Player Associations Archive
Thread: Internal PA Fighting
The only problem I see with /duel is the time limit or distance (not sure if it cuts out once you go so far away..). For example I'm an RPer and at the moment I have been playing NPC chars for plots and stuff in my community, one of the ones I was playing the other night was a fugitive running from one of our local STs. He had to /duel me as we were in the same PA (my char is a support char) and was hunting me through Mos Espa. Only problem was the /duel kept timing out which was stupid as it meant we had to stop, meet up, duel, let me run off a bit then carry on fighting.... we tried to make the most of a really lame situation due to game mechanics (and RPers nightmare
).
I think an On/Off switch for the PA's would be great. Either your PA is set up in training mode where everyone can attack each other and train tactics, or in safety mode for things like PA Hunts so that you don't accidentally target your own PA members (although we have OOC hunts with enemy RP PAs and we are yet to accidentally target them in battle yet). It could either be a PA Leaders swtich so the whole PA switches, or an extra option added to the terminal for PA Members as to whether they are attackable by members or not.
The main reason I bring this idea forward (and its not a knew one, like I said it was done in UO) is that I have a PA with about 60 members on it who are RPers. We're grouped under the PA to be recognized as an RP community, but we are not all allies with each other, some members in the PA are RP enemies with other members. Being able to fight internally with a perma-TEF would be so great, however this is a personal thing for me, which is why the ideas I submitted would benefit other PAs and not just mine.