Politician Archive
Thread: What is going to far in dealing with problem citizens?
Rather than block access, can you put something like a small statue up in a non-blocking fashion named "Shop not stocked, try Smith's Miscellany four doors down!" or something like that?
"Out Of Business" is not too harsh.. but the blocking of access could be interpreted as griefing..
When/If the owner comes back.. the removal of the problem building(s) can be addressed. If they're not making anything from their vendor(s) there.. the logical thing to do would be move on to an area where they do.
I have not had this problem yet. We have a nice commercial area, and a nicely planned out residential area. I have had a few citizens that have placed houses in areas which were wrong. They were very kind to me, when I contacted them about relocating. I gave them as much time as they needed to store items to relocate.
I am in very good relations with every member in my city. I send out weekly newsletters letting them know the state of the city. And I let them all vote on any issues that the city needs to deal with. Every citizens knows I work hard to make our city the best and prettiest around, and they support and help me in any way they can.
On the note of statues and lamps infront of doors. I would think it would be ok to place them infront of the house, but if they block the enterance so far that the owner is unable to enter, I would think it an expolit. They would be unable to pick up their items or pay maintenance. This would force their house to decay and vanish.
A polite weekly reminder in their email, and a statue outside the house, not the door, would be very acceptable I think. If they fail to respond within a few weeks, or month. Banning my be appropriate also.
I also maintain good relations, via a weekly newsletter and a New Citizen Handbook.. and I just thought of something..
Statuary is no-collide. So.. it wouldnt' block access. But if a building is called anything but "Username's House" it's hellishly difficult to find out who owns the building (say it's a shop a city has absorbed on expansion in the wrong place) and CS Ticket will call it a "gameplay issue" and are unwilling to give "tips". ( <=== real situation)
I'd at least like to see transparency for Mayors.. so we can acutally CONTACT an owner in a diplomatic fashion..
Ah.
I sympathize.. I/ve been fortunate that my few "problems" have been able to be remedied.. I've got one place in an inconvienent spot, but other than "blocking my view", it's not something vital. The one that was in a *really* bad spot (my hoped for shuttleport site in my commercial district) was cooperative -- and we got him set up in a better place.
I've had a few residents set up in less than desireable places.. but most have come around when I've asked nicely.
It's a shame you have some that just flat out don't give a flip.
Message Edited by Newton13 on 02-10-2004 09:17 PM
Z0idberg wrote:
Most cities have a commercial district; we just put all of our vendors in one building. This isn't really a solution to your problem, but it does cut down on clutter. Centralizing vendors is beneficial for everyone. You don't have strangers wandering around in your home, you don't have to use lots to put up a tent, etc.
This is also good for shoppers, as there is a convenient location for all of their needs. I highly recommend this strategy to all mayors. You can have dozens of vendors in the main room of a generic guild hall, so you don't have to worry about location, either.
PsychoticChipmunk wrote:
It can be construed as griefing (after all how do I know it isn't fulland you just don't like this guy?) So I would suggest not blocking the entrance per say, but put a statue at the start of the ramp that makes it a bit difficult to get around and up. Not impossible but a task which will cause these people to talk with you in order to iron things out.