Politician Archive

Thread: Zoning rights Flawed + suggestion

Meplorium
Fri Nov 07, 2003 2:06 pm
#1

This is what you do:


A) Never grant zoning rights.


B) Place the new structure yourself


C) Use /transeferStructure Name.


There you go, and you can even make sure the door is facing the right way.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Zakkeh
Fri Nov 07, 2003 2:08 pm
#2






Meplorium wrote:

This is what you do:


A) Never grant zoning rights.


B) Place the new structure yourself


C) Use /transeferStructure Name.


There you go, and you can even make sure the door is facing the right way.







hehe yeah, I already suggested this to my own guild - it's certainly a way for players to get around the problem


I was just suggesting an actual mayoral/city ability to make it easier for public cities.....




---------------------------------------------------
My spirit is too weak; mortality
Weighs heavily on me like unwilling sleep,
And each imagined pinnacle and steep
Of godlike hardship tells me I must die
Like a sick eagle looking at the sky.
Zakkeh
Fri Nov 07, 2003 2:13 pm
#3






Meplorium wrote:

This is what you do:





I LONG for an edit button ..... one more thing about this idea - it does work, it is a great idea - but it requires a lot more work....mostly due to the problem of Lots. Most people don't have any or have used them all up on harvesters/factories/homes for themselves or for others that they know.


This would require you to have someone or a lot of people with enough lots free to place any single building that exists...... which in itself can be a hassle.


I really wanted to get my thoughts down on this issue - I really don't expect it to change to be honest - and people will be Forced to find solutions like this...... I would just rather have this as a feature.






---------------------------------------------------
My spirit is too weak; mortality
Weighs heavily on me like unwilling sleep,
And each imagined pinnacle and steep
Of godlike hardship tells me I must die
Like a sick eagle looking at the sky.
Mkappus
Fri Nov 07, 2003 2:15 pm
#4

That won't work all the time. You can't place merchant tents, cantina and med center unless you qualify.


What I think would be nice is if the mayor was able to drop zoning footprints. So I as mayor walked around and drop footprints for houses, drop footprints for factories, drop footprints for cantina..... When I give someone zoning rights they can only drop a structure on a spot where I have placed a footprint.


I think this would be possible.




Goliath
Master Shipwright, Master Architect, Master Artisan
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BlindTyldak
Fri Nov 07, 2003 2:17 pm
#5

Actually it doesn't cover number one either because it only privatizes the current zone of control.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

slugeater
Fri Nov 07, 2003 2:42 pm
#6

There should be a way for the mayor to REMOVE buildings. Just in case. There was a lot of talks of eminent domain during beta, what happened to it?



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Mkappus
Fri Nov 07, 2003 2:45 pm
#7

The Devs felt allowing the moving or destruction of buildings would provide to much opportunity for griefing. Also, I don't think anyone should be forced 100% to move. If they are coerced through taxes or /ban at least they still have the choice to live with the difficulty of their current location or move. But giving one player the right to kick someone off their lot is not right.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Meplorium
Fri Nov 07, 2003 5:12 pm
#8

Not sure if this is actually in place, but Green Marine did say Mayor or Miltia members may grand zoning rights. So it doesn't need to just be the mayor that sets buildings down. For the advanced structures, don't grant zoning rights to those you don't trust. Earning the mayors and community's trust is important for any profession. Once they place it, you can revoke the zoning rights.


As to the city radius, well your city is only as big as your radius. There will be a lot of small towns around. I would like to still mine here and there thank you. If a town isn't big enough, then it shouldn't be able to prevent me from mining just cause 5 guys set up shop. They couldgrif those that are mining if they are given more land than they deserve. I don't choose where resources pop up and it is difficult enough to find a good spot without cities. With cities it will become a lot harder, especially if they are counted as 450m and not their true size.


I do understand the first few weeks after patch will be rough with this. The best you can do is get your builds up ASAP. After that things will be working as they should.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
LordDarkk
Fri Nov 07, 2003 5:40 pm
#9

like mep said, you can't let 5 people control a 900m area. especially considering most cities will be built on fairly flat land... and fairly flat land is the only place you can put decent sized harvesters. given that flat, buildable land is at a premium on many planets, and we'd start to see a real problem.



Dyvana Darkk - Starsider
BlindTyldak
Fri Nov 07, 2003 7:30 pm
#10

I think you can, and you SHOULD let 5 people control a 900m area within reason: they have to show that they are earning it. Simple way to do this is that when a city hall goes down, the Mayor gets zoning rights for the whole area. If the city increases in rank on a regular basis, like once every two weeks, the Mayor retains zone control for the whole radius. If they don't increase in size, the Empire loses faith in them (or something) and their zoning rights go down to whatever they currently control; from that point on the city would operate under the current system, absorbing whatever it grows into.


This would allow cities with ACTIVE plans for growth (they have theresources and the people already) to grow without jeopardizing their building plans, while ensuring that the little towns do not retain control over more land than they could possibly use.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Hunt_Master
Fri Nov 07, 2003 10:22 pm
#11

When it comes to the radius of Zoning Rights I think they should make the mayor have control over the area that's one level higher than the current city level. That way griefers can't pop down houses at the end of your week, and then be within the border in one day. This won't hassle the miners too much either.



Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
Zakkeh
Sat Nov 08, 2003 1:56 am
#12

Hello folks - it's me again Mr.GoodIdeasButTooLate This is gonna be a long ass message, I hope 1 or 2 of you might take the time to read it and comment.


As the topic suggests - i wanna talk a little about Zoning rights, and im gonna ease you into my mind-frame on this one


So....to begin with we all have to be reading off the same hymn sheet - with that in mind....what do you think zoning rights is for? whats it's purpose in life?


Well from my perspective I see 2 potential uses of it.


1) to make a city completely private


2) to "organise" the building of a public city, to stop griefing and un-wanted buildings being placed within it


Now Zoning rights does #1 very very well. Stick it on - only give permission to the people you want. Bish bash bosh....it works. Super dandy.


#2 it does....well.....it does it incredibly poorly. I think plinka described #2 pretty well in the recent Quickstart thread





You'll probably want to help them find the perfect spot for their house then issue /granzoningrights again after they have placed in order to revoke those rights and prevent unwanted structures from popping up in your city.





"prevent unwanted structures from popping up in your city"


We take zoning rights away from people in orderto stop un-wanted structures - think about this and store it in your brain for later - ....... i think pretty much 90% of us live under the assumption that there ARE people out there who will want to grief cities and act like kiddies.


With that assumption in mind - lets consider for a second what zoning rights does to prevent griefing......which is one of it's 2 MAIN jobs in my humble opinion.


First of all.....it stops Masses of people just building whatever they want wherever they want all the time without getting your permission first.


Eh oh.


Hold up Read the last part again.....


"without getting your permission first"


But we would never give someone permission to grief us? We intend to give them permission to build a specific building in a specific location only...don't we?


BUT does /grantZoningRights do this?


NO IT DOES NOT.


It gives a person the chance to build whatever the hell they want whereever the hell they want it, right up until the point where it runs out after 24 hours, or someone notices what their doing. Both of which is much too late to save a city. Even if you notice 0.3 seconds after they start placing rubbish....you're already too late.


Remember the thing you stored in your brain before


"We take zoning rights away from people in orderto stop un-wanted structures"


Now consider again, does zoning rights allow us to achieve this?



I hope im not alone in what i think about zoning rights - and im not just overly paranoid hehe..... The topic would suggest i also had a suggestion.....and im no liar! so here it is.


This is Just MY suggestion I think it's simple and elegant and addresses the flaws of the current system......but feel free to criticize, or open up your own suggestios.


Firstly, in my suggesiont - The city needs something called "planning permission" - this is a feature the mayor can turn on and this must be applied for by anyone who wishes to construct a building


The city needs a Ban List - where you can place the names of people who are banned from EVEN APPLYING for planning permission.


Now then.


WITH zoning rights on, a player must request someone to /grantzoningrights first of all. Then they wander off and place a building. As they left click to place...a pop-up message appears


This is the voice of god - Planning Permission is in affect in this city - you may place the foundations for your building but you must wait for a City representative to approve your building before it is constructed


The building appears in the "Red Lasery" kind of affect that happens before it's built, any City representative (see my militia rank suggestion thread) can now come along....examine the building to find out what it will be and then /grantplanningPermission or /deny. The building will time out and re-deed in 2 hours with no loss to the applicant, but they MUST get zoning rights again if the mayor has it on.


The building completes and all are happy.


Players are only allowed to have 1 building awaiting planning permission at any one time.


If zoning rights are off and planning permission is on - you only need to get planing permission


If both are off, you can build structures as you like.





---------------------------------------------------
My spirit is too weak; mortality
Weighs heavily on me like unwilling sleep,
And each imagined pinnacle and steep
Of godlike hardship tells me I must die
Like a sick eagle looking at the sky.
SpitNyerEye
Sat Nov 08, 2003 5:26 am
#13










  • I think you can, and you SHOULD let 5 people control a 900m area within reason: they have to show that they are earning it. Simple way to do this is that when a city hall goes down, the Mayor gets zoning rights for the whole area.






  • When it comes to the radius of Zoning Rights I think they should make the mayor have control over the area that's one level higher than the current city level.









While both of these are workable ideas, a better plan would be to uncouple the automatic city sizing due to population within theradius of city hall. Make city size a voted issue by the population within the current city boundary. It has been stated in other threads that up to 30 houses can be built within the radius of outpost - more than enough slop in there to get the radius expanded. As it stands, it looks to me as if the mayor is NOT a city manager. Allowing city sizeANDtaxation rates to be voted issues along with the zoning rights granted to the mayor, require a politician to be a city manager and would promote stronger, healthier communities. Additionally - to strengthen it further - Houses within a city should be for residence only (no merchants) and zoning should be to allow certain types of structures (residential, commercial, industrial) but not who can place them. (commerical and industrial would not grant voting rights).

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