Player Associations Archive
Thread: PA Hall Problem
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STG44
Fri Feb 04, 2005 10:25 pm
#1
Okay, I read through the stickied posts and I did not find a topic that covered this issue, maybe I just missed it.
What does my guild do if our leader(owner of our guildhall) deletes his character? How long will it take for the PA hall to go poof? And what will happen to our guild?
What does my guild do if our leader(owner of our guildhall) deletes his character? How long will it take for the PA hall to go poof? And what will happen to our guild?
Rothin
Fri Feb 04, 2005 10:31 pm
#2
Nothing will happen to the guild itself except that it will be leaderless, the guild is seperate from the PA Hall once it's made. As for the hall, it will eventually dissappear. It usually happens at the next server restart if the character is actually deleted. I'd suggest if anyone has admin rights you guys take out anything you want to keep just incase and then have someone place a new hall and start to try to vote in a new leader!
Boscohark
Fri Feb 18, 2005 2:18 pm
#3
Rothin wrote:
Nothing will happen to the guild itself except that it will be leaderless, the guild is seperate from the PA Hall once it's made. As for the hall, it will eventually dissappear. It usually happens at the next server restart if the character is actually deleted. I'd suggest if anyone has admin rights you guys take out anything you want to keep just incase and then have someone place a new hall and start to try to vote in a new leader!
Absolutely! We just went through this as our PA hall went poof! We lost everything in it due to lack of upkeep by the owner. Luckliy we had another guildhall in town that provided us back up to coninue guild functions. You might want to keep a secondary hall in place. Make it your militia headquarters or something just in case. And always have more than one person on admin.
Cheers!
UJA
Thu Feb 24, 2005 6:25 am
#4
well if your leader was smart he made someoen else an admin. this way you could keep paying maitance. other than that check the status see how much creds and time you got left.
Kimside
Mon Feb 28, 2005 4:36 pm
#5
It's relly no problem, if your guild hall goes poof.. Any guild hall set up by a member of the guild can work as a new one.. As the guild will remain. You might need to have it public or guild public tho. (to make it guild public, just add: guild:guild abrevation to entry... i.e: guild:fol ....dunno if you need space between the guild: and abrevation tho)Then just vote up a new leader or so from the new PA hall.
We have a couple of PA halls up and can tend to guild buisness from evry one
Liveware
Wed Mar 16, 2005 4:27 pm
#6
I was in a guild lets call them Guild1 I placed a pa hall call it Hall1 and it linked with Guild1, however later I left Guild1 and Placed a new PA hall Hall2 and Created Guild2 , The pa halls I thought were supposed to be linked. Why can I only acces the guild management terminal in Hall2 and only in Hall1?
Hope this makes sense.
Message Edited by Liveware on 03-16-2005 03:34 PM
Jutewr
Wed Mar 16, 2005 4:29 pm
#7
Guild halls remain linked to the guild you were in when you placed them. The only way to get the old guild hall to link to your new guild is to redeed it.
Rothin
Wed Mar 16, 2005 4:31 pm
#8
Jutewr wrote:Guild halls remain linked to the guild you were in when you placed them. The only way to get the old guild hall to link to your new guild is to redeed it.
Exactly, you will have to redeed hall 1 for it to bind to guild 2. That's the only way to fix it.
Liveware
Wed Mar 16, 2005 4:35 pm
#9
with 400 items in my hall after weeks of decorating that's kinda annoying *sighs* I guess the devs are too busy creating new dances and songs to bother fixing things that are broken as ever.
Rothin
Wed Mar 16, 2005 4:39 pm
#10
Liveware wrote:with 400 items in my hall after weeks of decorating that's kinda annoying *sighs* I guess the devs are too busy creating new dances and songs to bother fixing things that are broken as ever.
I'd pretty much say this is intended judging by the way the Succession system is set up. Guild halls belong to the guild, so since you placed it when you were in the other guild it become theirs and now that you've left you have to redrop it to make it belong to the new guild. So it looks to me like this was how it was supposed to work from the start.
Liveware
Wed Mar 16, 2005 4:44 pm
#11
so we're expected to never change PA's?
can't you petition about this and find out if the community thinks its the way it should work rothin please?
Rothin
Wed Mar 16, 2005 4:50 pm
#12
Liveware wrote:so we're expected to never change PA's?can't you petition about this and find out if the community thinks its the way it should work rothin please?
No, people are expected to change Guilds, what I meant was that the guild hall was apparently never intended to be owned by the player. It was supposed to be owned by the guild itself and belong to the guild, and that's why they bind to the guild that you are in when you place them and the only way to change that is to re-deed them and replace it like it was a new structure.
I seriously doubt the Devs will change how that functions with the new Guild Succession system requireing Guild Leaders to own the hall. It's all as intended. All I can do is suggest alternatives to try to make it more workable for us. Which I've already done on several occasions.
Message Edited by Rothin on 03-16-2005 06:51 PM
Liveware
Wed Mar 16, 2005 4:57 pm
#13
OK thanks rothin for clarifying, can a pa leader own a hall that is attached to one PA and another still attached to another PA ? *fears his first PA hall poofing*
Message Edited by Liveware on 03-16-2005 03:57 PM
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