Politician Archive

Thread: Politician and the GCW: a refinement thread (outdated, do not post)

Pappi
Mon May 24, 2004 6:10 pm
#1

Here is a list of the most promising ideas based on your responses to the other thread. Please go over the list, and we can have a discussion before I hand these over (as usually, keep it civic and concise) I'll use the discussion we have here to write up a more detailed list.

city faction declaration (*big* topic):
  • restrictions:
    • requires certain politician skill, maybe martial 4?
    • requires factional HQ within city?
  • benefits:
    • recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)
    • buildings (defense: towers, walls, etc)
    • NPCs, both static and dynamic spawns
    • warning to militia/mayor of overt opposing faction member activity
    • new symbols for planetary map
    • factional stronghold bonus
    • factional cityban


options that doesn't require city declaration:
  • faction included in system message when entering city
  • decorations (non-defense: flags, banners, gardens, etc)
  • city-owned faction bases
  • faction point treasury towards city-owned factional items
  • declared "no factional PvP" zone for neutral cities


remember, no flames, post your reasoning, and lets get this rolling



edit: since it looks like people skip my reply on "personal opinion", I redid this post to include them... again, they're just what I think might be reasonable, and it has nothing to do with how it might be implemented.

requires factional HQ within city: Maybe a city HQ can be different than a base... maybe combined with a base? I would leave this to your opinion, and how the devs would implement it if they decide on this. I do think that *something* should be required for a city to declare a faction though, and maybe the "cost"/requirements can vary with size.

factional cityban: Maybe for overts? If a city decides to be very involved and place scanners that would work, or if a city simply doesn't want overt members of the opposite faction. This would also link to some of the current cityban issues, and *maybe* we can raise some concerns on those too... but that's for another thread

declared "no factional PvP" zone for neutral cities: This would be optional. Some cities would like to remain neutral. I really don't know how it can or should be implemented, but my job is to collect data however they do it, the area should be clearly marked.

Message Edited by Pappi on 02-10-2005 04:18 PM




stupid_people_happen . .
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PsychoticChipmunk
Mon May 24, 2004 8:01 pm
#2

Sounds good. I agree with the martial 4 level. That's the rank you can place factionally aligned terminals so you should be able to have a factionally declared town. After that the skill req is not required to keep the alignment (novices need a chance to run too) just to change it.


Something to add for the buildings part would be to make 4/5 styles (just the walls pretty much) and perhaps have them be a new type of decoration available to any city. 3 for each building type (Corellian, Noobian, Tatooinian) and then either a generic militaristic/factional version or a rebel and imperial version. I don't know what types of issues this would have if they are supposed to be attackable but it would be nice to have a certain look for certain planets. Talk to Dvnce (arch coor) because I'm sure we have the backing of the architects in this regard. They want to be able to build more things and especially destroyable/factional ones for a renewable income.


One last thing/detail. If they are going to mess with the message code when you enter the city to let it say rebel or imperial...mind asking if they reword/rearrange thetext? I'd prefer to know that "I have entered the (city) of blah dee blah. A (Rebel) (stronghold)" and not the way they have it now.


Other then those little things I'd say you're looking good.




0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Sidious_Inoxi
Tue May 25, 2004 1:25 am
#3

I would get along good with this proposals.


One little thing to add to factional cities when it comes to structures. As I recall from episode 4 (first of oroginal SW movies) the Rebels had a lookout post tower like a small cabinet to watch.Now I got the word.. a Watchtower Would be neat to have one of those which increases recognition radius for the "overt alert". Might as well look like a factional scanner in big.


Sidious Inoxi



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Refah
Tue May 25, 2004 1:29 am
#4

I like the idea of "no factional PVP zones" for neutral cities.
I run a neutral city and have some Rebs and Imps in town. All covert which was a requirement for joining. I havn*t heard about problems between my citizens but this would give me the sureness that there will be no PVP action between facs in my town.





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Kuiv
Tue May 25, 2004 4:02 am
#5

I agree all .



Kuiv, Mayor of Midgard
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MTolwyn
Tue May 25, 2004 5:01 am
#6

declared "no factional PvP" zone for neutral cities


i love this idea, well i voted for it in the last thread but there are several thoughts on it


- this will be just an info for every factional player entering the city...... easy

- this will prevent any pvp in the city .......dev will say it s griefing so we won t get it for sure


or what i thinkwould be the better sollution

-every factional player starting a pvp inside a non fighting marked city will be attackable for the militia members


this would prevent possible griefing and give the militia a real reason to exist

Dark_0ne
Tue May 25, 2004 5:27 am
#7

all sounds great to me



Tony Weyland - semi retired
DaQuilla
Tue May 25, 2004 9:29 am
#8






Pappi wrote:



    • recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)





As far as I see it JEST3R is against a city being able to place its own Recruiter - since the only real use of a base is said recruiter (so if cities could spawn recruiters "without risk" => bases would be totaly useless) - so if the City is required to have a base to go faction - then the city has a recruiter - and bases are even more usefull.






Pappi wrote:



  • NPCs, both static and dynamic spawns





  • Would love this for "neutral" cities too - have the mayor chose one of the many ingame NPC factions that he has at least +2000 fp of!






    Pappi wrote:


  • declared "no factional PvP" zone for neutral cities





  • I'm not sure how this really fits into the devs PvP plan - this would put the system back to "zones" of PvP - not sure how easy to implement, and how it would work with the system - just as a note ...


    If this faction PvP safe zone where to be included - please let it be shut on/off frequently - so a city can have faction PvP Events when it wants them - but generaly can prevent faction fighting




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    Kaili
    Tue May 25, 2004 9:46 am
    #9

    That about sums it up, good job!



    Colonel Lib Soldar
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    SacredNemesis
    Tue May 25, 2004 10:42 am
    #10






    city faction declaration (*big* topic):


    • restrictions:


      • requires certain politician skill, maybe martial 4?






    /agree









      • requires factional HQ within city?






    /disagree


    Logic: Factional HQ are subject to removal either by a base blow or tear down by the owner (possible griefing). What happens to the faction declaration then? Reverts? What happens to the NPC spawns (as listed below)? What happens to factional cityban? The Mayor should have the ability to declare faction alignment. THEN the factional base be deployed. Let the Mayor deal with the citizens desires as to what faction alignment should be declared.








    • benefits:


      • recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)






    Clarification? Do you mean recruiters in HQ or the ability to place a recruiter in a city? ... because there are already recruiters in a base HQ.









      • buildings (defense: towers, walls, etc)

      • NPCs, both static and dynamic spawns

      • warning to militia/mayor of overt opposing faction member activity

      • new symbols for planetary map

      • factional stronghold bonus

      • factional cityban






    /agree








    options that doesn't require city declaration:


    • faction included in system message when entering city

    • decorations (non-defense: flags, banners, gardens, etc)

    • city-owned faction bases

    • faction point treasury towards city-owned factional items

    • declared "no factional PvP" zone for neutral cities






    /agree



    remember, no flames, post your reasoning, and lets get this rolling

    Message Edited by Pappi on 05-25-2004 12:35 AM








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    Hvzeda
    Tue May 25, 2004 1:05 pm
    #11






    Pappi wrote:

    options that doesn't require city declaration:

    declared "no factional PvP" zone for neutral cities



    remember, no flames, post your reasoning, and lets get this rolling

    Message Edited by Pappi on 05-25-2004 12:35 AM




    Would all neutral cities be declared as no factional PvP or will that be left up to the mayor of the city to decide and make that declaration?





    Kyrie
    I came into the SWG universe as an entertainer
    and performed to a crowded cantina in Mos Espa.
    I will use a respec and become an entertainer again,
    pull out my last pet from my creature handler days
    and dance in an empty cantina in Mos Espa and disconnect from the game forever.
    Hvzeda
    Tue May 25, 2004 1:29 pm
    #12

    I agree that declared factional cities must have a faction base within their city limits.



    1. The tier of the city will determine what is the minimal base that they must have in order to receive all the maritial benefits.

    2. The base would determine how often and how many static spawns are created to defend the city.

    3. Your recruiter is provided with the base.

    4. Factional city would get a separate category of the number of defensive structures that they could place.

    5. Martial benefits only apply to declared factional cities, not undeclared factional cities.

    This would greatly heat up of the GCW. If your city loses its factionalbase, then you lose your maritial benefits. That is war.


    I like most of these ideas with the exception of:



    1. faction included in the system message when entering city

    2. factional cityban

    3. declared "no factional PvP" zone for neutral cities

    The first one, why? Should the person explore and decide whether this is a friendly city or not? To me this seems an answer to laziness. 'Tell me where I can or can't go. I don't have the time to waste deciding if this city is safe for me or not' mentality.


    The second one - does this apply only when the person is overt? How long will it last? If they are overt once are the permamently cityban for life even when they are covert?


    The third, I stated in an earlier message, if this is left to the choice of mayor or not. Plus if a city is a declared 'no factional PvP' can a factional tef'd member run into the zone and be safe from combat or will it work like a house - being tef'd means you can't enter? Also, would an overt be banned from entering? What happens if a city overlaps a POI that factional fighting is required or that factional characters may be at fighting? Not fair to them (the overt characters).


    My comments, take them as you want.



    Kyrie
    I came into the SWG universe as an entertainer
    and performed to a crowded cantina in Mos Espa.
    I will use a respec and become an entertainer again,
    pull out my last pet from my creature handler days
    and dance in an empty cantina in Mos Espa and disconnect from the game forever.
    Pappi
    Tue May 25, 2004 3:13 pm
    #13

    heh, this is why I need your opinion on all this, since I don't dabble into GCW much myself, and pretty much just sieved through the other thread for this list of items.

    How to interpret these points is up to you, but I'll post what I had in mind when I saw these issues myself (ie, personal opinion, not official )

    requires factional HQ within city: Maybe a city HQ can be different than a base... maybe combined with a base? I would leave this to your opinion, and how the devs would implement it if they decide on this. I do think that *something* should be required for a city to declare a faction though, and maybe the "cost"/requirements can vary with size.

    factional cityban: Maybe for overts? If a city decides to be very involved and place scanners that would work, or if a city simply doesn't want overt members of the opposite faction. This would also link to some of the current cityban issues, and *maybe* we can raise some concerns on those too... but that's for another thread

    declared "no factional PvP" zone for neutral cities: This would be optional. Some cities would like to remain neutral. I really don't know how it can or should be implemented, but my job is to collect data however they do it, the area should be clearly marked.




    stupid_people_happen . .
    Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
    - I support literacy, common sense, and apostrophes
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