Player Associations Archive

Thread: New Limits on Groups

SmithingWeapons
Thu Apr 14, 2005 8:24 pm
#1

The new Limit of 8 per group in the combat upgrade has me a little concerned. I run a large active guild and even with the limit of 20, we fill up quickly. With a Limit of 8 it will greatly hamper group events. The communications can be overcomed with guildchat or ventrillo/teamspeak, but the division of loot using the ingame lottery system will be hampered especially if one group has one more support memeber then the other. A fix for this problem would be a multible group lottery.



Jenner Arwan
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ehb
Thu Apr 14, 2005 8:50 pm
#2

The grouping of 8 players is only for testing purposes only and only on test center. Once the CU goes on production servers (live servers) the grouping will be back to or near the 20 person llimit again.




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Akoogari
Thu Apr 14, 2005 11:18 pm
#3

No they said in the HoC that 8 will be the max for groups when it goes live.



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Stena
Thu Apr 14, 2005 11:52 pm
#4

Aye, this sucks for guild hunts and if you want to take a non-com with you, on any hunt i.e. DWB. I hope the squad leaders get the ability to merge 2 groups.




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atytula
Thu Apr 14, 2005 11:59 pm
#5




Stena wrote:
Aye, this sucks for guild hunts and if you want to take a non-com with you, on any hunt i.e. DWB. I hope the squad leaders get the ability to merge 2 groups.



It really depends on how hard places like the DWB will be after the CU. But personally, I think the devs should look into a simple UI that will allow for a large group (more then 20 players) for larger groups that want to do hunts or PvP, and create content that explicitly requires groups of this size. The CU is supposed to make grouping more important, but then they are reducing the max group size. If pets can still enter a group, then it is possible to max out a group with only three master CH.





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Thunderghost1
Fri Apr 15, 2005 3:59 am
#6

/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?



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wyrwulf
Fri Apr 15, 2005 6:50 am
#7

I agree with you on this we do guild hunts often and can get some big groups, now we will have to split into 2 or more groups to have guild events, I really hope that they rethink this at least for guilds in some way.



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atytula
Fri Apr 15, 2005 8:21 am
#8




Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?



While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.





General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Rothin
Fri Apr 15, 2005 8:36 am
#9






atytula wrote:




Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?



While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.








And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.


I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

SmithingWeapons
Fri Apr 15, 2005 9:13 pm
#10



Rothin wrote:


atytula wrote:

Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?

While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.



And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.

I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.






I can see the logic behind the move and do agree with it, but would like to see a mechanism where 2 or more groups could share the loot in the lottery system, maybe even requiring a Squad leader to do it. As for the two groups going to do different things, I use the Guild hunts to keep the guild bonded together. We as PA leaders will run the risk of cliques starting to form with different events going on at the same time. And for a large guild a Clique will tear it apart faster then anything else in the game.



Jenner Arwan
Guild Leader SWP/Mayor of Pride
Master Weaponsmith (12pt)/ Master Artisan (13pt)
Master Shipwright
Weaponsystems (17pt) / Engines (17pt) / Chassis (11pt)
Nym is only renting Lok from me!

Darktracer
Fri Apr 15, 2005 10:18 pm
#11

As a leader within my guild I also can't agree to lowering the group size. I understand that there are things that don't need a group of 20 to do but we don't hunt in my guild cause we need all those people we do it for fun. Like some one said we do the hunts to keep the guild working together, get used to each other and keep new players interested. I've learned that my guild has lost more players due to their either lack in hunting with groups or not grouping up enough. Those that were not to well developed into the guild community. Large group hunts make those connections. I really think this issue should be looked at seriously. Though I speak only for the people in my guild it does not seem a favorable idea.



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Epicine
Sun Apr 17, 2005 4:23 pm
#12

Anyone played planetside?8 people a squad, but 3 squads can form a platoon.


That would work here I think.



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Cafa
Mon Apr 18, 2005 3:15 pm
#13






SmithingWeapons wrote:





Rothin wrote:





atytula wrote:




Thunderghost1 wrote:
/sigh
I do wish the devs would lay off smoking that crap before making important decisions like this.
WTH was wrong with a group limit of 20?



While I think that groups of 20 is fine, I think they reduced it to 8 because the new group UI wouldn't work well with more then 8 players.








And overall the game is being balanced to a group size of 8 and allowing larger groups would mean everything would need to be rebalanced again. Think of it like this, for the non guild players or smaller guild players who can't always fill a group of 20, it will be much easier on them to get a group of 8 by picking up people if they want to goto a high risk area. For large guilds that can do 20 easily, they could split up in teams to do two different events in different places easily, or they could both still do the same area and just make a new chat channel.


I am in favor of smaller groups overall, 20 was just too large and insane to try to get a group full anything short of a solo. If high end content took 20 people just to do the things we enjoy now, I don't think I'd like that very much. Things like Krayts, Night Sisters, etc.. shouldn't take more than 8. High end content dungeons I can see taking more (Like the DWB). That's one reason why I'd like to see a Raid feature added to the game that would allow two or more groups to merge in some sort of fashion like in EQ. That way you can still have large group hunts or entertainer parties without them having to rebalance the game and force everyone into 20 person groups.





I can see the logic behind the move and do agree with it, but would like to see a mechanism where 2 or more groups could share the loot in the lottery system, maybe even requiring a Squad leader to do it. As for the two groups going to do different things, I use the Guild hunts to keep the guild bonded together. We as PA leaders will run the risk of cliques starting to form with different events going on at the same time. And for a large guild a Clique will tear it apart faster then anything else in the game.




EXACTLY what logic are you referring to? There is no logic behind this move whatsoever. Literally every corr has signed off on it loke it's gospel and this really irritates me. 20 man groups are the signature of SWG. They are what made large guilds fun.


Balance at 8? How? What balance? Explain how only 8 people grouping is balanced?


Pish. This balance stuff is a line of Bantha poodoo.





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