Politician Archive
Thread: Time for me to collect some issues
Please list only 3 items. This is not a conversation thread. Please do not use it as such. Please use the following template:
1.
2.
3.
Thanks!
1. Artificial caps should be removed;
2. Citizenship requirements should be reverted back to the 5, 15, 30, 50, 80 levels
3. Steetlamps should either not count toward "decorations" or "decoration" limits should be greatly increased....
Placing terminals straight is hard, and costs 1K each try. Maybe allow us to rotate the terminal like house objects.
1. Militia having GrantZoningRights
2. No other positions available in Player Cities (a Council group, with GrantZoning would rock)
3. No city chat channel
1. Listing of structures and their owners. I can't possibly keep all the emails I get on structures and it's getting hard to track who owns what buildings. I get about 100 merchant emails a day as it is. Ability to store email offline without cut and paste?
2. Realism. Cities are grassy fields with buildings in them.Could we possibly be given the ability toplace brick roads and squares and such? It would define the city better. Walls? My kingdom for some walls!
3. More issues to come as city grows I'm sure. So far I'm loving it.
1. When someone places a building the email generated should include a waypoint so you can verify if it's in an acceptable place
2. I can only seem to grant zoning rights outside of buildings
3. The email reporting that you've won the election should include how many votes each candidate receives, and if there is only one candidate running, you cannot see the status of the vote. Obviously you know you're going to win, but you have no idea how many of your constituents have voted.
Seriouse bug with only 1 politition in the election. Last week our mayor recieved 0 XPs.
Everyone in the city went to the terminal and voted for him.
A CSR responded and said you don't get xps for default incumbent votes, only votes that were placed by citizens.
This is a very big problem because now our mayor is out 3000 xp, and we still can't place any structures.
1. The city zoneing control should extend out 1 size-band further than the currently active city size. This would prevent the overnight city border seiges that are currently possible, and give towns 7 days to respond.
2. Mayor should receive a waypoint on all structure placement e-mails, and be able to see the name of the owner of any structure within the city.
3. City decorations (Statues, fountains etc) have a much shorter draw range than the city houses. You have to be very close for them to 'Pop' onto your screen. Not much point in decorating if they are rarely seen. Extend the draw range.
1.) Street tile placables - have pavement squares of 1, 2 ,and 3 grid squares that are placable. they can cost X credits to maintan and can even extend outside of city limits. pavement squares offer ease movement and let you move 1 level faster of terain neg. then you currently have. several cities could ban together and bulid a road in between them for ease and speed of travel.
2.) Signs - have these treated like any of the city objects (statues, street lights) with maintenance and such.
3.) Planetary Listing - in the planetary capital have a terminal that lists all cities and their Rank and population. they could also inclued the mayor's nameand a short blurb about the city but not their locations. some citieshave chosen not to appear on the planetary map and that's fine. butthis way people can check to see if the planets cap has been reached, wheather anyone has a similar name or can shop around for a city to live in.
1.) Ghosting within buildings in the city radius is greatly increased, as are graphical errors in buildings within the city radius, such as furniture disappearing, or even the entire building not being there when you enter it (the "cloud world" effect). Players also ghost quite often when entering or leaving the city radius.
2.) City radius appears not to be "fixed" on the map. Buildings which were not a part of the innitial city radius are joining days later. (Example: I had a building that I owned that was outside of the outpost radius suddenly join the city 8 days later. The building was not moved, nor the city hall, nor was I even logged into the game at the time, nor did our city expand.)
3.) Unable to see which buildings were placed when notification e-mailis received. We really do need a waypoint for this.
I'll also add my request for the ability to rotate mission terminals, but the others are my top three.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Snitter): There isn't any island, Rowf...
(Rowf): There is... there... can't you see it... Our island...just stay with me.. I'll get you there...
1) The artificial caps need to be lifted or raised (even if only just for Outposts)
2) Outposts need to be able to collect tax
3) Mayor and militiashould be able to see a structure's owner
1. Mayor using grief to maintain control. Whether it be disabling entry into the City Hall........or placing furniture on the ballot box as the only person who can move furniture within the Hall.
2.Small and Medium Fountain issue. Would hate to try and place or make something that cannot be used within the City Limits as promised.
3. Placement abilities for Militia. We need to have an option to allow Militia to protect our cities....but not have the right to help people place wherever. Its fun to trust some, but there is full potential for a new form of grief here. Please don't be alarmed by this request. Those cities with dictators that wish to remain in control will be known, as well as known for their style. This is more in referrence to City Layout desires.