we've never advertised for residents in-game. No starport criers, no cantina shouts in major cities. People found us, and decided to stay, to include two PA's.


We're happy at 57 residents, and will be content at 60. We're not looking to be a metropolis; we just want to be a community where everyone knows their neighbor, and can enjoy their company and some good RP (or whatever else) fun.


As for Masters, nearly all our residents are masters of one or more trades. We have doctors on staff, entertainers, architects, merchants, tailors, armorers, etc. Most are on every day, and are in the city and accessible. This is what's made our city such a draw for adventurers that come across our community: we're there, and we like it there, and we like it when people visit us!

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