Politician Archive
Thread: What Level for a Garage?
What size Level of city do you need to be to place a garage?
I cannot find this info anywhere.
Thanks
yep, they aren't out yet, but I hope they make you get them at level 5, metropolis. Right now that rank is worthless except for bragging rights and I like to see that rank get something ![]()
JaronElus wrote:
yep, they aren't out yet, but I hope they make you get them at level 5, metropolis. Right now that rank is worthless except for bragging rights and I like to see that rank get something
You've got to be kidding me... Garages more valuable than shuttle ports? I think Rank 3 is a reasonable rank for garages. The "machine medical center" is achieved at the same rank as the "player medical center".
Thanksfor the response people.
I think the garage should be at Level 2.
Here's why. Most player Cities have little to do but wait on expansion or promotion...week after week wait til you can put down certain structures.
In the meantime you have to convey to a local Shuttle/Starport to get off the planet. This means transportation, in all likelyhood a vehicle. Vehicles are maintenence generators for repair. Why not have the Village start gaining some funds early and provide a convienence before reaching the level needed for a Shuttle? Also, remember if your town is isolated (hopefully), and not butted up against 12 other towns (NW Dantooine on Lowca), people out hunting or in trouble can still have a place to repair vehicles to stay out in the field.
It becomes a usefull structure immediatelyalong with a Bank at Level 2.
#2 credits
ChoNaguriai wrote:
You've got to be kidding me... Garages more valuable than shuttle ports? I think Rank 3 is a reasonable rank for garages. The "machine medical center" is achieved at the same rank as the "player medical center".
I agree, it isn't as valuable as a shuttle port, however if you place it at rank 2 or 3, every city on a planet will have them. Every city doesn't need one when they can just travel to a bigger city to get it. Garages will be very important for everyone now has a vehicle. It would be senseless in my opinion to put it at 2 or 3 no matter its "importance" compared to other features in the game. You have to look at NPC cities. You don't see garages in all the cities only the few major ones, and I believe it will be like that forplayer cities as well.
I heard It will be at lvl 4 and only a master politcian can place them....
Hmmm, just stirring things up. I Think it should only be built at a city or metro lvl.
Pistolshot wrote:
I see, since you ahead of the rest of the smaller towns you should have the adavantage of a perk no one else has? Because you chose to go to the higher level and pay the fees doesn't mean the rest of us should have to travel to your town to service our vehicle when we could put that money to use building our own town/city.
Every backwater town has a garage. It's not like it was a Shuttleport or a Med Center.
If you are hurting for funds that is not bad planning. That is bad management.
Level 2 when you can assess taxes and charge fees and help build your own town.
I completely disagree with you. There shouldn't be as many cities as there are already. Reaching a high level rank like 4 or 5 is very hard and the cities that do it DESERVE a perk over other smaller cities. Most of the cities I know just start it because they want their own city and it never reaches over 20-30 people. That isn't a city and it shouldn't deserve that many perks, some yes but not all. Placing garges (which is a huge perk) is able to be placed by anything lower than level 4, I would laugh. The devs would basically be spoon-feeding all the smaller cities instead of rewarding the cities that actually grew to the sizes that the devs wanted to see. Having it at Master Politician and level 4/5 sounds good to me, anything lower and it is a joke.
I see we have very protective mayors. Understandable.
One of the reasons a lot of smaller places fail to grow is the lack of perks. The time it takes to get to that level to have the things you have.
If a garage is a threat to your existence as a city, or you think some smaller place will surpass you, it may not be the garage that is the issue.
At the Village level what do you get? A Cantina...small gardens. Exciting stuff.
A garage is income for the city as well asthe tax base for the homes. It gives the mayor and the town an opportunity to expand the town as it grows using the funds it generates, especially from the local residents.
That is a perk to get cities to grow. Not stifling the abilities to grow by coveting the facility because you are larger.
Selling the city is not a matter of perks....it's a matter of personalities and how you treat people.
I can understand what you mean, but the devs never expected so many cities (just think of the caps). Allowing smaller cities to get everything a bigger city has, what is the point in growing bigger? Bigger cities are a sign of real communities that work hard to make it work, but smaller cities are only there because either they do not want to join a city for personal reasons (RP or something) or they want to feel powerful to have their own city. I am just saying that certain perks should only be to the bigger cities, for that would weed out most of the smaller cities. Let's be honest, many of the smaller cities will probably be gone at some point because the players realize it is just a money sink with no value if it is a small city. But that is my opinion.
Pistolshot wrote:
I see we have very protective mayors. Understandable.
One of the reasons a lot of smaller places fail to grow is the lack of perks. The time it takes to get to that level to have the things you have.
If a garage is a threat to your existence as a city, or you think some smaller place will surpass you, it may not be the garage that is the issue.
At the Village level what do you get? A Cantina...small gardens. Exciting stuff.
A garage is income for the city as well asthe tax base for the homes. It gives the mayor and the town an opportunity to expand the town as it grows using the funds it generates, especially from the local residents.
That is a perk to get cities to grow. Not stifling the abilities to grow by coveting the facility because you are larger.
Selling the city is not a matter of perks....it's a matter of personalities and how you treat people.