Politician Archive

Thread: surface changing

Fytos
Sun Jan 02, 2005 5:30 am
#1


Hiya,


To start with, i'm no politican but i think this thread belongs here.


When you walk in a player city, you see allkinds of houses, guildhalls, cantina's etc.

But still as it is a city, they are built on the surface of the planet that they're on.

The surface remains the same in this case but if you look at most npc city's or towns, you

see that alot of the time these buildings have a stone surface wich (imo) makes it feel more like

an actual city or town.


wouldnt it be cool if a certain lvl of politician could change the surface of a player city?

like givin it a stone (or other) surface or adding little roads in town.


Thx for reading, bye bye





TFytosT
Free-lance, pistol wielding bounty hunter.
Cyph3rX
Sun Jan 02, 2005 2:09 pm
#2






Fytos wrote:


Hiya,


To start with, i'm no politican but i think this thread belongs here.


When you walk in a player city, you see allkinds of houses, guildhalls, cantina's etc.

But still as it is a city, they are built on the surface of the planet that they're on.

The surface remains the same in this case but if you look at most npc city's or towns, you

see that alot of the time these buildings have a stone surface wich (imo) makes it feel more like

an actual city or town.


wouldnt it be cool if a certain lvl of politician could change the surface of a player city?

like givin it a stone (or other) surface or adding little roads in town.


Thx for reading, bye bye







that would be cool...



Playing Sim City (the latest version) id spend hours just playing with the topographical tools....fun fun fun.




but way out of the scope of this game.



the devs have done a pretty good job of making the planets 'living' in a way...ive noticed shrubs, trees popping up all around my city in random places (once right on my mission terminal...what a pain)


and my city is by a river bed that is sometimes full...sometimes empty or dried up. i noticed the color changes right after a rain.



anyone else? or am i just crazy



and how come it never rains on Tatooine?







ggg[nnn]g[=]gWXgggggggggggggggggggggggggg

[Zyllib Ovoid]MasterJedi Elder Smuggler/6 Pilot Squadrons mastered - 3 to go

[Zylbacca]Elder Shipwright/Architect

[Keri' Darkcloud]NGEBounty Hunter Smuggler Jedi

[Katz'][Treedo][Iloas]Test Center Vetran

Maxanto
Mon Jan 03, 2005 10:08 am
#3

When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...



Atiro - Atreyu
Two Sides of the Same Coin
Pappi
Mon Jan 03, 2005 11:08 am
#4



Maxanto wrote:
When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...



this was denied because I was told it was impossible, so I haven't asked them again since.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Maxanto
Mon Jan 03, 2005 11:22 am
#5






Pappi wrote:





Maxanto wrote:

When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...





this was denied because I was told it was impossible, so I haven't asked them again since.





Impossible=Not wanting to spend the devolpement time into making it possible. There is very little in code that is impossible just not possibly worth the dev time to invest into it.



Atiro - Atreyu
Two Sides of the Same Coin
Pappi
Mon Jan 03, 2005 11:56 am
#6



Maxanto wrote:


Pappi wrote:


Maxanto wrote:
When player cities first came out this was a request that was flat out denied. Yes it would look like an actual city to have things like paved roads and walls. Alas no player cities can be that in name only...



this was denied because I was told it was impossible, so I haven't asked them again since.


Impossible=Not wanting to spend the devolpement time into making it possible. There is very little in code that is impossible just not possibly worth the dev time to invest into it.


as I understanded it, impossible from the devs doesn't mean "I don't want to", else they would've said as such. things such as leveling ground and changing texture requires dynamic loading and update, and with the amount of lag it'll introduce to your side of the game they can rule it out as "impossible".




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
ACiDAnArChY
Mon Jan 03, 2005 9:14 pm
#7

in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart


sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them



Brembo Blitz
Jedi Padawan
Master Powers, 4440 Defender, 4000 Healer, 3002 Enhancer
Elder Jedi

Shadine
Tue Jan 04, 2005 10:13 am
#8

I agree, the politician should be able to "dedicate" areas of his city to certain things.


For instance being able to lay out requests for houses. Perhaps mark of certain areas with no build tabs. even place signs stating where future buildings will be placed. For lack of a better system, make it like sim city.
As the city grows, allow it to be flattened, with only minor grades so that it does not upset all the building posibilities.

Make it so that the mayor can "condemn" a building. Meaning that a person cannot transfer or re-build on that spot. (yes this might be griefing, but no one says you must live in a city).


Allow the mayor to submit a city scape. so that it can be programmed into the game with little problem. Maybe have the changes trickle in over a weeks time. (The construction crews need time to move dirt and pave ground.


Lastly, make the city have life. maybe allow the mayor to place random junk vendor. or other NPC. Lessen animal spawns, and increase them to urban type spawns.


Just my 2 credits worth.
Frenzi
Tue Jan 04, 2005 10:22 am
#9

Would be awesome if politicans can change the land a bit....maybe needing the Master Politician skill and it takes 2-3 weeks for it to take effect.


I cant see it happening though, I imagine all the planetary maps for all the servers are all stored on the same server, and if they have to change each map for each server itll take too much space to store.



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

Pappi
Tue Jan 04, 2005 2:25 pm
#10



ACiDAnArChY wrote:
in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart
sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them



I'll try this one last time... nothing personal, but I've explained this quite a few times.

the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.

now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.

of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
MTolwyn
Wed Jan 05, 2005 2:57 am
#11






Pappi wrote:





ACiDAnArChY wrote:

in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart


sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them





I'll try this one last time... nothing personal, but I've explained this quite a few times.

the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.

now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.

of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?






i think there a lil detail you forget


when camps, tents or certain buildings spawn in the wilderness the ground arround them get s automatically flattened
so i see no real technical problem with saying that certain buildings in a city, like a city hall, catina, cloning..... can flatten the ground arround them ?


i agree to make permanent changes to the landscape might be a problem but my suggestions would be
- as said above, certain buildings have the option to flatten the ground arround them
- once a months, or the 3week voting period, they flatten the cities and give us a landscape update for the client, so this way we couldn t just have a flat area but also another ground texture looking more like streets


Maxanto
Wed Jan 05, 2005 9:36 am
#12

Pappi, gods bless all of you cor's! I understand what you are saying fully and completly. I just don't buy it. Do I want devs working out bugs like CTD and professions that were promissed to be fixed more than half a year ago? Of course I do. I am a paying customer that has played since day 1. So I have these funny expectations that I get something for paying a monthly fee. I am a bit negitive when it comes to the devolpers of this game. It seems to me like WE the paying customers are made to feel that we should be grateful for all their work.


SWG is the BEST mmorpg ive ever played and I have no intension at this time to leave. If the devs would start planning and working on fixes instead of regular nerfs this game would be in a lot better position. This is NOT just my opinion but almost every review board says the same thing.


They need to work on fixing bugs and problems instead of worring about nerfing professions into utter oblivion.


I know I will get flamed for this and I don't mind. I am fustrated with SWG's dev staff. I do not think they are bad people, but they need to work on their communication skills. So yes Pappi what we ask for is possible, they just don't want to take the time and effort to introduce something that is low on their list.


If I am wrong, devs please correct me and explain why this can't happen. Personally I think the problem is $$$ and not lag at all.



Atiro - Atreyu
Two Sides of the Same Coin
Scoooter
Wed Jan 05, 2005 11:13 am
#13






MTolwyn wrote:





Pappi wrote:





ACiDAnArChY wrote:

in my mind this is no where near impossible. if they created the game they can also add this mod to it. why not give the mayor the ability to use something like the zoning screen, lay down some roads and whatever else, then hit save and have that turn into a request that is sent to the devs for approval. if approved have the changes be implimented upon the next server restart


sounds a little more reasonable now eh? trust me, you pay someone enough money they will accomplish anything! you'd think us being the customers and consumers that give them a a pay check they'd give us our requests or at least entertain them





I'll try this one last time... nothing personal, but I've explained this quite a few times.

the data for terrain is stored client side, so your client can generate the base terrain without getting info from the server. the reason houses and such lag when loading is because your client has to receive the info from the server for each house.

now imagine flattened terrain. your client has to adjust the height on every square of land. this will likely lag you to hell and back, especially if you travel thru heavily changed terrain and all the info has to be reloaded dynamically every time you enter the area. as far as I understand, it's the same with ground graphics except that instead of a simple numerical adjustment, changing ground graphics involves loading something completely different.

of course nothing is impossible. however, do you guys want the devs to spend a lot of time on this (which right now isn't even an option), or lots more improvements for the profession that takes a fraction of the time? better yet, do you want me to bug the devs about something they said won't happen, or bug them about our other issues that they might be able to work on?






i think there a lil detail you forget


when camps, tents or certain buildings spawn in the wilderness the ground arround them get s automatically flattened
so i see no real technical problem with saying that certain buildings in a city, like a city hall, catina, cloning..... can flatten the ground arround them ?


i agree to make permanent changes to the landscape might be a problem but my suggestions would be
- as said above, certain buildings have the option to flatten the ground arround them
- once a months, or the 3week voting period, they flatten the cities and give us a landscape update for the client, so this way we couldn t just have a flat area but also another ground texture looking more like streets







Spawns, and camps have a finite lfietime and encompass a small area.


It's time to get off pappi.


There are reasonalbe limits to software development where impossible = "impracticalbased onthe cost" Where cost can be from everything to database constraints, network constraints, graphics constraints, client or server side lag whether it be graphics or cpu related.


That is the case with this.


Stop bugging Pappi about it and let her concetrate on what can be fixed


And quit criticizing her for not wanting to take forward an issue that has been beaten like a dead horse and has been adiquately explained.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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