Politician Archive

Thread: City Tax Poll For All Mayors

Seawolvz25
Mon May 03, 2004 1:48 pm
#1

I am having a difficult time pleasing everyone with taxes and I myself am not one of the many the credit dupers with millions in the bank, so I need taxes to maintain the city. I took over mayoship 2 weeks ago and the way cities taxes were when i came into office it was 7% property tax and 1% sames tax. Vendors wanted to change so they didn't have any sales tax to give clear cut prices and in order to make up for that loss of revenue, i bumped the property tax up to 10% and no sales tax.

Well,I kept this for a week to experiment andI found that the city is going to lose 400-500K because the sales tax generated previous was huge. This is my dilema, i must now either raise property tax or slap on sales tax again to the dismay of the merchants in the city.............

My question to all you mayors of huge metros is this, what is your sales and property tax? mine are


0 sales

10% property (soon to change)



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Imcus
Mon May 03, 2004 1:58 pm
#2

Our city has only recently added a 1% sales tax, mostly to see what kind ofrevenue that the city has been generating. Other than a 10% garage fee we have no other income and rely on donations to keep the city afloat. So far it has worked, but we may also have to add higher taxes in thge future.



Imcus
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Pappi
Mon May 03, 2004 2:19 pm
#3

lets see... my city currently has:

5% sales
10% property
100 shuttle

our sales tax was actually 10% before, after i started the weekly city hunts we gain enough money per week to lower the taxes




stupid_people_happen . .
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Chibi-Bar
Mon May 03, 2004 2:45 pm
#4

Our repair are 10%


sales tax 5%


no property or income


shuttle 100cr


We are having some hard time, but still kinda remain afloat due to donations.. also I am trying to do weekly hunting, but I have been moving and working a lot lately and no one taking the control.... so we might need to find other avenues.






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hajihill
Mon May 03, 2004 4:14 pm
#5

Property: 0%

Sales: 0%

Income Tax: 0cr

Garage: 0%

Shuttle: 100cr (only because of a bug)


We currently maintain a 100cr shuttle fee... but this is only because it is bugged.


We want to have no taxes what-so-ever... Our city maintains it self very, very, very well with donations and fund-raising events only... And the events build community as well. It helps kill two birds with one stone.



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chuckbaca
Mon May 03, 2004 4:24 pm
#6

It is as simple as balancing your checkbook. If the citizens don't want taxes high enough to pay for city structures then, they will have to pick which city structures to destroy. They can't have it all. A shuttleport, cloning center, hospital, bank, etc without paying the taxes to cover it. The game and real life doesn't work like that.



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juiro
Mon May 03, 2004 4:27 pm
#7

We have 0% taxes.


How we manage? Any citizen that wants to can give away any free lots they have for a static harvester. We make about 3M a week from resource sales. We have about 160 harvesters placed. Of course they can reclaim the lot whenever they feel like it.


We make so much profit we have started giving money to citizens. They can apply for cash and give a reason why they should receive it. If the reason is good enough, they will get it.





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Saitek
Mon May 03, 2004 7:08 pm
#8

Income: 300credits

Property Tax: 8%

Sales Tax: 5%

Travel Ticket is at default



Currently the city has over 21 million in the Treasury, and growing, I wish we had more detailed reports so I know exactly why.



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spammy1984
Mon May 03, 2004 8:16 pm
#9

Property: 8%

Sales: 0%

Income Tax: 1000cr

Garage: 10%

Shuttle: 100cr (only because of a bug)


Hype Lightly
Mayor of Caserta
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Z0idberg
Tue May 04, 2004 2:31 am
#10

It has always been my dream to have Swooper's Run be a self-sufficient city. We don't rely on donations or anything, and our taxes are quite high. (It becomes more and more obvious that player cities were added to offset the stupid economy)

Income: 2000

Property: 0% (I don't want to take 2 types of taxes directly from citizens)

Sales: 5%

Ticket: 100 (That seems like a good number to me, even if it wasn't bugged)

Garage: 5% (I hope to see good returns on this now that they fixed vehicle duping.)



Name: Eagon
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MTolwyn
Tue May 04, 2004 4:03 am
#11

Property: 0%

Sales: 0%

Income Tax: 0cr

Garage: 0%

StumanKadir
Tue May 04, 2004 5:03 am
#12





0% taxes and a 100cr Shuttle Fee.


Whilst not everyone who has millions of credits is a duper - some of us have worked damn hard to get to where we are through good advertising, even better selling and through quality products. So please don't go insulting those of us who work hard to get to where we are by assuming that everyone with money is a credit duper .


Myself and a few of the wealthier citizens happily tip our own monies in each week to fund the 600k+ cost of running the city. IfI have a good week and make a few million credits, then I'll tip 500k in. Each week I ask that everyone pitch in and run at least 2 missions a week, the proceeds of which go to the city. Others sell their services or offer the proceeds from every 20th sale into the city. We are in surplus to the tune of 10 weeks maintenance, a figure which grows each week through voluntary donations.


The point is that everyone chips on their own volition. They aren't forced too. I don't need to run around and hastle people to contribute (and I know that some of the newer characters can't and actually get equipment donated to them by the wealthier citizens). We run our city as a community, we all help each other (as communities do), and those of us who can do more, do so, those who can't, do what they can.


To my mind, there is no difference between me with millions tipping 500k in, or someone with 10k giving 100 credits. Our philosophy is, if they like to be part of the city and like what we do, then they will help out. And it works.


To date, we have found thatthe vast majoritywish to contribute, as they know that its their money in the city, not some hated tax or surcharge, it instills everyone with that vital sense of belonging makes the city a better place to live, work and play.


Message Edited by StumanKadir on 05-04-2004 11:06 PM




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Fneegan
Tue May 04, 2004 7:46 am
#13

Our cityhas no tax at all - for the simple reason, we want players to join and stay and a tax is just apain in the butt to everyone. Newer players are busy enough running missions to join a faction, trying to make some credits for themselves andbusy workingtowards their first profession(s).....it'shard enough for them to just topay their houseand speeder maintenance. We live on donations to the treasury. I do like the idea that was posted earlier about citizens running 2 missions on a weekly basis and contributing them to the treasury. I may incorporate that. I think, players would even enjoy contributing that way rather than being taxed.


I'm not a "credit duper" either. But I am a master architect as well as mayor. I have donated plenty of my profits to the city (over 6 million)because Icare for our city's successand it'scitizens - that doesn't includethe joining perks Ialso give every new citizen (a house, speeder and some starting credits).






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