Politician Archive
Thread: Hostile Take over of a city- My frustrations
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Cybst0rm
Tue Jul 06, 2004 3:19 am
#1
I am trying to take over Hortence City of Flurry (I am sure most of you have heard about it). As it stands... the encumbant mayor is paying for votes and using cross server lot trades. I don't have a problem with the paying for votes... I don't even have a problem with the cross sver lot trades to get houses...
What I DO have a problem with is that the encumbant mayor gets all the "AFK votes". I am of the opinion that if there is a competeing candidate, that the encumbant doesn't automatically get votes. In any election in the world, the votes they get are the ones that are cast. If someone doesn't go to the polls to vote... no one gets their vote. If there is no opposing candidate, who cares?
I know SOE wanted it to be fairly easy to get Politician XP, but shesh! We are past that point!
Take out the AFK votes when there is a competitor!
T-Magnum
Tue Jul 06, 2004 5:34 am
#2
Yeah I have to agree with you there - our guild terms them "MIA's" for missing in action players. I think a good solution to the problem would be for these MIA/AFK votes to automatically go to the incumbent mayor for a set time frame - say 4-6 weeks to give the current mayor time to get some xp. Beyond this, non-votes have to be not counted. It is just rediculous otherwise.
BT-Trajan
Tue Jul 06, 2004 7:40 am
#3
Denara
If I can help you on Flurry, please just holler. I can ask a few people to move their residence to Hortence for a week or so, and help you get more votes.
Cheers!
Hadrian
AxlerTwinblade
Tue Jul 06, 2004 10:09 am
#4
I just took over mayorship of a city with a population of 45 about 4 weeks ago. I agree the AFK votes are crap they were a pain for me to win over the city. even though i had20 Actives players voting for me each week.
they just need to split the XP. right now the XP it tied soley to votes. it should be at the end of a voting week the mayor gets 75xp*citypopulation in xp each week. AND then any aquired votes each person get 100xp per real vote....
then mayorship revolves around pure votes. but whomever is mayor still gets the XP needed to get training.
sounds good to me
--Axler
WolfDC
Tue Jul 06, 2004 10:56 am
#5
I think the problem with this is, lets say you’re not a AFK player. That would mean that each week you would have to go vote. This is not an issue with Mayors who are masters, but it would be for someone still trying to get up the XP to do things. It is very difficult to get the citizens to vote that one time, let alone each week. 
BT-Trajan
Tue Jul 06, 2004 11:07 am
#6
Wolf is right. Getting them to vote once is hard enough. Getting them to vote every week is nigh impossible. I send out regular surveys to the citizens of Aurora, about once every quarter. Out of 100+ citizens only 25-30 people respond. I am happy to get that many.
I often think of the Mayor as a hostage of their own city. Once you become the mayor you cannot leave. <visions of roach motels come to mind> The mob just wont let you go.
While I like being the Mayor of Aurora, if I didnt have other accounts, I would have left Politician behnd a LONG time ago.
Cybst0rm
Tue Jul 06, 2004 11:44 am
#7
I am saying, if there is no competition, fine, let all the XP go to the encumbent. Although if there is multiple candidates, no. The encumbent gets to sit back and watch as the hopeful new mayor tries to collect votes. Compound that with the problem of a potential mayor has to type in EACH name into a city wide email AND emails have a limit to how many names can be typed in. So, you get to include yourself on the first one you send out, then forward it to other people. I know... that is what I have been doing. Compound that with the problem of a player getting upset an reporting you for harrassement. Is it me, or is this just an account banning waiting to happen for me?
So I propose that if there is a single candidate, let all the XP go to them. If there is multiple candidates, everyone who cares needs to vote, and no AFK or MIA votes.
Chibi-Bar
Tue Jul 06, 2004 11:50 am
#8
I think Axler is on the right track.... I think that is a good idea..
Current mayor will get 75xp*citizens per week PLUS 100xp for each person voting for him/her
this means that if another player is running against the current mayor then only active vote counts.
This can eliminate the "afk voters" since exp is not an "issue" actually it would be a bonus. A mayor could give incentive to vote each week, but if people don't want to vote. He/she will get the reduce exp anyways 
It is not a losing situation for mayor.. it actually get more exp faster (assuming more people vote for him/her each week)
BT-Trajan
Wed Jul 07, 2004 2:04 pm
#9
I am sure that one of my other accounts would find Hortence a wonderful place to have a temporary home. They are not so easily identified
Ilok
Thu Jul 08, 2004 12:24 am
#10
I for one am glad that MIA votes goto the incumbant mayor. It helps to partially offset the shodycontrols andprogramming that Development put into place regarding unlimited placement of structures during the 24 hours in which zoning rights are permitted. The granting of zoning rights should contain a confirmation screen along with the number of lots that a person is permitted to build on in the 24 hours. This would help to prevent the abuse of zoning rights and hostile takeovers.
WildmanHT
Thu Jul 08, 2004 12:31 am
#11
BT-Trajan wrote:
Denara
If I can help you on Flurry, please just holler. I can ask a few people to move their residence to Hortence for a week or so, and help you get more votes.
Cheers!
Hadrian
Howdy Hadrian. This will only work if the current mayor grants you zoning rights orunless you can find someone in the militia who would sneak ya in. If this is a hostile take over then I doubt the current mayor is going to just let you move in especially if that person sees this thread.
Best of luck.
RealTic
Thu Jul 08, 2004 6:04 am
#12
Take out the AFK votes when there is a competitor!
What? you want a fair vote?...You do live in the empire you know...
But your right. The system as it stands is a little unfair to the people who are still playing (And It's not nice to have the house still sitting there for a few months after the person stoped playing:smileymad![]()
DaQuilla
Thu Jul 08, 2004 8:28 am
#13
Why did the devs even put this afk voting in?
Because it's a game - and it's a game that tries to reach a huge "casual player" base ... these players simply don't log in to go to the city hall and vote once every week ... and I don't think it's the XP that is the problem here ... it's keeping control over the city ...
Just imagin ... I am a Master Politician (well was, and I'm at my Poli XP cap) ... I don't need any votes for XP anymore and voters would never go to the hall every week if it wasn't absolutly necesary for the better of the city (which gaining XP is - it's good for the whole city, not for the one person) ... They don't do it because they have their own agenda, their own things to do, their own time constraints ... and because it's just a game ...
Now imagin with taking afk voters completly out ... it's 5 minutes before update, and somebody thinks "Hey ... let's run for mayor" ... he votes for himself, a friend does too ... and bye bye mayor it is ... don't think that's what the "majority" of the citizens want ...
The afk votes are far more important for not loosing power to somebody who just came along than for the XP reason. I'd also like to give XP earning a new meaning - get it through missions also as non mayor - get it soley through active votes ...
But ... we all see that it is very hard to run against mayors that are profiting from the afk voters or to willingly retire from being a mayor because of the same ... my proposual would rather be, that you only need to get at least 33% (or something around this number) of the citizens to activly vote for you, or more than however much also activly vote for the mayor.
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