Player Associations Archive

Thread: Guildwar Revamp, Using Existing Code

Jascentia
Thu Mar 04, 2004 10:54 am
#1





Note to forum: With your suggestions and approval I'd like to send this proposal along to the devs. I wanted to choose a system that would increase participation in guildwar without having to develop new game mechanics. I also wanted it to remain flexible for harcore PVPers.


Challenging another guild to war

This would be the same with one alteration. When you declare guildwar you have two options. You can challenge another guild to War or to Feud. The enemy guild would see that they were challenged to either War or Feud, and if they accept they would be exposed to that specific type of combat.


WAR:

As it stands now. Open war, constant enemy flags for all members in all involved guilds.


FEUD:

This would be a modified version of WAR which would decrease exploits and increase the feasability of fighting with another PA.


When thefeud is accepted all members of both PAs begin as Non-Combatants. Any member of a warring PA may visit their PA Hall Terminal to declare themselves a Combatant for the purposes of the feud. The in-game code for this currently exists in the Covert/Overt system. Non-Combatants would act similarly to Coverts and Combatants would act similarly to Overts. If a Non-Combatant aids a Combatant they would get a TEF to the opposing guild. Also, players would be temporarily reset to Non-Combatant status on cloning.


The same restrictions for going overt and going covert would apply to Guildfeud.







Considerations...

- Possibility of allowing Guild Leaders to set their members to Combatant Status via the Guild Terminal

- Future Guildwar/Guildfued enhancements would include the option to set a limit on the number of days the battle would last as well as some form of victory conditions. New code would be required for these items.

- Other considerations??? your input here


edit for bad spelling, bad, bad, spelling!

Message Edited by Jascentia on 03-04-2004 10:11 AM

Message Edited by Jascentia on 03-04-2004 10:12 AM





Jascentia
| Retired

Ryutek
Thu Mar 04, 2004 11:09 am
#2

I like the idea (one minor note, it's feud ) but I would love to see it taken one step further and allow guild alliances (and the ability to have allegiences in feuds and wars). However, I do realize that doesn't use existing code


The only thing to make certain of is that it is not quite the same as it stands now, where the "Challanged" guild can turn on or off the war or feud at their convenience.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
OnlyMaestro
Thu Mar 04, 2004 12:15 pm
#3


We need PA Wars here...would make the game that much better.


What about Decay though...would that exist in this PvP environment? Cause we need more PvP than just constant group TEF wars and base wars over and over again.

Message Edited by OnlyMaestro on 03-04-2004 02:15 PM



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

EuriYggdrasil
Thu Mar 04, 2004 12:42 pm
#4

Great idea!



Euri Yggdrasil - Master Bounty Hunter / Rebel Colonel

Kaname Yggdrasil - Master Doctor / Fencer

Relic Beach, Corellia - Our own little slice of paradise
AldrakSWG
Thu Mar 04, 2004 12:51 pm
#5

This is a much needed feature and should be on the top 5 list if it isn't already. Right now, Guild wars are unfeasible because crafters have no way to opt out.



Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

LunaticFringer
Thu Mar 04, 2004 4:43 pm
#6


I posted the following in the GCW forum but have put it here at Jascentia's request also:


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=135841


------------------------------------------------------------------------------------------------------------------------------------------------------------


I'm suggesting this in the GCW forum simply because I think this relates to the heart of what it is.


As long as alligned PAs are being considered; I'm thinking it should work something like the following (but we should all put in a few ideas and hope TH and them take a look at it):


1) The PA hall itself, since it's factional, should be purchased using Faction Points for installations at a Recruiter. The PA hall would then not only act as a PA hall but also a Player Base. With the exception that I don't necessarily think a Factioned PA hall should be able to be destroyed by the opposite faction simply because it could cause way too many problems for players across the board. Instead, I'm thinking, the PA hall would have the HQ function in that it acts as your PA hall for your PA members... but mainly just gives your PA immediate access to a Factional Recruiter/Mission terminal where ever you plop it down at. Another exception being that one would not necessarily have to have a player town to place the Hall in. *not sure if this is how it works with the other factional installations since I've only seen them in player cities or within their borders*


2)Obviously, one would have to be declared to to purchace the PA hall, this just helps reinforce the idea that you are actively pursuing a Factional PA. Be proud, sport your colors.


3)This is the tricky part, well not so tricky, but in order for you to add a member to your PA then... they'd have to already be alligned with that faction. Hense the recruiter being a functional part of the Faction PA hall. It won't allow for Nuetrals in your guild this way. And on the bonus side, since it would be there, the recruiter and the mission terminal makes it easier for non-alligned *friends* to quickly join the guild. -the coding for this could be tricky though-


4)This goes without saying but if you quit the faction you effectively quit the guild as well.


5)Perhaps Factional PA Halls should have more room to put items given their *military* nature as well. They literally will have to serve as a HQ afterall.


This is all I can think of at the moment; but, please, do add any ideas to this.


The Lunatic Fringer

------------------------------------------------------------------------------------------------------------------------------------------------------------








Now with the above idea, I've already heard that the recruiter could be a bad idea because it'd give the guild the option of basically endlessly going overt again at the PA hall while under attack. I've also got feedback on it should be just as opt to be destroyed in raiding as any other factional building. My thoughts were leaning more towards a PA shouldn't have to worry about their PA hall being destroyed if only maybe one member or no members are online and a group of the opposite faction gets a little gutsy... that's a little unfair to the attacked PA.


The Lunatic Fringer



May The Goddess Smile Upon You!
LunaticFringer
Thu Mar 04, 2004 4:46 pm
#7

I really think with the idea I posted that the Owner of the guild, while overt, should be able to act as a full fledged factional recruiter. But only while Overt. This does further bring into question that in Factional PvP there needs to be a timer to prevent said *leader* from running back and doing the same thing the recruiter would allow a PA to abuse in a battle.


I do, however, think the initial set up for doing the Factional PA halls needs to be as simplistic as possible.



The Lunatic Fringer






May The Goddess Smile Upon You!
ArgonOrakio
Fri Mar 05, 2004 1:27 am
#8

very nice, and it doesn't seem TOO hard to program into the game



*****************************************
Tuorn Inganar
Former Leader of DeSun, the desert sun
*****************************************
PadreBook
Fri Mar 05, 2004 1:32 am
#9

I like the idea of the Feud, allows for the non-combatants in a guild to avoid combat if they wish, which is very important to a lot of people.

Padre
BadMisterFrosty
Fri Mar 05, 2004 6:09 pm
#10

Its difficult to tell what code exactly exist, because if it exists, it would be in the game. Ok, I leave those subtletlies aside


I would like to see diferent »modes« of guildwars, like it was intended in earlier states of the game. And I guess there are afew which could be done without to churn upthe entire code. I believe like GCW, wars need a direction and clear goals to achieve to make fun.



  • Siege: Oh it sounds dramatic and you may think aboutcatapults and the like. It could be done quite simple. If both sides agree to the contest an item will spawn in the guildhall (or in front above the stairs) which could be destoyed by the enemies. Of course if it ment to spawn inside, the guildhall is set to public while that item exist. All players in both guilds are fully attackable and they loose if the enemy destroys the item. The item could be a generator or another star warsy item. This war is ment to take at most one afternoon, its not about days and weeks.

  • Vendetta: Each side chooses a champion. To win the war, one side must kill the enemys champion. To avoid exploits some rules apply to the champion:
    1) cannot travel with shuttles
    2) cannot enter a building, like with TEF
    3) must be online when selected to be champion and cannot log off during this time. If the champion goes off (LD or advised), a counter will be started and disqualify theguild if he remains offline. If he goes off for three times, the side also loose.
    4) Each guild gets coordinates of the location of the enemies champion (like with bounty hunting).The location is updated in regular intervalls of 10 minutes. It will be just a short system message with planet and XY.

    Alternative ruleset:
    A) The champion must remain whitina cityzone or in X meter around the guildhall.
    B) there is more than one champion

  • Vendetta II: The champion can travel freely and can log in and out all the time, but for eachdeathblow of an enemy the guild get 1 point. If the champion makes the deathblow, it gives 5 points and to kill the (or all champions) itwill give 10 points and end the war. The guild with most points wins the war. So its up to tactics how much the champions hides and fights. War would also end if one side reaches a number of points.

  • CTF: Devs already thought aboutit. In each hall spawns a flag which could be pick up by enemies. If the thrower dies, the flag returns to the hall. If you it make to your own guildhall with the flag, you won. All enemy players are red of course.I do not know ifthis is fun, maybethere are just two points whereyou couldget theflagthrower, in your hall and close to his destination. The distances and travel to other planets make it difficult to catch the thrower on his way.

  • Team-DM: Each kill makes one point, the side with X points win. I know both, CTF and Team-DMsound like FPS but the guildwar with entirely no rules is just ganking without any goal to achieve.




— — — — — — — — — — — — — — — — — — — — — — —
The devil is a squirrel ò

4 GUIDE: to Focus Threads
4 BRAINSTORM: GCW METAGAME
4 PROPOSAL: MILITARY STRUCTURES TO SET UP STRONGHOLDS


ÐARKSTALKER IMPERIAL INQUISITION

General_Kargin
Sun Mar 07, 2004 8:44 pm
#11

any addition that gives PA war/the GCW more feasibility and an actual obtainable goal instead of just "lawlz we killd u's more" is a welcome one


lostkangaroo
Tue Mar 09, 2004 12:00 pm
#12

One thingI would like to see in Guild War improvements is access of heavy weapons systems such as an item comparable to the AT-ST or even the AT-AT for neutral PAs. Pirates that affiliated with neither side existed at this time as well with large bases of operations (look at Nym) and had access to all the finest military equipment of the time. I support making items such as the AT-ST and any other heavy weapon systems availableincluding Capital Starshipsto everyone and anyone as it should be in a free market system. Underhanded sales in back rooms anyone


As far as the PA wars goI agree there should be several types of wars available to participate in. The feud sounds like fun but to make it work correctly you would need victory conditions. This might actually become a fun night of capture the flag for the SOS if incorporated. Any challengers


telexz0r
Tue Mar 23, 2004 11:07 pm
#13

I certainly love the idea of this. A little more PvP action would be exciting between two guilds, which SWG desperately needs. It would be fun seeing another guy from a PA that you are at war with and taking him down for the sake of the name, very exciting stuff. I totally approve.



_________________________________________________________
Luthic Kogan. A proud member of the Knights of the Crimson Sands (KCS). Rebel.

Current Professions: Master Pistoleer, Master TK, Master Smuggler.

Chalked Professions: Master Medic, Master Doctor.

Seeking: Master Bounty Hunter (soon)

Vincit omnia veritas - The truth conquers all.
Page 1 of 2
Previous Next