Politician Archive
Thread: Got the Research Bonus.....secret is out
![]()
I'm making the exact same things at the exact same quality and effectiveness.
It looks like the suspicion is correct, that cities will have to wait until after the NEXT cycle to see how it works.
This irritates me. No where was it said that we could not USE the specializations until a week and 8 hours (stupid shifting update time) AFTER we activated it. This sucks badly.
Ah, dont worry too much about it. Next week will be here before ya know it. In fact, with the amount of time people play on SWG, theyll be online when it happens ![]()
I'm telling ya.. it's NOT +15 experimentation (as in 1.5 extra skill points)
It's 15% improved chance of great success on your experimentation..
NO.. I don't have any proof of this.. but that would be a GREATLY unbalanced bonus if it were in fact the case. Plus.. it would be the ONLY place in the game where a numerical +15 (as seen on skill tapes) as reflected as a percent.
Would 15% experimentation bonus for a novice weaponsmith with only 1 experimentation point be only 15% of 10? And what results would you expect to see from that?
I'll keep watchin this thread to see if anyone experiences anything different.. but welcome to another debate about functionality in crafting stations over whether or not this thing is even working at all..
With factories.. and the fact that you just keep remaking schems until you get it perfect the case for almost all of us. This specialization just isn't all some of you were hoping it would be.
I already make stuff at maxxed quality,leaving 1 or 2 points left over that cant be used. So it's becoming more and more likely that this 125k Bonus is NOT worth it.
With Resources X,Y and Z, and using the same tools/stations, at the same Master Level, we WONT be able to make "better" stuff. We'll simply get those top-end items more frequently. So that maxxed T-21 or Sword will be exactly the same from your favorite Master Weaponsmith after the Bonus kicks in.
That is lame.
125,000c !!
A Week!!
I wouldn't even pay 10,000c a week for this crappy Specialization. Looks like our city may become a Mission or Entertainer city since the Bonus wont help crafters AT ALL.
This was discussed in a thread in Archi I think I cant remeber.. but heres my 2 cents..
The 15% bump is to all your experiment rolls.. now all this is just to explain my theory and NOT any real info from in game so no flames or q's please.. what Research should do is bump all your rolls during the experiment section of crafting, when u experiment u have a chance of getting crit fail, moderate, great, or amazing.. for the sake of this explanations we can say that these outcomes are based on a roll of between 1-100. So with a 15% bonus you havea better chance of getting great and amazing. So while this bonus is NOT like a +15 tape if it works as explained then your should be able to max experiment bars with fewer rolls and for armor and weapons use an extra point or two in the other bars.. as an armorsmith I am looking forward to this in my city.. if it works. LOL
Early reports are coming in at it is an added bonus to your final roll on experimentation. See also the Advanced Guide on Player cities for the full definition:
Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.
Crafters are reporting Amazing results on the higher dificulty experiments that they never had before. One quote:
"Another Mega Amazing assembly/experiment last night, DX2 * Limited Edition 108-166 2.3" - Master Wah
Yes, but even if you experiment on every single point, and get Amazing sucesses on every one, you are STILL capped at the SAME level !.
To put it another way (and yes, it is STILL speculation until the DEVS respond, or until next week when.IF it stats to work):
Getting Amazing successes on every single Experimentation try with or WITHOUTthe Bonus will produce the SAME result.
Lame.
*IF* that is indeed how it works.
Akkori wrote:
Yes, but even if you experiment on every single point, and get Amazing sucesses on every one, you are STILL capped at the SAME level !.
To put it another way (and yes, it is STILL speculation until the DEVS respond, or until next week when.IF it stats to work):
Getting Amazing successes on every single Experimentation try with or WITHOUTthe Bonus will produce the SAME result.
Lame.
*IF* that is indeed how it works.
That's actually a really good deal for armorsmiths who have layers, segments and final combine to experiment on and always extra places for experimentation even with the best resources and +25 skill tapes, so anything that increases that is a good thing. Med crafting too.
Padre Book
We just got fiscal 4 and made our towna research center.... To the big disapointment, i have exactly no difference in my end products , they are exactly the same as they were before, rolls are exactly same as before too.
Ima master weaponsmith and to tell you, i dont get those amazing success or any bonuses better than before, to be honest its worse than before , total 125k per week waste imo , unless something is totally wrong or bugged.