Politician Archive
Thread: surface changing
Fytos wrote:
Hiya,
To start with, i'm no politican but i think this thread belongs here.
When you walk in a player city, you see allkinds of houses, guildhalls, cantina's etc.
But still as it is a city, they are built on the surface of the planet that they're on.
The surface remains the same in this case but if you look at most npc city's or towns, you
see that alot of the time these buildings have a stone surface wich (imo) makes it feel more like
an actual city or town.
wouldnt it be cool if a certain lvl of politician could change the surface of a player city?
like givin it a stone (or other) surface or adding little roads in town.
Thx for reading, bye bye
that would be cool...
Playing Sim City (the latest version) id spend hours just playing with the topographical tools....fun fun fun.
but way out of the scope of this game.
the devs have done a pretty good job of making the planets 'living' in a way...ive noticed shrubs, trees popping up all around my city in random places (once right on my mission terminal...what a pain)
and my city is by a river bed that is sometimes full...sometimes empty or dried up. i noticed the color changes right after a rain.
anyone else? or am i just crazy
and how come it never rains on Tatooine?
Maxanto wrote:When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...
this was denied because I was told it was impossible, so I haven't asked them again since.
Pappi wrote:
Maxanto wrote:
When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...
this was denied because I was told it was impossible, so I haven't asked them again since.
Impossible=Not wanting to spend the devolpement time into making it possible. There is very little in code that is impossible just not possibly worth the dev time to invest into it.
Maxanto wrote:
Pappi wrote:
Maxanto wrote:When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...
this was denied because I was told it was impossible, so I haven't asked them again since.
Impossible=Not wanting to spend the devolpement time into making it possible. There is very little in code that is impossible just not possibly worth the dev time to invest into it.
as I understanded it, impossible from the devs doesn't mean "I don't want to", else they would've said as such. things such as leveling ground and changing texture requires dynamic loading and update, and with the amount of lag it'll introduce to your side of the game they can rule it out as "impossible".
As the city grows, allow it to be flattened, with only minor grades so that it does not upset all the building posibilities.
I cant see it happening though, I imagine all the planetary maps for all the servers are all stored on the same server, and if they have to change each map for each server itll take too much space to store.
ACiDAnArChY wrote:in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restartsounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them
I'll try this one last time... nothing personal, but I've explained this quite a few times.
the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.
now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.
of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?
Pappi wrote:
ACiDAnArChY wrote:
in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart
sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them
I'll try this one last time... nothing personal, but I've explained this quite a few times.
the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.
now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.
of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?
i think there a lil detail you forget
when camps, tents or certain buildings spawn in the wilderness the ground arround them get s automatically flattened
so i see no real technical problem with saying that certain buildings in a city, like a city hall, catina, cloning..... can flatten the ground arround them ?
i agree to make permanent changes to the landscape might be a problem but my suggestions would be
- as said above, certain buildings have the option to flatten the ground arround them
- once a months, or the 3week voting period, they flatten the cities and give us a landscape update for the client, so this way we couldn t just have a flat area but also another ground texture looking more like streets
MTolwyn wrote:
Pappi wrote:
ACiDAnArChY wrote:
in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart
sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them
I'll try this one last time... nothing personal, but I've explained this quite a few times.
the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.
now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.
of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?
i think there a lil detail you forget
when camps, tents or certain buildings spawn in the wilderness the ground arround them get s automatically flattened
so i see no real technical problem with saying that certain buildings in a city, like a city hall, catina, cloning..... can flatten the ground arround them ?
i agree to make permanent changes to the landscape might be a problem but my suggestions would be
- as said above, certain buildings have the option to flatten the ground arround them
- once a months, or the 3week voting period, they flatten the cities and give us a landscape update for the client, so this way we couldn t just have a flat area but also another ground texture looking more like streets
Spawns, and camps have a finite lfietime and encompass a small area.
It's time to get off pappi.
There are reasonalbe limits to software development where impossible = "impracticalbased onthe cost" Where cost can be from everything to database constraints, network constraints, graphics constraints, client or server side lag whether it be graphics or cpu related.
That is the case with this.
Stop bugging Pappi about it and let her concetrate on what can be fixed
And quit criticizing her for not wanting to take forward an issue that has been beaten like a dead horse and has been adiquately explained.