Player Associations Archive
Thread: In the money? -or- How is your guild keeping financially afloat?
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KaiRan
Fri Feb 04, 2005 8:21 am
#1
I've recently (actually it was over a month ago and I just found the note to remind myself, but I digress) been charged with finding a few new ways to improve a guild's financial standing.
While I have a few dozen ideas bouncing around, I wanted to avoid re-inventing the wheel, so to speak.
What are you as guild leaders and members doing in your organization to maintain financial stability for the guild to run events, maintain storage houses and halls, etc?
I should also add I'd like to hear about not only what worked for you and why, but what didnt work and why as well! Be a shame to try something that's gauranteed to fail! 
Message Edited by KaiRan on 02-04-2005 10:25 AM
DathoImilli
Fri Feb 04, 2005 8:33 am
#2
Our guild runs a slave auction each month. It's a fairly fun event and gets a number of attendees. Since we are selling players, the high-rollers come out of the wood work to purchase some of thier friends, enemies or just people they've heard of.
The auction is intended as a charity event for whichever city hosts it. For example, city X sends me a mail requesting to host the auction so we set it up and hold it there. We open up the slave position to anyone on the server that wants to be sold. Usually sell around 20 slaves give or take a couple. The majority of the proceeds go to city X. We take 10% out of each slaves price to give to the slave for participating. Also any member of SPA that is sold we take 50% of the remaining sales price for the guild.
On average, the host city makes 20-30million and the guild takes home a few million. We will be doing the 13th auction, i think, this month. We also have the next 3 months already booked for cities that want to host it.
As far as funding, our PA hall is paid up for the next 45 years so we are doing ok. Now our problem is finding events to host in order to give away some of the money. It is not uncommon for SPA to donate 5 to 10million to another guild'sevent that we think is noteworthy for prize funding.
Rothin
Fri Feb 04, 2005 9:59 am
#3
PAs themselves actually don't require money to maintain other than the 2400 credits a day for the PA hall, everything else is 'add on' if you will. Most of the events my guild does are free based events because we tend to provide our own content and we also provide for each other when it comes to weapons, armor, foods, clothes, etc.. When we are in need of credits, someone always donates or we get together run some missions and make the funds we need to keep things going.
The one key to my guild is that we treat each other like family and we take care of everyone, because of that our needs are met and 90% of the time we never run into these types of issues.
Kadestonebow
Fri Feb 04, 2005 10:28 am
#4
as a leader of a small guild of 14 people and only about half plays...i tend to keep the guild hall full of credits and makin sure the buildin are up and dont need maintance...one of my characters is a fightter that can do missions by himself so he can keep givin me credits to pay for everything with my master merchant...i try not to ask the new recuits because they are newbies...and the veteran players are not playin right now...in my old guild and city we used to have guild hunts for a set of buffs we would do as many quests we can on dath versus rancors and all the money we got went into the city hall and pa hall...that worked well because the new recuits got to meet the old guildmates..
TrevorVanth
Fri Feb 04, 2005 12:42 pm
#5
As far as hall maintenance goes, our original guild relied on the leader, who had some deep pockets and kept up maintenance. When he went MIA, I dropped decent chunks of credits here and there, and appealed to the membership for donations while we set up a more permanent source of credit flow. Three rather generous donations gave us approximately 3 months' worth of maintenance.
Before that three months was up, with the leader still MIA (and no indication he'd be back soon nor a workable means of transferring leadership due to inactive accounts and rights issues), we removed maintenance from the hall (which I held), quit and began our new guild with a new hall. The same members who'd been so generous before donated once again, and we were good to go for another few months. Shortly after that, one of our prominent members quit the game entirely, and provided as gifts to the guild 1,000,000 creds in maintenance, which has us good for still another 500 or so days, and a boatload of resources for our use or for sale.
Going forward, our Business Manager, who's just a box away from Master Merchant, is offering use of vendors to the membership, if they wish to sell goods (crafted or looted) without taking any merchant skills themselves. In this situation, the Business Manager coordinates the vendor, and the member using the vendor's service gets her the goods for the vendor. In exchange, the Business Manager gets/distributes a10% cut of the sales: 5% to cover bank tip transfer of the money to the member, 2.5% to the guild, and 2.5% to the Business Manager (for use of her vendor). Additionally, some of our members are donating loot and resources for guild use and/or sale.
It doesn't look like we'll be strapped for creds anytime soon, but it's always nice to have some extra creds around for goodies.
micfiygd
Fri Feb 04, 2005 3:56 pm
#7
well we have about 160 members in our guild and since our city tax is 100 a week we get enough credits each week to survive and we all donate more then that
CourtJester73
Fri Feb 04, 2005 4:00 pm
#8
My guild had money issues for a while as all we did was run missions for cash when we needed things. That quickly turned around when we started organizing guild hunts around things that drop high-end loot such as Nightsisters, Krayts, Acklay, etc.... In one week the guild earned over 18mil just from loot sales.
To say the least, we've stopped worrying about missions and now just have a weekly hunt that tends to net us 3-10 mil depending on how lucky we get. We now have a hidden guild vendor stocked with all the spice/food/drink/armor anyone needs available 24/7.
This method really takes the pressure off the individual player to spend all their time grinding credits to pay for these items and now everyone seems to enjoy themselves much more as they get to go do more of the things they WANT to do every day instead of HAVE to do to get by.
psikobunny
Fri Feb 04, 2005 4:13 pm
#9
Right now Space is paying for my guild and town and my ground game. a single Destroy Duty nets over 200k not counting parts sales. I try to do 1 a day but it ends up being 3-4 a week. This lets me cover maintenance on any buildings i need to, and I make regular contributions to the coffers.
MyT_Chicken
Sat Feb 05, 2005 1:47 am
#10
My guild sells loot and runs missions. Selling loot is far more rewarding then doing missions. It gives us a reason to go looking for stuff that drops worthy to sell items.
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