Player Associations Archive

Thread: Guild War Information Please

lvcaveman
Mon Dec 01, 2003 2:55 pm
#1

Ok I am looking to war with another Guild.


What exactly happens when you add a guild to the guild ememy list?Is that all I have to do to war with a guild? Do they have to add my guild to their list to war?


Just looking for the basic information regarding this. Thanks






Colonel Akrabu Kia - Leader of____________________________________________
KAADARA IMPERIAL ALLIANCE
Elder Rifleman / Elder Bounty Hunter, Medic, Politician, Mayor of Kadath, Naboo___________________
-Imperial Veteran, 7/2003 - Present - Proud Member of the Imperial Dominion, Bria


Jailyn
Mon Dec 01, 2003 4:37 pm
#2

When you add a rival guild to your enemy list, then they too have to add your guild to THEIR enemy list. Once both guilds have their rival guild on the Enemy List, then a guild war has been declared.

Once the war has been declared, then ALL members of both guilds are open to attack by the opposing guild at all time. It's as though you are both overt 24/7.

While this is great for the warrior types out there, any non-combatant types, i.e. Musicians, Doctors, Dancers, Artisans, and the like, are also just as attackable as the Commando or Bounty Hunter. For these non-combatants, Guild Wars become a very harrowing experiance, so be sure everyone in your guild knows what's going on before war is declared!

Hope this helps! Good like with your battle!



Jailyn Steele'Ne'Faith
Commanding Officer
Rebel Alliance Special Operations (RASPO)
Mayor of Altus
Talus, Flurry Sector
lvcaveman
Mon Dec 01, 2003 4:37 pm
#3

Looking at the manual ....


  • Guild Enemies: Lists enemy PAs. You can add PAs to this list. Note that this works similar to dueling. Your enemy must select you as their enemy as well. Once they do, members of both PAs can fight each other freely.

  • Ok mine question is about the "can fight each other freely" part. What are the two guilds TEF to each other?





    Colonel Akrabu Kia - Leader of____________________________________________
    KAADARA IMPERIAL ALLIANCE
    Elder Rifleman / Elder Bounty Hunter, Medic, Politician, Mayor of Kadath, Naboo___________________
    -Imperial Veteran, 7/2003 - Present - Proud Member of the Imperial Dominion, Bria


    lvcaveman
    Mon Dec 01, 2003 4:40 pm
    #4

    Great. Just the information I was looking for. Thanks Jailyn.


    Has anyone else had any guild wars. Looking for tips as well. Thanks





    Colonel Akrabu Kia - Leader of____________________________________________
    KAADARA IMPERIAL ALLIANCE
    Elder Rifleman / Elder Bounty Hunter, Medic, Politician, Mayor of Kadath, Naboo___________________
    -Imperial Veteran, 7/2003 - Present - Proud Member of the Imperial Dominion, Bria


    Jailyn
    Mon Dec 01, 2003 4:42 pm
    #5

    I don't think a TEF is in effect during the guild war. But it does simulate it as such. YOur enemy PA will be viable targets ALL the time. Exactly as though you were all Overt Imp all the time, and they were all Overt Reb all the time.

    Because of this, Imperial PA's can declare war on other Imperial PA's, and Reb PA's can fight with Other Reb PA's if so desired. It's basically just open combat anywhere, anytime.



    Jailyn Steele'Ne'Faith
    Commanding Officer
    Rebel Alliance Special Operations (RASPO)
    Mayor of Altus
    Talus, Flurry Sector
    Jailyn
    Mon Dec 01, 2003 4:48 pm
    #6

    Whoops, posted that last one as you were posting. :-)

    Glad I could help.

    A good tip, as hinted at before, is protect your artisans and entertainers, or they'll get discouraged quickly. My guild temporarily lost a couple of members because of a rather intense Guild War. Also, be careful who you are going up against. Make sure the war will be fun, if you can. Set up guidelines that should be followed by both sides. A set of Rules of Engagement, so to speak. Maybe you have a few extra entertainers, so make Cantina's safe houses and combat not allowed there.

    Another thing to watch out for, is Cloning Center Camping during Guild Wars. In the above war I mentioned that my Guild was in, our rival LOVED running into a cantina, killing off my Master Musicians/Dancers, and then rushing over to the Cloning Center and then killing them again as they re-cloned. Remember, it's PvP ALL the time, and even dying won't give any reprieve. I had one Dancer who was killed at least 10 times before I was able to send in some protection for her.

    So as you can see, there are definately some things to watch out for. But if the war is with a guild you know, a good friendly war (If there is such a thing! :-) ) can be a LOT of fun!



    Jailyn Steele'Ne'Faith
    Commanding Officer
    Rebel Alliance Special Operations (RASPO)
    Mayor of Altus
    Talus, Flurry Sector
    lvcaveman
    Mon Dec 01, 2003 5:16 pm
    #7

    What about ending the war? You just remove the guild from the list and it's over?




    Colonel Akrabu Kia - Leader of____________________________________________
    KAADARA IMPERIAL ALLIANCE
    Elder Rifleman / Elder Bounty Hunter, Medic, Politician, Mayor of Kadath, Naboo___________________
    -Imperial Veteran, 7/2003 - Present - Proud Member of the Imperial Dominion, Bria


    Jailyn
    Mon Dec 01, 2003 5:26 pm
    #8

    That's right. Either side can end the war at any time, simply by removing the opposing side from the Enemy List.



    Jailyn Steele'Ne'Faith
    Commanding Officer
    Rebel Alliance Special Operations (RASPO)
    Mayor of Altus
    Talus, Flurry Sector
    Jascentia
    Mon Dec 01, 2003 5:54 pm
    #9

    I'll be suggesting that guildwar be revised to prevent clone camping. I'm thinking PA members should get a temporary NON enemy flag when cloned and logging in. How else would you all like to see guildwars change to work better and be more user friendly?





    Jascentia
    | Retired

    AZ4Runner
    Mon Dec 01, 2003 10:04 pm
    #10

    Guild wars are fun as long as you set forth ground rules to which both PAs agree to follow.


    We had issues with people being killed while loading in the starport/shuttleports.


    Everyone that is a full member (don't remember if it includes "sponsored" members) is open to attack 24/7. We actually lost members in the guild due to the fact that they were always being slain and wanted no part of combat.


    May I suggest that you find a PA similar to yours (be it role players or PvPers), set down the length of the war, and basic ground rules.




    Balelair Bosai'i of Chilastra

    Chiiron of Chilastra
    Master Artisan, Merchant, Master Weaponsmith
    Jailyn
    Tue Dec 02, 2003 3:36 pm
    #11

    Something that I'd like to see set up for the Guild Wars, is an official method for both sides to agree on so a winner can be declared after the war. Maybe it's just whoever killed the most enemy troops over a 1 week period wins (And have the game keep track, of course), or maybe it's a race for whoever could accomplish the most factional missions. Or maybe a recruitment war, or even a war where each side has to hold certain territories for a certain amount of time and have the location change up once a day or so, and whoever controls the location for the longest amount of time wins. There are a lot of war scenarios that could be implimented.

    Let's actually make it a war where there can be a winner and a looser. In my first guild war (Was a war of necessity, rather then just for fun. It really WAS a war.), we defeated our rival guild so badly, we actually wound up DESTROYING their guild (They kept loosing people because of poor leadership and from what I can only assume tired of loosing.). Yet even after the guild was lost, our rival Guild Leader (We were more at war with him, then we were his guild. :-) ) continued running around spouting off to anyone who'd listen to him how he beat us. To me, that's slander, but that's neither here nor there. My point of that story was to show if there was an official way to show who won or lost the war, or if there could have been an ending point BEFORE a rival guild is destroyed, I think it would go a long way towards encouraging wars.

    And have it so that both leaders could set up official rules of engagement, making it so players can't be attacked in certain areas, or certain times maybe. Make it like a trade window, where both Guild Leaders have to check "No fighting in Cantina" or "No fighting at Star/Shuttleports". And after both leaders have agreed on a firm set of Rules of Engagment, then they are law. The game makes it so it removes the Enemy TEF while in Cantina's or Shuttleports, or any other place designated, or whenever designated. There are plenty of options that could go into an official set of rules of engagement, for too many for myself to list here. This would prevent those 'Rogue Agent's' who think 'This is war, so we can kill whoever, wherever, and whenever we want!' even though the leaders have already agreed on a set of rules.

    Maybe even make it so players could designate themselves non-combatants within the guild, and then when a guild war takes place, they can't be attacked. I know how badly I feel when I hear about my artisans or entertainers getting slaughtered and I wasn't able to do anything about it cause I wasn't online at the time.



    Jailyn Steele'Ne'Faith
    Commanding Officer
    Rebel Alliance Special Operations (RASPO)
    Mayor of Altus
    Talus, Flurry Sector
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