Player Associations Archive
Thread: New Limits on Groups
It really depends on how hard places like the DWB will be after the CU. But personally, I think the devs should look into a simple UI that will allow for a large group (more then 20 players) for larger groups that want to do hunts or PvP, and create content that explicitly requires groups of this size. The CU is supposed to make grouping more important, but then they are reducing the max group size. If pets can still enter a group, then it is possible to max out a group with only three master CH.
Stena wrote:
Aye, this sucks for guild hunts and if you want to take a non-com with you, on any hunt i.e. DWB. I hope the squad leaders get the ability to merge 2 groups.
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?
While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.
Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?
atytula wrote:
While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.
Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?
And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.
I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.
Rothin wrote:
atytula wrote:While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.
Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.
I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.
I can see the logic behind the move and do agree with it, but would like to see a mechanism where 2 or more groups could share the loot in the lottery system, maybe even requiring a Squad leader to do it. As for the two groups going to do different things, I use the Guild hunts to keep the guild bonded together. We as PA leaders will run the risk of cliques starting to form with different events going on at the same time. And for a large guild a Clique will tear it apart faster then anything else in the game.
SmithingWeapons wrote:
I can see the logic behind the move and do agree with it, but would like to see a mechanism where 2 or more groups could share the loot in the lottery system, maybe even requiring a Squad leader to do it. As for the two groups going to do different things, I use the Guild hunts to keep the guild bonded together. We as PA leaders will run the risk of cliques starting to form with different events going on at the same time. And for a large guild a Clique will tear it apart faster then anything else in the game.
Rothin wrote:
atytula wrote:
While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.
Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?
And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.
I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.
EXACTLY what logic are you referring to? There is no logic behind this move whatsoever. Literally every corr has signed off on it loke it's gospel and this really irritates me. 20 man groups are the signature of SWG. They are what made large guilds fun.
Balance at 8? How? What balance? Explain how only 8 people grouping is balanced?
Pish. This balance stuff is a line of Bantha poodoo.