Player Associations Archive

Thread: Disussion: What makes a good Officer?

Adrir
Mon Mar 07, 2005 2:37 pm
#1

I would be interested in knowing what people think makes a good officer in a guild. I have yet to form an opinion on this issue since I normally only appoint people I know in RL however, many of them have unfortunatly departed from the game...



SHAS'LA ADRIR


StarNick
Mon Mar 07, 2005 2:47 pm
#2

What I constitute as a Guild Magistrate (Officer) in my Guild:



  • Veteran -- has been with us for a long time

  • A Leader -- Someone who rises above your regular guildmate, who takes charge of issues or puts forth issues on the table

  • Intelligence -- Some gamers simply have more intelligence on matters...wisdom, how the game is fleshed; not in the sense if you're dumb or smart....but in the sense of how well you handle the game. Are you someone that puts forth logical ways to use the game mechanics? Do you give advice to guildmates? etc

  • Ability to function -- Can you take up the responsibilites of recruitment and helping to lead the guild?

Maybe I play too many games, but I can tell someone's personality to an extent by how they type, the diction they use, and their style. Those who I entrust with guild responsibility are all of these in their online and perhaps real personalities; they are mature gamers who can get the job done, and help create a positive atmosphere for a community that wants to have fun.




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--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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Rothin
Mon Mar 07, 2005 2:49 pm
#3

Choosing officers or other leaders of your guild is by far one of the most important things you do while being a leader. After leading guilds for over 10 years, this is what I've found to look for:




  • Knowledge of the Guild itself. It's rules, it's laws, it's goals, and direction.


  • Willingness to lead. The ability to take charge if needed in your absense.


  • Willingness to help others. Generosity goes a long way when it comes to Officers and Leaders. People will not want to follow a person who doesn't care for anyone but themselves. This goes a long way into some of the other important factors.


  • Loyalty. This is probably one of the most important ones. This goes as far as time spent in the guild, knowing that you can fully trust an individual in that role, and knowing that they have never done anything to give the guild or themselves a bad reputation.

Overall, others will vary by the person choosing and by each guild and it's set up. Personally, I look at the above factors when I choose my other leaders. It's important for me to know they want to help the guild grow more than just want the seat of power. I make sure my guild is more like a family than a guild. We're small, usually average around 40 people. We all know each other and talk to each other in and out of game. We always help each other out when we need it. When it's time for me to choose a new Council member in my guild it's always a difficult choice as I know each and every one of them could handle the role.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Isi-Lia
Mon Mar 07, 2005 3:05 pm
#4

Here are some good rules for what makes a good leader. If any person follows these rules then they will always make a good leader. I didnt write the list but its a good list..


lThe Code of a Leaderl

l Always make your decisions based on the greater good for the greater number.
l Your word is your bond. Never turn your back on a promise once rendered.
l Treat those worthy of respect with respect.
l Give your help to those that help others the most.
l Do not support destructive individuals or allegiances but seek to minimize their power or overcome them.
lNever do alone what could benefit both yourself and others in a group.
l Recognize that knowledge is the valuable gift in the universe and openly share the knowledge you possess with your fellows.
l An enemy of your friend is your enemy too.
l Do your part to protect the rights and freedoms of your fellows.
l If you perceive a problem in your allegiance, seek not to leave or undermine
but work to correct the problem in such a way that it will increase the strength of your group..
l Recognize that by virtue of you being a member of an allegiance, you are stronger. Increase the strength of your allegiance and you increase your own power.
l Contribute to your allegiance in whichever way your abilities are best suited.


In addition to what is listed above.. I like to add the following to what makes a good leader.


l Back your friends. Those that show loyality to their friends through all odds will also show loyality to an allegiance through all odds.
l Make your choices wisely,because once you have made the choice its hard to undo. If your always wanting to undo something you have done then you will rarely make the right decision for the alliance.



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