Player Associations Archive
Thread: The Guild Profession
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atytula
Wed Feb 02, 2005 10:46 am
#1
I mentioned this in another thread, and Rothin liked the base idea, so I am going to layout the idea here. The idea is still pretty rough so feel free to suggest changes.
Every PA would have a customized guild profession associated to it. It would be the same 18 box profession tree that we have come to know and love, but it is customizable. The guild leader starts with the master profession which gives him all of the PA commands. He then move the PA commands to some other part of the tree. Every new recruit would start at the novice box. Each branch of the guild profession tree requires a different type of experience, that can be given out by the guild leader. Once a player has earned enough xp, they can be trained.
The Trees
Every box in the tree can have PA commands associated with it and has a custom title. This will allow players to have a guild "rank" which they can display below there name. Each box would also have the "Train" command which defines what boxes you can train. IE: Only a master can train the third branch, but anyone can train the other branches if they already have learned that skill box).
Master Guild Profession
Becoming a master in the guild profession tree makes you the guild leader. If there are multiple masters, then there are multiple guild leaders (this allows for the guild council approach). If the sole guild leader surrenders the master box, the player closest to master will automatically be appointed the leader. The leader before he surrenders leadership can also give enough xp to make another master.
UI
The devs would have to completly re-work the UI for PAs. We would need an intuitive AI to customize the guild profession. We would need a UI to inform us of how far in the guild tree each member has earned (something like 2301 would be enough for me). And we would need a UI that all members can used for each command they are allowed to execute.
atytula
Wed Feb 02, 2005 8:21 pm
#2
Guild size shouldn't matter and because it is a customizable profession, you can move the commands to anywhere in the tree you want, so a council can definately be a 4444 profession. The idea is you are in full control of the system. In theory you can give all the powers to 4000 and everyone else goes up the other 3 branches to increase rank.
Kadestonebow
Thu Feb 03, 2005 1:19 am
#3
not a bad concept...i like the idea...but what about small guilds like mine where i have 14 guildmates and only about 8 play...and maybe with the council it can be the rank before guild leader rank.
Teskkan
Thu Feb 03, 2005 3:09 am
#4
Why not make this system realistic? You lose skills as you go up a tree gaining others.
Examples: Human Resources section (recruitment) - obvious commands - sponsor new member, accept new member, kick member, change ranks etc.
A low level HR person would probably only have sponsor new member - they are going out, finding recruits, and putting them forward for an interview.
A middle management HR person has both sponsor and accept - they occasionly end up in the field recruiting people, and they interview all recruits and sign the good ones up.
At senior management HR, you can fire people (kick member), you can promote and demote people, you can assign position titles. But you don't get sponsor and you don't get accept - you're above the normal recruitment process, so far above it that you leave this kind of lesser role to your underlings.
This way everyone has a role to play and everyone is an important part of the process.
Stena
Thu Feb 03, 2005 7:38 am
#5
TBH you dont and shouldnt need a 'profession' to be a guild leader, this should come natural and not by boxes, even if the leaders gives those boxes. I feel the way it works atm is very good. The UI might not be the best but that is a diffrent matter, everything you need you can give at the terminal and i really dont see any reason to change this. Developer time could be better spent on improving other parts of PA's like the guild wars and the guild terminal UI and other such important things.
Rothin
Thu Feb 03, 2005 9:34 am
#6
Stena wrote:TBH you dont and shouldnt need a 'profession' to be a guild leader, this should come natural and not by boxes, even if the leaders gives those boxes. I feel the way it works atm is very good. The UI might not be the best but that is a diffrent matter, everything you need you can give at the terminal and i really dont see any reason to change this. Developer time could be better spent on improving other parts of PA's like the guild wars and the guild terminal UI and other such important things.
This is simply a discussion, not something I plan on asking for in the near future because there are much more important things first. This is simply a way to think outside the box and see what interesting ideas people can come up with.
atytula
Thu Feb 03, 2005 12:48 pm
#7
Like Rothin said, this is just a discussion, something we can work through and eventually propose to the devs when the time is right. This is not a guild leader profession, this is a skill tree that every member in your guild would have. In a sence it is a fancy rank system, and a ranking system IS part of our wish list. But instead of making a flat ranking system and a new back end, the devs could use an existing part of SWG (the profession tree system) and give us our guild ranking system using it. If we are to push any form of guild ranking system, I think it should be along these lines. But we need to polish the idea before we can propose it.
Stena wrote:
TBH you dont and shouldnt need a 'profession' to be a guild leader, this should come natural and not by boxes, even if the leaders gives those boxes. I feel the way it works atm is very good. The UI might not be the best but that is a diffrent matter, everything you need you can give at the terminal and i really dont see any reason to change this. Developer time could be better spent on improving other parts of PA's like the guild wars and the guild terminal UI and other such important things.
Rothin
Thu Feb 03, 2005 2:09 pm
#8
If nothing else, even if we don't propose the exact profession idea, it will stay lay some nice groundwork for a nice ranking proposal. So discussions are our friend.
Stena
Fri Feb 04, 2005 6:41 am
#9
Rothin wrote:
If nothing else, even if we don't propose the exact profession idea, it will stay lay some nice groundwork for a nice ranking proposal. So discussions are our friend.
But surely in discussions you need to look at both sides of it?
Rothin
Fri Feb 04, 2005 8:14 am
#10
Looking at both sides is a good thing, but we can't simply discount a discussion because Developer time is better spent elsewhere when we're just talking about something and not making the request. While I agree that the profession route is probably not the best it is an interesting idea though and I'd like to hear more about it because you never know what really cool idea might show up while discussing it.
atytula
Fri Feb 04, 2005 12:35 pm
#11
I like this idea for two reasons.
1. It is a non-linear ranking system. There would be four branches in the ranking system instead of the typical one. This would give a lot of diversity amongst the ranks. One branch can be deemed combat oriented so they would get guild commands oriented as such (being able to start a guild war for example) and another branch can be administrative (recruiting and such).
2. The system is already in place so it should require as much development time as starting something completly from scratch. There would be minimal UI work to be done and probably no new art required.
I have said this many times in the past, we need a ravamp. A publish completly oriented around PAs. If we ever want to see this happen, we must be ready with a large list of things forthe publish . So we need to discuss what we can do for a ranking system to be ready. If this idea isn't good in your eyes, then make other suggestions. Do you like a linear system. Is there another non-linear system that might be better? Don't just say we should not concentrate on it because there are other important things to discuss. And just because this is not important to you, doesn't mean it is not important to others. Guild ranking is a lot higher priority in my books then guild wars. We already have the GCW as a mechanism to PvP. But we don't have a very useful ranking system (the best is manually assigning guild commands and giving partial titles).
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