Player Associations Archive
Thread: Guildwar Revamp, Using Existing Code
Challenging another guild to war
WAR:
Considerations...
Message Edited by Jascentia on 03-04-2004 10:11 AM
Message Edited by Jascentia on 03-04-2004 10:12 AM
Message Edited by OnlyMaestro on 03-04-2004 02:15 PM
I posted the following in the GCW forum but have put it here at Jascentia's request also:
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=135841
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I really think with the idea I posted that the Owner of the guild, while overt, should be able to act as a full fledged factional recruiter. But only while Overt. This does further bring into question that in Factional PvP there needs to be a timer to prevent said *leader* from running back and doing the same thing the recruiter would allow a PA to abuse in a battle.
I do, however, think the initial set up for doing the Factional PA halls needs to be as simplistic as possible.
The Lunatic Fringer
Padre
- Siege: Oh it sounds dramatic and you may think aboutcatapults and the like. It could be done quite simple. If both sides agree to the contest an item will spawn in the guildhall (or in front above the stairs) which could be destoyed by the enemies. Of course if it ment to spawn inside, the guildhall is set to public while that item exist. All players in both guilds are fully attackable and they loose if the enemy destroys the item. The item could be a generator or another star warsy item. This war is ment to take at most one afternoon, its not about days and weeks.
- Vendetta: Each side chooses a champion. To win the war, one side must kill the enemys champion. To avoid exploits some rules apply to the champion:
1) cannot travel with shuttles
2) cannot enter a building, like with TEF
3) must be online when selected to be champion and cannot log off during this time. If the champion goes off (LD or advised), a counter will be started and disqualify theguild if he remains offline. If he goes off for three times, the side also loose.
4) Each guild gets coordinates of the location of the enemies champion (like with bounty hunting).The location is updated in regular intervalls of 10 minutes. It will be just a short system message with planet and XY.
Alternative ruleset:
A) The champion must remain whitina cityzone or in X meter around the guildhall.
B) there is more than one champion - Vendetta II: The champion can travel freely and can log in and out all the time, but for eachdeathblow of an enemy the guild get 1 point. If the champion makes the deathblow, it gives 5 points and to kill the (or all champions) itwill give 10 points and end the war. The guild with most points wins the war. So its up to tactics how much the champions hides and fights. War would also end if one side reaches a number of points.
- CTF: Devs already thought aboutit. In each hall spawns a flag which could be pick up by enemies. If the thrower dies, the flag returns to the hall. If you it make to your own guildhall with the flag, you won. All enemy players are red of course.I do not know ifthis is fun, maybethere are just two points whereyou couldget theflagthrower, in your hall and close to his destination. The distances and travel to other planets make it difficult to catch the thrower on his way.
- Team-DM: Each kill makes one point, the side with X points win. I know both, CTF and Team-DMsound like FPS but the guildwar with entirely no rules is just ganking without any goal to achieve.
any addition that gives PA war/the GCW more feasibility and an actual obtainable goal instead of just "lawlz we killd u's more" is a welcome one
One thingI would like to see in Guild War improvements is access of heavy weapons systems such as an item comparable to the AT-ST or even the AT-AT for neutral PAs. Pirates that affiliated with neither side existed at this time as well with large bases of operations (look at Nym) and had access to all the finest military equipment of the time. I support making items such as the AT-ST and any other heavy weapon systems availableincluding Capital Starshipsto everyone and anyone as it should be in a free market system. Underhanded sales in back rooms anyone ![]()
As far as the PA wars goI agree there should be several types of wars available to participate in. The feud sounds like fun but to make it work correctly you would need victory conditions. This might actually become a fun night of capture the flag for the SOS if incorporated. Any challengers ![]()