Politician Archive

Thread: Politician Idea: Compromise

Shreloc
Wed Nov 24, 2004 3:52 pm
#1




This idea may have been mentioned somewhere else within the forums, but I didn't see it.


It has been argued for a while that mayors should have the ability to move any house that they want within their city. This idea may eventually happen, but I'm not holding my breath. We (mayors) cannot always tell who owns a house just by looking at the title, and unless we know the owner we can't usually figure out who it belongs to.


So I think that a mayor should automatically get access to any building within our city.....private or public if it's a house......and be able to get the status of that structure just as if it were our own house. This won't fix a problem of placement, but it will allow us to figure out who owns the house and talk to them about moving it, or if you have a citizen that quit the game and did not remove their house first we will be able to see how much longer its maintenance will hold out.


This idea isn't as good as being able to move the structure, but it does give us many advantages over the current guessing system, and would allow mayors to be more efficient in running their city by letting us know if we have to plan a layout around a structure, or if it will be gone soon and let us plan to use that area. I cannot find any reason why we should not get this system, it does not give anyone the right to complain about the system being unfair or anything. All that we would be getting is the ability to enter your house and check its status or check the status of any other structure, and if you are in the city it shouldn't be a problem to have the mayor check your structure status.


I think that this would be a good compromise for right now. I would like to know what you think.

Message Edited by Shreloc on 11-24-2004 05:01 PM

Message Edited by Shreloc on 11-24-2004 05:19 PM



~ San-Merel ~
~ Master Politician, TKM ~
~ Mayor of Redemption, Tatooine, Scylla (2868, 5260) ~
Hvzeda
Wed Nov 24, 2004 7:53 pm
#2

As an ex-mayor and a resident of a player city, I disagree. If I have my house as private, I have it private as a reason. If a resident had their house as private when I was the mayor, I respected that. How can you not know who is the owner of the that house? If you are the original mayor you should know who lives where. If you are the new mayor of an existing city then the exiting mayor didn't do a good job helping you out by telling you who lives where. I did know who lived where in the city I managed and I still do know because it is a bit hard to get away from knowing who moves in and where. When the city expands and new structures become part of your city, the mayor gets an email of the new structures that are part of the city and the owner of those structures.


A foreseeable problem if this is allowed if it comes out bugged (yes, we wouldn't want that, but bugs do find their way in from time to time). What happens is the ability to check the status of the house (which is an admin ability) gives the mayor total admin to the house? The mayor could then empty the house of all its content.


All we can hope for is that the purge will be implemented soon (I see it being implemented at the beginning of the new year to give old accounts a chance to be renewed during the holiday season instead of being deleted).


Nice idea but I would have to oppose it.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Shreloc
Thu Nov 25, 2004 8:05 pm
#3






Hvzeda wrote:

As an ex-mayor and a resident of a player city, I disagree. If I have my house as private, I have it private as a reason. If a resident had their house as private when I was the mayor, I respected that. How can you not know who is the owner of the that house? If you are the original mayor you should know who lives where. If you are the new mayor of an existing city then the exiting mayor didn't do a good job helping you out by telling you who lives where. I did know who lived where in the city I managed and I still do know because it is a bit hard to get away from knowing who moves in and where. When the city expands and new structures become part of your city, the mayor gets an email of the new structures that are part of the city and the owner of those structures.


A foreseeable problem if this is allowed if it comes out bugged (yes, we wouldn't want that, but bugs do find their way in from time to time). What happens is the ability to check the status of the house (which is an admin ability) gives the mayor total admin to the house? The mayor could then empty the house of all its content.


All we can hope for is that the purge will be implemented soon (I see it being implemented at the beginning of the new year to give old accounts a chance to be renewed during the holiday season instead of being deleted).


Nice idea but I would have to oppose it.





I am sure that there are good reasons why a mayor might not know the owner of a certain structure, but personally I do know the owner of every structure within my city. You also say that if you have your house as private it is private for a reason, but this is not always true since a house starts off as private. I do respect the privacy of every person in my city, but for the purpose of this ability a mayor would have to be able to get inside the house. Many things come with being apart of a city, some things are liked, other things are disliked, this would be just another thing that some hate and some don't care about. And what you were saying about the possibility of a bug giving total admin, checking the status of a house as you said is an admin ABILITY, it would not be admin, it is just as likely that a bug would hit now giving total admin as it is to happen with this ability.


Even after the purge there will still be people who quit the game and leave their house standing in the city, I personally would love to know how long it will take for that home to burn to the ground.





~ San-Merel ~
~ Master Politician, TKM ~
~ Mayor of Redemption, Tatooine, Scylla (2868, 5260) ~
Garllore
Thu Nov 25, 2004 10:15 pm
#4

heres something you must consider. as a mayor i have ran many different player cities, and have met many different players, it is impossible to remember the names of those who live in your city when it comes to having many people. My new city is now at 17 citizens, i dont remember who lives where because names arent on houses, nor can i access them to find the strucutre owner. Reason why i dont know who placed there is because city council helps me to do that. I think when someone reads the house sign, it should say who the owner is. kinda like an object creator on an item. it should say house resident. That would help us out to get into contact with them, i support the idea of seeing who owns what house, but only from the sign, not the inside of the house.
Khristen
Thu Nov 25, 2004 11:03 pm
#5

Perhaps just an addition to the examine window on a house sign. Vehicles tell you who the owner is when you /examine. Why not be able to target the house sign, /examine, and then see the house owner listed?




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
MTolwyn
Thu Nov 25, 2004 11:15 pm
#6






Hvzeda wrote:

How can you not know who is the owner of the that house? If you are the original mayor you should know who lives where. If you are the new mayor of an existing city then the exiting mayor didn't do a good job helping you out by telling you who lives where.




a) ever heard of Militia? a mayor cannot be arround 24 hours to place every single house himself


b) ever heard of /transferstructure? i sometimes happens that people are transfering houses


my city has 75+ atm and in total we had at least 250 different people living here since the beginning, so remembering everyone is not always possible



but to the original idea


would be nice when a mayor could /examine the house sign and sees who s the owner and when he has entered the house for the last time, maybe the itemcount but not necessarily. This info would be very helpfull.


PsychoticChipmunk
Fri Nov 26, 2004 12:09 am
#7

I agree with others as adding these types of thigns to the /examine window and not giving us a key to the city. Private homes are...well private. If you don't want anyone but a select few coming into your house that is your business and I shouldn't be able to circumvent that, besides what happens if this becomes bugged where we don't get admin on everyone's house but we are given access to all homes on the server?


Ever get banned from cantinas, base defense wall homes,et al because you're a rebel? I have and it's a pretty good reason, don't want spies for PvP. If I am all ofa sudden granted the power to walk into any house anywhere I am now the ultimate scout and griefing imperials because of it. I can tell who, where, and how prepared people are for a fight. When they are moving out in a zerg rush...anything. And I can't get kicked from the building.


On top of this unlikely scenario is the whole privacy thing. A friend of mine has a large house on Dantooine. It is across a lake from their city's border so it wouldn't be effected per se but only by chance more or less. She has it private and after letting me in made me swear I wouldn't go into the upper left-hand room (large nabooian) since it has a few things she wants to hide and/or is embarrased over having. I respect that and haven't gone close enough to have the door auto-open. Would everyone honor this? Nope. Would the mayor? Hopefully but why hope when you don't have to. Leave it to the examine window and no problems could possibly arise.



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Shreloc
Fri Nov 26, 2004 1:46 pm
#8

I didn't really think of using an examine window to do what I suggested, but I think that would be more acceptable to everyone. As long as I could still see the status window info minus the item countfor a structure I don't care how it is accessed. Also, this idea of mine would be applyed to all structures within a city, not just the houses.



~ San-Merel ~
~ Master Politician, TKM ~
~ Mayor of Redemption, Tatooine, Scylla (2868, 5260) ~
LoveLee76
Mon Nov 29, 2004 8:39 am
#9

A persons privacy is to be respected. But every landlord has a key to the apartment or home. And we should have some option for eviction. I believe that if a person is out of line and refuse to move we should have some kind of "evict" command. Evicting can be something like giving that person 3 weeks to move or something in that are. If they refuse to co-operate to the eviction some kind of penalty should occure such as extra taxes on their property or the loss of ones house in general. Warn command may have been abused in the past but its also something we need back in the game. I have overts comming into my city quite often when we're a non combative town and harrassing our tef'd doctors and other citizens. My militia isnt always overt to be able to attack. And ban does what? Doesnt allow them to use the shuttleport... big deal that means they stick around longer and attack more ppl. Not using the shuttle doesnt keep them away from the city. If not put warn back in the game then what about fixing ban to where they cant enter the city period. Some kind of invis border that doesnt allow them to cross through. /shrug So far our only defense is banning ppl from the mall which people shrug that off and send in friends and alts to do their shopping for them.



________________________Master BE_Master Tailor__

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PsychoticChipmunk
Mon Nov 29, 2004 2:03 pm
#10






LoveLee76 wrote:

A persons privacy is to be respected. But every landlord has a key to the apartment or home. And we should have some option for eviction. I believe that if a person is out of line and refuse to move we should have some kind of "evict" command. Evicting can be something like giving that person 3 weeks to move or something in that are. If they refuse to co-operate to the eviction some kind of penalty should occure such as extra taxes on their property or the loss of ones house in general.




And when they come back a month later to find all their items lost what then? To find their inventive and nice 4 hour long interior design job (or thousands of credits that where spent on one) lost what then?


I understand how you guys feel don't get me wrong I had the same problems until a few homes blew up but there isn't a way to do this without griefing. We just have to grin and bear it and wait for the 6 mo inactivity thing. What you could do is always ask people to let you know if they are planning on quitting the game and to remove their structure. If they "plan to return" ask them to put all their stuff into a pack and you can put it on a civic vendor for safe keeping or a storehouse of your own.


As per banning, if you are being griefed by overts then get a small crappy little base plopped down to /declare at. It's the coverts that grief that are uncontrollable and we need a way to deal with them, but preventing someone from coming into town would just be dull. My city is a battlefield town in part of it and a merchant hub in the other (well not so much a hub as just our mall and a few shops ) I hate banning overt imps from the shuttle so they can't come in and fight or shop but have to in order to prevent clone zerging. If they couldn't come into town at all to fight or buy...well that would just be dull. Hell I'd ask for /ban to be split up from cloner and shuttle if I didn't consider it un-doable/get shot down in order to lessen it's power over others.




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Malitevv
Mon Nov 29, 2004 2:09 pm
#11

just letting the mayor examine the city sign to learn the owner would be sufficient. as others have already mentioned.


On a side note: has anyone ever considered using taxes to drive out a "bad" citizen? I've been wondering what I would do if that happenned in my city. And this occurred to me: drive the taxes up to the highest value allowed. Then tip back the money to all players except for the one that you want to drive away. I guess the limit on how much you can pull out of the treasury at a time makes this a little problematic. And for large cities it probably wouldn't work very well at all. But it was an option that did occur to me.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
DaQuilla
Mon Nov 29, 2004 2:23 pm
#12






Malitevv wrote:


On a side note: has anyone ever considered using taxes to drive out a "bad" citizen? I've been wondering what I would do if that happenned in my city. And this occurred to me: drive the taxes up to the highest value allowed. Then tip back the money to all players except for the one that you want to drive away. I guess the limit on how much you can pull out of the treasury at a time makes this a little problematic. And for large cities it probably wouldn't work very well at all. But it was an option that did occur to me.






I've heared about another pretty interesting way to get rid of "bad" citizens ... although it might come close to exploitnig or abusement, so you'de have to be very careful. A mayor placed several statues near the enterance of the "bad citizens" house but in a way that he wasn't blocking the door (so not exploiting). But he named these items to tell everybody coming by exactly what "bad things" this person has done. Of course you'd have to be very carefull in what way you write these reports of this players behavior to not be a "bad player" yourself, but I found it was a very good way to fight back (and apparantly it worked - the "bad citizen" moved away on his own a few days later).


Oh ... on the "see who's the owner" discussion. Like in several of my resent posts, I'm all for being able to see this information by /examining the structure sign ... but I think this would have to be a valuable skill in the politician tree (so skill points are really worth something). Maybe there could then be an advanced skill to this that would also blend in the maintenance level of the building. Not only would a mayor be able to see how long an unwanted building will still occupy a certain space, he can also check if friendly citizens haven't forgotten to pay their rent



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Shreloc
Mon Nov 29, 2004 2:27 pm
#13

I know that, at least for me, it would be difficult to raise the taxes until an unwanted house disappeared and then return the money to all of the other citizens of my town. Even if I wanted to do this cities like mine can't, our tax system does not work, so I could raise the taxes and never recieve any of that money to pay back.....or if the citizens didn't mind keep it to help the city.



~ San-Merel ~
~ Master Politician, TKM ~
~ Mayor of Redemption, Tatooine, Scylla (2868, 5260) ~
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