Player Associations Archive

Thread: Expanding Guild War Revamp

boucher6
Wed Mar 24, 2004 1:30 pm
#1






Note to forum: With your suggestions and approval I'd like to send this proposal along to the devs. I wanted to choose a system that would increase participation in guildwar without having to develop new game mechanics. I also wanted it to remain flexible for harcore PVPers.


Challenging another guild to war

This would be the same with one alteration. When you declare guildwar you have two options. You can challenge another guild to War or to Feud. The enemy guild would see that they were challenged to either War or Feud, and if they accept they would be exposed to that specific type of combat.


WAR:

As it stands now. Open war, constant enemy flags for all members in all involved guilds.


FEUD:

This would be a modified version of WAR which would decrease exploits and increase the feasability of fighting with another PA.


When thefeud is accepted all members of both PAs begin as Non-Combatants. Any member of a warring PA may visit their PA Hall Terminal to declare themselves a Combatant for the purposes of the feud. The in-game code for this currently exists in the Covert/Overt system. Non-Combatants would act similarly to Coverts and Combatants would act similarly to Overts. If a Non-Combatant aids a Combatant they would get a TEF to the opposing guild. Also, players would be temporarily reset to Non-Combatant status on cloning.


The same restrictions for going overt and going covert would apply to Guildfeud.







Considerations...

- Possibility of allowing Guild Leaders to set their members to Combatant Status via the Guild Terminal

- Future Guildwar/Guildfued enhancements would include the option to set a limit on the number of days the battle would last as well as some form of victory conditions. New code would be required for these items.

- Other considerations??? your input here





Ok what if SWG used what they promised in the art book(colectors edition) if anyone has seen them and use it in guild wars....


Basically A guild should have the ability to put down a small base that takes in money through some diferent ways that you can set it too... I wont go into detail for now beacuse i just though of the idea... However Your members and number of people in the guild would reflect how your base looks/ how it makes income if it outputs some kind of recource exct...


So if you declare war with another guild then you can first set the objectives... like maybe set of a timer in the enemy base... or kill a set of npc's at the bottem of the bas.. or occupy it for X amount of time...


Basically this would totally revamp the idea of a guild... Members would become much more united and fighting for certin goals... there growth would show with the advancement of there base... They could have a crafting guild and a crafting base or... say a smugeler in the guild decides to get the required number of X(Credits?)Y(mission?)Z(schematic) or all of those things... then he can place down maybe a smugeling operation that would have camps spawn neer by to make income.....


When in battle the 2 guilds would be able to destroy the other guilds camps and such... and when a guild wins they would get some kind of loot from the other guild.


For a crafting guild vs crafting guild idea.... How many registered crafters in the guild can sell how much goods for how much money ?(exploiting could happen here however this could be changed) Who knows


I know this seems like a total long shot.. but if we could make this idea more practical then i know many more people would flock to this game...


Well if you think its stupid. i really dont care so dont bother to post Hopefully our coorispondent can make something out of this.




ZiekFleid
~ HOUSE OF ELDARIE ~
~ WARMASTER ~
"Who is more foolish?, The Fool? Or The fool who follows."

Dayre
Sat Apr 03, 2004 9:31 pm
#2

I was just browsing and wanted to throw outan Idea using in-gamecity features that relate toyour ideas here (which I like very much:smileyhappy


Couldthe "milita" system currently being used in cities be applied to PA's, and be usedto make a few guild members the equivilant of a faction recruiter, in that they could set/remove overt status on a guild member in times of guildwar.


The city-ban was used in a similar way when cities were frist implimented, allowing milita members to pronounce an enemy of a city attackable. In this case it could be used todo it in reverse, allowing the targetguildmate to be a combatant against the opposing guild.


As for a timer, perhaps the same function "/grantzoningrights" from city militas can be applied to the PA "recruiters" allowing that person to be a combatant/overt for 24 hours.


I have never been in a guild war or led a guild, but I stumbled on your thread and the use of exhisting elements got me thinking... A rare event indeed




Dayre Realm || The Broken Compass || Mayor - League City, Dantooine
LXB || My Family
Rayze Realm || Eccentric|| Reluctant
Page 1 of 1
Previous Next