Politician Archive

Thread: City Planning:Footprint list

HandspringKid
Sat Nov 29, 2003 4:39 am
#1

I been looking for this thread for a while, so i figure why not make it and help out others. These are the footprint sizes of all the buildings (basically put it on a grid an check if it fits


Naboo


small 3x4


medium 3x4


large 5x7


Generic


small 3x4


medium 3x4


large 5x7


Tatooine


Tat medium 5x5


Corellia



Civic Buildings


Bank 3x3


Tents 3x3


City Hall 7x9


Shuttle 6x7


Cantina 7x7


Med 4x5


Clone 5x5



Parks ?



So fill in the holes with whatever else you may know, or correct me if im wrong






Viggo Bong CEO: Viggo Industries - 2 locations to serve you on Bria!
No more Naboo | SW of Coronet, Corellia 265 -5647 | SW of Bestine, Tatooine -1340 -5111 (700m N of DaVinci)
Specializing in Fusion Power sales never more then 1.5CPPU, Power is stocked every now and then
DorkVador
Sat Nov 29, 2003 5:10 am
#2

Hospital = 5x5 (placed a few hours ago)


Cantina = 8x8 (pretty sure, placed it a few days ago)


I was also under the assumption the shuttleport was 5x7 with the terminal at one of the short ends, but I can't check until next week.

HandspringKid
Sat Nov 29, 2003 4:54 pm
#3

Anyone have the park sizes





Viggo Bong CEO: Viggo Industries - 2 locations to serve you on Bria!
No more Naboo | SW of Coronet, Corellia 265 -5647 | SW of Bestine, Tatooine -1340 -5111 (700m N of DaVinci)
Specializing in Fusion Power sales never more then 1.5CPPU, Power is stocked every now and then
-Jebu-
Sat Nov 29, 2003 6:01 pm
#4

Is bank really 3x3 ?


When I went to place it the footprint is huge.


Had quite a few people watch me place it and they were saying "whoa its huge" when the red laser lights came up. Then after a few seconds it dissapeared and this piddly little thing appeared =)


So it might be 3x3 looking at it but the footprint I think is actually rather large.





King Jebu - Leader of The Power Empire
Master Politician/Squad Leader - Mayor of Ragnarok

Surt - (Master Sharpshooter/Swords - TKA 4404) - Protector of Ragnarok
Kimberlina - (Master Pistoleer/TKA - Fencer 4300 - Smuggler 0040) - Dark Rogue of the Crown


PSchirf
Sat Nov 29, 2003 8:05 pm
#5

Bank = 3x3
Cantina = 7x7
Med Center = 5x5
Cloning Station = 5x5




|=o=| [=o=] |=o=|
Shamera Kye, Tempest
Mayor of Kosatsu Falls (Metropolis), North of the Dantooine Jedi Temple
NsAFrost
Sun Nov 30, 2003 4:11 am
#6

PSchirfis rightwith his notes .....
tiberian_death
Sun Nov 30, 2003 7:03 am
#7

The cantina I placed on Tatooine is 7x7 so unless Naboo or Corellia is different 8x8 isn't correct.


Maller Malice


Mayor of New Aldera




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Polenth
Sun Nov 30, 2003 11:14 am
#8

Can't help much with civic buildings, as we don't have a hall yet. But Naboo larges are 6x7, not 5x7.


I have notes that say gardens are 3x3 small, 7x7 large, and 6x6 exotic... but that's based on what others posted.




--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
Darth_Bor
Sun Nov 30, 2003 11:37 am
#9

I am a mayor on Naboo.


Here are the sizes ofsome Naboo structures that I have placed in my city.


Naboo Cantina - 7 x 7


Naboo Cloning Facility - 5 x 5


Naboo Hospital - 5 x 4


Naboo Bank - 3 x 3


Naboo Large House - 7 x 6


General Large House - 7 x 5





_________________________________________

Nuboraek
Mayor of Tierra Sombra
Council Member of Shadowed Enforcers

"Truly great madness cannot be achieved without significant intelligence."
________________________________________________________
Tiaga
Sun Nov 30, 2003 8:14 pm
#10

I saw gardens that were 5x5 and 7x7, didn't see any 6x6 but I could have just missed them.

I actually have all the civic structures, Naboo structures, and non-transient installations (I call harvesters transient because they usually move, non-transient is factories)

You can see it here.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Tiaga
Sun Nov 30, 2003 8:16 pm
#11

Oh yeah, and I might add there are 2 generic larges, one is 6x7 one is 5x7



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Reliant8130
Sun Nov 30, 2003 8:46 pm
#12

GREAT thread! This will help me in my planning.


Tiaga,


how did you make that cool map ?




Reliant Thornford
Commando
Master Politician
Master Musician (Retired)
Golden Triad - Since 1999
www.GoldenTriad.net
Tiaga
Sun Nov 30, 2003 9:20 pm
#13

What I linked wasn't the map, it was just the building blocks I used to make the map. The map is here or a city planner map. If you were referring to the map itself, all the files I used to make the map are in that directory. From top to bottom the layers are:

  • TIMapKey (Overlay) - Adds a key to explain various colors marking city zones
  • TICivicColors (Alter hue) - Colors to mark civic buildings and reserved areas
  • TIBuildings (Overlay) - The actual buildings, copied from the file I posted (Actually when I copy them, the blue outline and grid are on a separate layer so I only get the building+footprint)
  • CityRingsGradiant (Multiple/Burn) - Creates the fade to black effect as the city nears it's borders
  • TIMapWater (Lighten only - only in city planner map) - Adds the squares showing unbuildable area due to water
  • TIMapWaterLandSmooth (Lighten only) - Adds the outline of the water in the city, letting the grid show through.
  • CityGrid (Background - only in city planner map)


Feel free to use the rings (I also have a version with just circles in the same directory) the grid and the buildings for a map. The rest doesn't really make sense, as it is specific to the city I made it for. I compose them with the Windows version of "The Gimp" and then post them. (If anyone wants the Gimp native version with all the layers in one file with the proper settings, it's also in the same directory called TIMap.xcf)

To arrange the structures theres one of two ways to do it. I used both. To create the initial map I ran around with the map up and map rotation turned off in options. (It's in Interface options) I took screenshots about every 100m. Then one at a time I loaded them in and put the buildings over them in a different layer. (Actually, I created the buildings over them, since I didn't have them made yet) This gets the buildings placed fairly accurately. For additions, I just run around swapping in and out of the game looking at the map and if something changed, I either remove it, or go into the structure placement mode to find out it's exact placement relative to other buildings. If it's a ways away, I'll pace out the distance to the nearest building, keeping in mind that 8m in one of the 4 cardinal directions is a box on the map.

To do the water, I started with the bare grid. Then I walked around the edge of the water, starting at a known spot (Having the structures placed already helps) and went into the structure placement view, switched out and filling in the squares in the grid blue as appropriate. Then I got rid of the grid and filled in the gaps where the grid had been (This is really optional, but I did it for completeness). Then to make a more pleasing presentation, I created a curve by hand that was just inside the border of the water and roughly matched how I remembered it being. This was probably the hardest part outside of creating the representations of all the structures. It was a very painful process prone to errors, and I kept having to kill lairs so I could properly see what was and wasn't buildable. I also had a prophet camp pop up altering the coastline, and a ranger build a camp (My god, that thing has everything, wheres the jacuzzi?) altering the coastline. But I just waited till the next day to finish.

The layers when combined will produce the city plannet map. However, they don't directly produce the other map. Besides removing the 2 layers that aren't present in the normal map, I also alter the buildings layer. First I fill all the empty space with the color of the footprint, then I use fuzzy select to cut all that out (After adding in the little space that the large naboo houses enclose). After doing this, the colors I was applying to the buildings are now being applied to the surrounding land/water as well. So to counter this, I hide all the other layers but the colors and buildings, then merge them so the buildings actually have the color. (I of course do this AFTER saving the changes I made to the buildings)

There you have it, how I made the maps.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

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