Player Associations Archive
Thread: Has anyone else noticed a disterbing trend in their Guilds?
Farek wrote:
I'm not going to lie, it seems like you have a terrible guild. If a guild is not a group of friends, it's not a guild. It has absolutely nothing to do with the game structure.
Wow you hit that one on the nose.
Farek wrote:
I'm not going to lie, it seems like you have a terrible guild. If a guild is not a group of friends, it's not a guild. It has absolutely nothing to do with the game structure.
I would sadly, tend to agree. However, I have heard of very strong guilds having this same problem. I think ours continues to work well and grow, because we have a very strict policy on adding people. We also have a lot of rules, which cuts down on the fighting. We're also a neutral guild/city, even if people are a part of faction. Plus, we don't have a lot of jedi. Even with jedi folks grinding, we still always have people up to help others, simply because that's our number one rule. Help out your mates and they'll help you back.
But other guilds I know...they're just interested in grouping with the highest level people for grinding. For big fat loot. Not any reasons for *wanting* to group. It's been hard on many crafters, who used to depend on having fighters to watch over them on the harvest runs and such.
So many guilds are just disappearing, now that there is so much focus on the group grind. If that makes sense.
I have noticed that since hte CU, my guild has functioned as....get this.....a guild!
Thats right, we actually see a need to give each other a hand now.
I think that after the CU, we lost alot of our longtime members. I can think of three really (including myself) who had been in the guild for a long time and are still here after the CU. Despite losing all of these people, the number of guild members has remained constant from all of the people we have coming back to the game. We've had 5-10 old old members who quit come back to us since the CU.
And our guild has come out stronger than ever, because not only do we have to group together and do more things together, but all of the whiners and people who cause drama have dropped away. We now have a strong core of guildies who are getting to know each other even better. ![]()
Farek wrote:
I'm not going to lie, it seems like you have a terrible guild. If a guild is not a group of friends, it's not a guild. It has absolutely nothing to do with the game structure.
/agree
Our PA became stronger since the CU, then again we're all friends.
fordaith wrote:
I have noticed that since hte CU, my guild has functioned as....get this.....a guild!
Thats right, we actually see a need to give each other a hand now.
QFE
Some of us in the guild went up to Endor this weekend to kill a Gorax.....get this.....for fun. Can you beleive it?!?!?!
I'm with you Ford, I'm enjoying the game alot more now that the guildies are spending more time together. No more soloing Picketts for 8 hrs at a time.
On the same token though, it is tough to get folks to kill stuff for hours on end when they aren't getting any XP. On Bria right now, Naboo Herb meat is crazy good. Like 990 OQ. It was tough to get a group together to hunt them, becasue they were all lvl 36-37 missons. CL 80s don't want that, even if the guild crafters NEED the meat.
There is always gonna be problems with people seeing the big picture, and always doing whats best for the guild, BUT, it is fun spending time with friends again, and not just BS'ing with them in guilchat.
I think the problem here is people wanting to grind.
The way I like to play the game is to do missions and game content to gain the early boxes of a profession. As I get close to mastering the profession, i might get a little excited and grind the last few boxes.
People should let themselves evolve with the game.
On the same token though, it is tough to get folks to kill stuff for hours on end when they aren't getting any XP. On Bria right now, Naboo Herb meat is crazy good. Like 990 OQ. It was tough to get a group together to hunt them, becasue they were all lvl 36-37 missons. CL 80s don't want that, even if the guild crafters NEED the meat.
There is always gonna be problems with people seeing the big picture, and always doing whats best for the guild, BUT, it is fun spending time with friends again, and not just BS'ing with them in guilchat.
Umm... I pull level 78-83 missions off the terms all the time; from Moenia. Herbivore meat drops from Bolle Bols, just have everyone grab bolle missions (I like 81-82 lvl with a full group myself, wicked xp and meat harvests)
If you are running from a player city, have your mayor pick up the mission terminals and re-place them. There seems to be a bug with terms that were pre-cu and I've been told removing and replacing them helps.