Politician Archive
Thread: Politician and the GCW: a refinement thread (outdated, do not post)
city faction declaration (*big* topic):
- restrictions:
- requires certain politician skill, maybe martial 4?
- requires factional HQ within city?
- benefits:
- recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)
- buildings (defense: towers, walls, etc)
- NPCs, both static and dynamic spawns
- warning to militia/mayor of overt opposing faction member activity
- new symbols for planetary map
- factional stronghold bonus
- factional cityban
options that doesn't require city declaration:
- faction included in system message when entering city
- decorations (non-defense: flags, banners, gardens, etc)
- city-owned faction bases
- faction point treasury towards city-owned factional items
- declared "no factional PvP" zone for neutral cities
remember, no flames, post your reasoning, and lets get this rolling
edit: since it looks like people skip my reply on "personal opinion", I redid this post to include them... again, they're just what I think might be reasonable, and it has nothing to do with how it might be implemented.
requires factional HQ within city: Maybe a city HQ can be different than a base... maybe combined with a base? I would leave this to your opinion, and how the devs would implement it if they decide on this. I do think that *something* should be required for a city to declare a faction though, and maybe the "cost"/requirements can vary with size.
factional cityban: Maybe for overts? If a city decides to be very involved and place scanners that would work, or if a city simply doesn't want overt members of the opposite faction. This would also link to some of the current cityban issues, and *maybe* we can raise some concerns on those too... but that's for another thread
declared "no factional PvP" zone for neutral cities: This would be optional. Some cities would like to remain neutral. I really don't know how it can or should be implemented, but my job is to collect data
Message Edited by Pappi on 02-10-2005 04:18 PM
Sounds good. I agree with the martial 4 level. That's the rank you can place factionally aligned terminals so you should be able to have a factionally declared town. After that the skill req is not required to keep the alignment (novices need a chance to run too) just to change it.
Something to add for the buildings part would be to make 4/5 styles (just the walls pretty much) and perhaps have them be a new type of decoration available to any city. 3 for each building type (Corellian, Noobian, Tatooinian) and then either a generic militaristic/factional version or a rebel and imperial version. I don't know what types of issues this would have if they are supposed to be attackable but it would be nice to have a certain look for certain planets. Talk to Dvnce (arch coor) because I'm sure we have the backing of the architects in this regard. They want to be able to build more things and especially destroyable/factional ones for a renewable income.
One last thing/detail. If they are going to mess with the message code when you enter the city to let it say rebel or imperial...mind asking if they reword/rearrange thetext? I'd prefer to know that "I have entered the (city) of blah dee blah. A (Rebel) (stronghold)" and not the way they have it now.
Other then those little things I'd say you're looking good.
I run a neutral city and have some Rebs and Imps in town. All covert which was a requirement for joining. I havn*t heard about problems between my citizens but this would give me the sureness that there will be no PVP action between facs in my town.
Pappi wrote:
- recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)
Pappi wrote:
NPCs, both static and dynamic spawns
Would love this for "neutral" cities too - have the mayor chose one of the many ingame NPC factions that he has at least +2000 fp of!
Pappi wrote:
declared "no factional PvP" zone for neutral cities
I'm not sure how this really fits into the devs PvP plan - this would put the system back to "zones" of PvP - not sure how easy to implement, and how it would work with the system - just as a note ...
If this faction PvP safe zone where to be included - please let it be shut on/off frequently - so a city can have faction PvP Events when it wants them - but generaly can prevent faction fighting
city faction declaration (*big* topic):
- restrictions:
- requires certain politician skill, maybe martial 4?
/agree
- requires factional HQ within city?
/disagree
Logic: Factional HQ are subject to removal either by a base blow or tear down by the owner (possible griefing). What happens to the faction declaration then? Reverts? What happens to the NPC spawns (as listed below)? What happens to factional cityban? The Mayor should have the ability to declare faction alignment. THEN the factional base be deployed. Let the Mayor deal with the citizens desires as to what faction alignment should be declared.
- benefits:
- recruiters in HQ (I know JEST3R disagrees with this, but I'll leave this on due to popular demand)
Clarification? Do you mean recruiters in HQ or the ability to place a recruiter in a city? ... because there are already recruiters in a base HQ.
- buildings (defense: towers, walls, etc)
- NPCs, both static and dynamic spawns
- warning to militia/mayor of overt opposing faction member activity
- new symbols for planetary map
- factional stronghold bonus
- factional cityban
/agree
options that doesn't require city declaration:
- faction included in system message when entering city
- decorations (non-defense: flags, banners, gardens, etc)
- city-owned faction bases
- faction point treasury towards city-owned factional items
- declared "no factional PvP" zone for neutral cities
/agree
remember, no flames, post your reasoning, and lets get this rolling![]()
Message Edited by Pappi on 05-25-2004 12:35 AM
Pappi wrote:
options that doesn't require city declaration:
declared "no factional PvP" zone for neutral cities
remember, no flames, post your reasoning, and lets get this rolling![]()
Message Edited by Pappi on 05-25-2004 12:35 AM
Would all neutral cities be declared as no factional PvP or will that be left up to the mayor of the city to decide and make that declaration?
I agree that declared factional cities must have a faction base within their city limits.
- The tier of the city will determine what is the minimal base that they must have in order to receive all the maritial benefits.
- The base would determine how often and how many static spawns are created to defend the city.
- Your recruiter is provided with the base.
- Factional city would get a separate category of the number of defensive structures that they could place.
- Martial benefits only apply to declared factional cities, not undeclared factional cities.
This would greatly heat up of the GCW. If your city loses its factionalbase, then you lose your maritial benefits. That is war.
I like most of these ideas with the exception of:
- faction included in the system message when entering city
- factional cityban
- declared "no factional PvP" zone for neutral cities
The first one, why? Should the person explore and decide whether this is a friendly city or not? To me this seems an answer to laziness. 'Tell me where I can or can't go. I don't have the time to waste deciding if this city is safe for me or not' mentality.
The second one - does this apply only when the person is overt? How long will it last? If they are overt once are the permamently cityban for life even when they are covert?
The third, I stated in an earlier message, if this is left to the choice of mayor or not. Plus if a city is a declared 'no factional PvP' can a factional tef'd member run into the zone and be safe from combat or will it work like a house - being tef'd means you can't enter? Also, would an overt be banned from entering? What happens if a city overlaps a POI that factional fighting is required or that factional characters may be at fighting? Not fair to them (the overt characters).
How to interpret these points is up to you, but I'll post what I had in mind when I saw these issues myself (ie, personal opinion, not official
requires factional HQ within city: Maybe a city HQ can be different than a base... maybe combined with a base? I would leave this to your opinion, and how the devs would implement it if they decide on this. I do think that *something* should be required for a city to declare a faction though, and maybe the "cost"/requirements can vary with size.
factional cityban: Maybe for overts? If a city decides to be very involved and place scanners that would work, or if a city simply doesn't want overt members of the opposite faction. This would also link to some of the current cityban issues, and *maybe* we can raise some concerns on those too... but that's for another thread
declared "no factional PvP" zone for neutral cities: This would be optional. Some cities would like to remain neutral. I really don't know how it can or should be implemented, but my job is to collect data