Politician Archive

Thread: Got the Research Bonus.....secret is out

Akkori
Fri Dec 12, 2003 8:44 pm
#1



I'm making the exact same things at the exact same quality and effectiveness.


It looks like the suspicion is correct, that cities will have to wait until after the NEXT cycle to see how it works.


This irritates me. No where was it said that we could not USE the specializations until a week and 8 hours (stupid shifting update time) AFTER we activated it. This sucks badly.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Ragemaster9999
Fri Dec 12, 2003 8:54 pm
#2

Ah, dont worry too much about it. Next week will be here before ya know it. In fact, with the amount of time people play on SWG, theyll be online when it happens




Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Stryker1204
Sat Dec 13, 2003 7:30 am
#3

I'm telling ya.. it's NOT +15 experimentation (as in 1.5 extra skill points)



It's 15% improved chance of great success on your experimentation..



NO.. I don't have any proof of this.. but that would be a GREATLY unbalanced bonus if it were in fact the case. Plus.. it would be the ONLY place in the game where a numerical +15 (as seen on skill tapes) as reflected as a percent.


Would 15% experimentation bonus for a novice weaponsmith with only 1 experimentation point be only 15% of 10? And what results would you expect to see from that?



I'll keep watchin this thread to see if anyone experiences anything different.. but welcome to another debate about functionality in crafting stations over whether or not this thing is even working at all..



With factories.. and the fact that you just keep remaking schems until you get it perfect the case for almost all of us. This specialization just isn't all some of you were hoping it would be.




_______________________________________________________________________________________
Retired Creator of All Things Wrong With Eclipse

If you don't believe me.. just ask my fans....
Akkori
Sat Dec 13, 2003 10:38 am
#4

I already make stuff at maxxed quality,leaving 1 or 2 points left over that cant be used. So it's becoming more and more likely that this 125k Bonus is NOT worth it.


With Resources X,Y and Z, and using the same tools/stations, at the same Master Level, we WONT be able to make "better" stuff. We'll simply get those top-end items more frequently. So that maxxed T-21 or Sword will be exactly the same from your favorite Master Weaponsmith after the Bonus kicks in.


That is lame.


125,000c !!


A Week!!


I wouldn't even pay 10,000c a week for this crappy Specialization. Looks like our city may become a Mission or Entertainer city since the Bonus wont help crafters AT ALL.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
charb
Sat Dec 13, 2003 10:46 am
#5

well if you get 15% per increase level, thats basically double the 7% increase, so you'd basically be getting twice as many points.... so harvestors with high extraction rate and high hopper, much higher than current ones available, also weapons with high damage, and actually have enough points left over to tinker with HAM costs, without making the weapon weaker, this is a fantastic advantage if it works this way, well worth the money
SilentRain007
Sat Dec 13, 2003 11:14 am
#6

This was discussed in a thread in Archi I think I cant remeber.. but heres my 2 cents..



The 15% bump is to all your experiment rolls.. now all this is just to explain my theory and NOT any real info from in game so no flames or q's please.. what Research should do is bump all your rolls during the experiment section of crafting, when u experiment u have a chance of getting crit fail, moderate, great, or amazing.. for the sake of this explanations we can say that these outcomes are based on a roll of between 1-100. So with a 15% bonus you havea better chance of getting great and amazing. So while this bonus is NOT like a +15 tape if it works as explained then your should be able to max experiment bars with fewer rolls and for armor and weapons use an extra point or two in the other bars.. as an armorsmith I am looking forward to this in my city.. if it works. LOL

Theodis_Darkstar
Sat Dec 13, 2003 12:52 pm
#7

Early reports are coming in at it is an added bonus to your final roll on experimentation. See also the Advanced Guide on Player cities for the full definition:


Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.


Crafters are reporting Amazing results on the higher dificulty experiments that they never had before. One quote:


"Another Mega Amazing assembly/experiment last night, DX2 * Limited Edition 108-166 2.3" - Master Wah




Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

DamionApostrophe
Sat Dec 13, 2003 1:40 pm
#8

ty for update



Damion' Wootinc - long retired
Akkori
Sat Dec 13, 2003 3:44 pm
#9

Yes, but even if you experiment on every single point, and get Amazing sucesses on every one, you are STILL capped at the SAME level !.


To put it another way (and yes, it is STILL speculation until the DEVS respond, or until next week when.IF it stats to work):


Getting Amazing successes on every single Experimentation try with or WITHOUTthe Bonus will produce the SAME result.


Lame.


*IF* that is indeed how it works.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
PadreBook
Sat Dec 13, 2003 3:49 pm
#10






Akkori wrote:

Yes, but even if you experiment on every single point, and get Amazing sucesses on every one, you are STILL capped at the SAME level !.


To put it another way (and yes, it is STILL speculation until the DEVS respond, or until next week when.IF it stats to work):


Getting Amazing successes on every single Experimentation try with or WITHOUTthe Bonus will produce the SAME result.


Lame.


*IF* that is indeed how it works.







That's actually a really good deal for armorsmiths who have layers, segments and final combine to experiment on and always extra places for experimentation even with the best resources and +25 skill tapes, so anything that increases that is a good thing. Med crafting too.


Padre Book


Palinore-
Sat Dec 13, 2003 4:28 pm
#11

We just got fiscal 4 and made our towna research center.... To the big disapointment, i have exactly no difference in my end products , they are exactly the same as they were before, rolls are exactly same as before too.


Ima master weaponsmith and to tell you, i dont get those amazing success or any bonuses better than before, to be honest its worse than before , total 125k per week waste imo , unless something is totally wrong or bugged.




----------------------------------------------------
Palinore Lightbringer
Master Pistoleer/Swordsman/Doc
Colonel of the Imperial Army
Guild - Leader of Malice Reborn - Chilastra
Http://www.malicereborn.org
----------------------------------------------------
Palinore-
Sat Dec 13, 2003 4:34 pm
#12

Bump for a serious fix, this is getting old



----------------------------------------------------
Palinore Lightbringer
Master Pistoleer/Swordsman/Doc
Colonel of the Imperial Army
Guild - Leader of Malice Reborn - Chilastra
Http://www.malicereborn.org
----------------------------------------------------
SeaRaptor
Sun Dec 14, 2003 12:29 am
#13

I second the call for someone at SOE to explain how this works so we are able to have some inkling if it is indeed working or not (since no one on TC ever tested it, from what I could tell).



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
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