Politician Archive
Thread: Zoning rights Flawed + suggestion
This is what you do:
A) Never grant zoning rights.
B) Place the new structure yourself
C) Use /transeferStructure Name.
There you go, and you can even make sure the door is facing the right way.
Meplorium wrote:
This is what you do:
A) Never grant zoning rights.
B) Place the new structure yourself
C) Use /transeferStructure Name.
There you go, and you can even make sure the door is facing the right way.
hehe yeah, I already suggested this to my own guild - it's certainly a way for players to get around the problem
I was just suggesting an actual mayoral/city ability to make it easier for public cities.....
Meplorium wrote:
This is what you do:
I LONG for an edit button ..... one more thing about this idea - it does work, it is a great idea - but it requires a lot more work....mostly due to the problem of Lots. Most people don't have any or have used them all up on harvesters/factories/homes for themselves or for others that they know.
This would require you to have someone or a lot of people with enough lots free to place any single building that exists...... which in itself can be a hassle.
I really wanted to get my thoughts down on this issue - I really don't expect it to change to be honest - and people will be Forced to find solutions like this...... I would just rather have this as a feature.
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That won't work all the time. You can't place merchant tents, cantina and med center unless you qualify.
What I think would be nice is if the mayor was able to drop zoning footprints. So I as mayor walked around and drop footprints for houses, drop footprints for factories, drop footprints for cantina..... When I give someone zoning rights they can only drop a structure on a spot where I have placed a footprint.
I think this would be possible.
Actually it doesn't cover number one either because it only privatizes the current zone of control.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "
Not sure if this is actually in place, but Green Marine did say Mayor or Miltia members may grand zoning rights. So it doesn't need to just be the mayor that sets buildings down. For the advanced structures, don't grant zoning rights to those you don't trust. Earning the mayors and community's trust is important for any profession. Once they place it, you can revoke the zoning rights.
As to the city radius, well your city is only as big as your radius. There will be a lot of small towns around. I would like to still mine here and there thank you. If a town isn't big enough, then it shouldn't be able to prevent me from mining just cause 5 guys set up shop. They couldgrif those that are mining if they are given more land than they deserve. I don't choose where resources pop up and it is difficult enough to find a good spot without cities. With cities it will become a lot harder, especially if they are counted as 450m and not their true size.
I do understand the first few weeks after patch will be rough with this. The best you can do is get your builds up ASAP. After that things will be working as they should.
I think you can, and you SHOULD let 5 people control a 900m area within reason: they have to show that they are earning it. Simple way to do this is that when a city hall goes down, the Mayor gets zoning rights for the whole area. If the city increases in rank on a regular basis, like once every two weeks, the Mayor retains zone control for the whole radius. If they don't increase in size, the Empire loses faith in them (or something) and their zoning rights go down to whatever they currently control; from that point on the city would operate under the current system, absorbing whatever it grows into.
This would allow cities with ACTIVE plans for growth (they have theresources and the people already) to grow without jeopardizing their building plans, while ensuring that the little towns do not retain control over more land than they could possibly use.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "
Hello folks - it's me again Mr.GoodIdeasButTooLate
This is gonna be a long ass message, I hope 1 or 2 of you might take the time to read it and comment.
As the topic suggests - i wanna talk a little about Zoning rights, and im gonna ease you into my mind-frame on this one ![]()
So....to begin with we all have to be reading off the same hymn sheet - with that in mind....what do you think zoning rights is for? whats it's purpose in life?
Well from my perspective I see 2 potential uses of it.
1) to make a city completely private
2) to "organise" the building of a public city, to stop griefing and un-wanted buildings being placed within it
Now Zoning rights does #1 very very well. Stick it on - only give permission to the people you want. Bish bash bosh....it works. Super dandy.
#2 it does....well.....it does it incredibly poorly. I think plinka described #2 pretty well in the recent Quickstart thread
You'll probably want to help them find the perfect spot for their house then issue /granzoningrights again after they have placed in order to revoke those rights and prevent unwanted structures from popping up in your city.
"prevent unwanted structures from popping up in your city"
We take zoning rights away from people in orderto stop un-wanted structures - think about this and store it in your brain for later - ....... i think pretty much 90% of us live under the assumption that there ARE people out there who will want to grief cities and act like kiddies.
With that assumption in mind - lets consider for a second what zoning rights does to prevent griefing......which is one of it's 2 MAIN jobs in my humble opinion.
First of all.....it stops Masses of people just building whatever they want wherever they want all the time without getting your permission first.
Eh oh.
Hold up
Read the last part again.....
"without getting your permission first"
But we would never give someone permission to grief us? We intend to give them permission to build a specific building in a specific location only...don't we? ![]()
BUT does /grantZoningRights do this?
NO IT DOES NOT.
It gives a person the chance to build whatever the hell they want whereever the hell they want it, right up until the point where it runs out after 24 hours, or someone notices what their doing. Both of which is much too late to save a city. Even if you notice 0.3 seconds after they start placing rubbish....you're already too late.
Remember the thing you stored in your brain before
"We take zoning rights away from people in orderto stop un-wanted structures"
Now consider again, does zoning rights allow us to achieve this?
I hope im not alone in what i think about zoning rights - and im not just overly paranoid hehe..... The topic would suggest i also had a suggestion.....and im no liar! so here it is.
This is Just MY suggestion
I think it's simple and elegant and addresses the flaws of the current system......but feel free to criticize, or open up your own suggestios.
Firstly, in my suggesiont - The city needs something called "planning permission" - this is a feature the mayor can turn on and this must be applied for by anyone who wishes to construct a building
The city needs a Ban List - where you can place the names of people who are banned from EVEN APPLYING for planning permission.
Now then.
WITH zoning rights on, a player must request someone to /grantzoningrights first of all. Then they wander off and place a building. As they left click to place...a pop-up message appears
This is the voice of god - Planning Permission is in affect in this city - you may place the foundations for your building but you must wait for a City representative to approve your building before it is constructed
The building appears in the "Red Lasery" kind of affect that happens before it's built, any City representative (see my militia rank suggestion thread) can now come along....examine the building to find out what it will be and then /grantplanningPermission or /deny. The building will time out and re-deed in 2 hours with no loss to the applicant, but they MUST get zoning rights again if the mayor has it on.
The building completes and all are happy.
Players are only allowed to have 1 building awaiting planning permission at any one time.
If zoning rights are off and planning permission is on - you only need to get planing permission
If both are off, you can build structures as you like.
- I think you can, and you SHOULD let 5 people control a 900m area within reason: they have to show that they are earning it. Simple way to do this is that when a city hall goes down, the Mayor gets zoning rights for the whole area.
- When it comes to the radius of Zoning Rights I think they should make the mayor have control over the area that's one level higher than the current city level.
While both of these are workable ideas, a better plan would be to uncouple the automatic city sizing due to population within theradius of city hall. Make city size a voted issue by the population within the current city boundary. It has been stated in other threads that up to 30 houses can be built within the radius of outpost - more than enough slop in there to get the radius expanded. As it stands, it looks to me as if the mayor is NOT a city manager. Allowing city sizeANDtaxation rates to be voted issues along with the zoning rights granted to the mayor, require a politician to be a city manager and would promote stronger, healthier communities. Additionally - to strengthen it further - Houses within a city should be for residence only (no merchants) and zoning should be to allow certain types of structures (residential, commercial, industrial) but not who can place them. (commerical and industrial would not grant voting rights).