Politician Archive
Thread: The Radius needs to be Larger.
I can explain why . . . we are Coren's neighbor.
Tombra is a very small eventual PRC in the same area of Naboo as Coren. We're about 2k apart from one another. We will never, ever be the size of Coren, by design. We're an RP community that intends on growing very slowly. It would hopefully take us about a year to hit 100 citizens. Needless to say, a city like Coren will grow very quickly, and would soon be pressing us and a few other small towns I know aren't too far away from them out of growing space. Yes, we'd eventually stop them from growing their radius, but they'd have halted us too, maybe only at 30 people.
So Val, that's why. We need room too.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "
Our city planner has been drawing up site maps with the exact footprints of all the buildings. In an utterly flat area you can fit 230 to 260 houses if the majority are small and medium. This is including streets, parks and an industrial area.
Our site b which is far less flat still has room for 190 + buildings and that does not include all the civic buildings and I think the 20 odd gardens that are planned.
With good planning and design you could fit an enormous ammount of people an area that large. If they made them bigger there would be far more issues with intersection or blockage by other player cities.
If your city is truly so huge that 230 to 260 houses is not enough then you will need to add a sister city or to simply add to the town past the border use that for the factory district and industrial stuff. You do not need parks or theaters in an industrial park.
Kaide
I think the answer's easy in your city's case: you'll have to move the faction bases. They've said a couple times that you can't put faction bases in a city. It sounds like you guys have done a GREAT bit of planning, but the rules that went into place after you planned your city prevent you from doing exactly what you want(at least the way the rules stand right now).
Not what you want to hear, but move the faction bases (never had one, so I don't know if this is even possible, or if you'll have to destroy them and grind for the FP to get new ones) and you should have a lot more room for your City buildings.
C
Its not as simple as you all say it is. "Move the Factories" or "Put the houses closer together". Back in Beta, there was a little thing called terrain leveling... it happened when a structure was placed. Well, that is no longer the case. The land between E Coren and Coren is impossible to move all those houses to, there are like two big ditches there and lots of other non buildable areas. As for the factories, they are already off to the side, on the outskirts, so its not like moving them would help at all.
Finally, for the faction bases, they are already placed so I am pretty sure we won't have a problem with our city... it just won't consider the bases as part of the city. And I am pretty sure I saw TH post somewhere that Faction Bases would be part of cities, or at least be buildable in them so that the militia can defend them (making them harder to hit). And it is impossible to move faction bases, you cannot redeed them as of a long time ago.
As for us growing too large, we really don't plan to overtake the map. Like I said in my original post, I DO think that hard caps are needed. Let the radius grow, but prevent the city from becoming the entire map.As it is, the biggest cities in SWG will be the NPC cities, and they will be virtually empty after the patch. I think that letting the successful cities grow larger than NPC cities is important... I even think they should be given Starports at certain points, as Player Cities SHOULD be more important than NPC cities.
Thats my 2 cents.
The problem with increasing the radius is that already cities must be 1km apart. And if you are someone with a smaller group of people that wont have a shuttle port (ever) you arent going to want to walk 30 minutes to the edge of the map to get you city while every other area in the map is taken up with player cities.
My feelings are that the limits to the player cities at the moment are absolutley perfect. 900m diameter is a large large area that probably the average bear city will not full. Now there will be a few huge cities that may go over that but the avg city probably wont come close or will just get to about that.
The Latest word is that they MAY allow faction bases because they ARE changing militia's so that they can be attacked back when the /warn command is used.. meaning YES you can cause a TEF on the offending member, but you better have enough firepower to deal with them... this will also make the "City Specialization: Stronghold" actually worth something... it increases the Militia members defensive rolls by 50.. so EVERYONE will shoot like a Novice commando when warned and fighting a militia member in their city. hehe I feel sorry for the future novice commandos.
I am sorry for "wanting my cake and eating it too". I guess I forgot that even though I bought this game and pay for it every month that I am not entitled to wanting things a certain way.
Having one city with a 1.5km diameter or two combined cities to make up that will be absolutely the same thing.
LordValadon wrote:
I am sorry for "wanting my cake and eating it too". I guess I forgot that even though I bought this game and pay for it every month that I am not entitled to wanting things a certain way.
Having one city with a 1.5km diameter or two combined cities to make up that will be absolutely the same thing.
You're always entitled to an opinion. Free of charge. However, for $15 a month, you're not coming anywhere near close to actually dictating exactly how they will be done.
Seriously though.. Where do you draw the line? What if someone says "Well our city is 2km, so the city size should expand to 2km.." You have to draw a line somewhere, and they drew it at 900m. I think it's perfectly reasonable that a player city will never be bigger than Theed without a lot of work and tradeoffs.