Politician Archive

Thread: A purge would devestate! I have an alternative idea that accomplishes the same goal

LordBluefire
Mon Oct 03, 2005 4:08 pm
#1


Before a purge is considered it would be incredible to see a "minor" change to the citizenship list so that we can prepare for this.


1) A column next to the citizen's name that tells us how far (in city level rings) from the city their residence is.


2) Give us sorting options in the citizenship list so that we can sort by last login date as well as name or perhaps another column that says, "active" so we know they are not purge elligible.


This would give us a chance to see at a glance how many citizens we have that SWG leadership considers to be "active" and the ability to work with our citizens to move people into the proper city level rings to attempt to survive a purge. I am sure that like Tib, many level 5 cities no longer have many residences in the level 1 ring and that by losing level 5 status due to some inner ring houses being lost it would result in a cascading effect that would leave a city with 60+ truly active citizens down at a level 1 status with all structures destroyed and only 24 hours to get up to 10 citizens again.


As of today my active citizens live mostly around the level 4/5 rings of my city and I am certain a purge would knock us down to a level one or two city even though we have over 70 players that have played within the last couple months and are still active or semi-active.


Warning is really not enough, we need some tools. Even if we think we are set, due to thestale houses that cannot be moved or mayor packed up, many well loved and still lively cities would be devestated by a purge.


But, perhaps an even better idea would be to replace the current condemn structure and infinite maintenance concepts

I agree a purge is needed to get the litter off the landscape, but it needs to be done in a slow and controlled way. Myidea to do this without devestating player cities is to fix structure maintenance.

1) Place a cap on player maintenance so a max of 3 months can be paid in.

2) Remove the current system of condeming the structure and replace it with auto-packup of the structure to the owner's datapad.

If a player is gone for 3 months and noone else pays the maintenance it will pack-up. This will permit structures that others are paying maintenance on to remain behind. It is a non-griefing system and noone loses anything due to maintenance.

3) When the owner returns they have to pay up back owed maintenance fees and then they can replace the structure.

4) For residency structures an auto-pack due to lack of maintenance will not remove the citizen from the town immediately.

a) The mayor will be notified via holo-mail that a CitizenX's house was "condemned" (auto-packed actually) - this gives the city a chance to find a replacement before the next update.


To do this in a slow and controlled way,the auto-pack concept should be ushered in in stages.

Wk0 - Implement the new maintenance cap and place all extra credits into the owner's bank.

-Begin purges-

Wk1 - 24month+ inactives "autopacked" if their structure has no maintenance

Wk2 - 18month+

Wk3 -12month+

Wk4 - 10month+

Wk5 - 8month+

Wk6 - 6month+

Wk7 - 4month+

Wk6 - 3month+

Wk5and onward for adnauseum - Out of maintenance (no longer based on inactivity)


After this is in place and working, then an idea can be considered to phase out "extra lots by using an inactive player's structures".


Can anyone see a lack of a win-win here?


Thanks,



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Xerra
Tue Oct 04, 2005 8:22 am
#2

This makes perfect sense to me.
/Bump & /Vote etc. Points well made.



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djangoska
Tue Oct 04, 2005 11:03 am
#3

That would be outstanding. Great Idea.



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JediMasterCarlito
Tue Oct 04, 2005 1:46 pm
#4

This really wouldn't be such a big issue if we didn't have player city growth caps. After you lose your "inner" citizens because of the purge, you'd still be able to get your active citizens in the middle and grow once again to your previous state.


While I think your idea overall is a good one, anything that lengthens the process of replacing citizens overall is open to severe lot trading to ensure that a city maintains it's rank in the current growth cap system.






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Grizz77
Tue Oct 04, 2005 3:18 pm
#5

im in favor of any method to clean up dead structures from the game my question is that if a player would have their home auto-packed seeing as it is still taking up lots would they lose residency from the city or would that info still be stored in the maintence terminal within the datapad of that player



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Supermite
Tue Oct 04, 2005 4:43 pm
#6

I believe they are still a resident of the city.



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MatrixMaster365
Tue Oct 04, 2005 8:52 pm
#7

I think it is a good idea. Since the CU my guilds city has went by the waste side. The city has numerous houses but I have not seen many of the players online in months. If nothing else give the mayor the power after so long to enter the residence pack it up and put it in a container or something a long those lines until the person comes back or a certain amount of time passes then the items inside belong now to the city and can only be used in city structures. I would also like to see the mayor have some abilities to fix the ground around the city, level it out, etc with a command. Maybe that could be a master pol. command.
MiraLuka3
Tue Oct 04, 2005 9:13 pm
#8






MatrixMaster365 wrote:
I think it is a good idea. Since the CU my guilds city has went by the waste side. The city has numerous houses but I have not seen many of the players online in months. If nothing else give the mayor the power after so long to enter the residence pack it up and put it in a container or something a long those lines until the person comes back or a certain amount of time passes then the items inside belong now to the city and can only be used in city structures. I would also like to see the mayor have some abilities to fix the ground around the city, level it out, etc with a command. Maybe that could be a master pol. command.






They will never give such powers to mayors. Unfortunately, there are too many people who would use something like that for griefing.


As a side note, the devs have also said that it is not feasible to add any sort of flattening tool or command.



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drachenfire
Tue Oct 04, 2005 9:27 pm
#9



I like your well thought out idea, however I am in favor of immediate reckoning. I say this only because other mayors have had pleantly of time to shore up residencies... and if their cities are full up already then it can not be helped.


As per other posts, cities rise and fall based on residents at the time of city update. It is grossly unfair for the other newer cities not to let them start adancing as soon as the absentee residents are "packed up".


As for my own city of 80, we've been stuck at rank 3 for... oh.. 3 months now. We were founded the week of Combat Upgrade and let me tell you the challenge it was to recruit a viable residency base during all that! Whats more is there are only 9 rank 4 cities on Naboo for 2 months now. My residents and I have scowered all the Naboo landscape in search of any other level 4 cities hidden that are preventing our advancement, butto no avail. As you can imagin the csr's say they can not help. So I have founded a second Naboo city, and will pass on the mayorsips to one of my leiutenants of my House.


Having said that, I can honestly say of my 80 residents, I suspect maybe 40% to be inactive and and another 20% to be causual players. The remaining is our power-gamer residents that are on daily and at all hours.So I can expect maybe 40%will be purge. We spoke of planning in another thread, I think we should plan on lower residency populations. Cities ebb and flow and are very volitile in this game, and there is very little cooperation between cities as they compeat for residents.


I do like the ideas here but would prefer an immediate player purge to equalize the playing field once again.



Message Edited by drachenfire on 10-05-2005 12:31 AM

Message Edited by drachenfire on 10-05-2005 12:35 AM



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Eulbobo
Wed Oct 05, 2005 6:59 am
#10

cities only change ranks one by one

A lvl 5 city wouldn't drop from lvl 5 to lvl 1 in a day ! So you would have at least 3 weeks to turn back and see what you can do with remaining citizens



BTW, if you have a lvl 5 city with only 10 "actives" citizens, there IS a problem for me.



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qyxin
Sat Oct 08, 2005 3:57 pm
#11

I like your idea because it ensures lot traded structures would not be purged if the other person's account has been inactive for some time. There should be a cap maybe on the amount of servers one could creat accounts on--to limit lot trading, but most people would agree 10 lots is not nearly enough for heavy crafters.



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drachenfire
Sat Oct 08, 2005 9:05 pm
#12






Eulbobo wrote:
cities only change ranks one by one

A lvl 5 city wouldn't drop from lvl 5 to lvl 1 in a day ! So you would have at least 3 weeks to turn back and see what you can do with remaining citizens



BTW, if you have a lvl 5 city with only 10 "actives" citizens, there IS a problem for me.




Yes, "dead" cities wouldn't go down from a metro to a outpost in one week, it would be graduated. During this timethe mayor would have a chance to shore up residency. But he should be doing that anyway and not waiting for the inactive player packup (unless he has no room: but thats another issue). But other then the natural demotion of cities based on the residency base at time of update, I would not favor any additional time for a mayor to recuit for residents. Heshould be doing that anyway.

Message Edited by drachenfire on 10-09-2005 12:08 AM



Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

Solleu-suv-Mer
A Naboo Beach Resort
Sunrunner
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Lolindir
Sun Oct 09, 2005 1:09 pm
#13

I really like your idea of auto packup. The game need to lose the ghost houses.

But I don't think we need any time frame so the city's get "time" to adjust. Let the devs do what they said they where gone do, a 6 month purge. Every month they check for accounts that have been inactive for 6 months, when they find one, auto pack all that accounts deeds. If the account gets active again the owner of the deeds have them all in the datapad whit an mail from every building (so he/she knows what happened).

And to be honest, if you get condemned building you should get an auto packup right then and there. Then an account can't be active. That would mean that the players bank account is emty!

Message Edited by Lolindir on 10-09-2005 01:11 PM



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