Player Associations Archive
Thread: Factory permissions for guild use
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Balrozgul
Sun Feb 20, 2005 3:58 pm
#1
Hey everyone,
I was just curious if anyone knows of a command to allow a guild to have access to a factory? I had assumed it was guild:tag like with other structures but when I tried it we couldn't get anyone to access it. Id hate to have to add all the names of those who might use it. Any thoughts?
Rothin
Sun Feb 20, 2005 4:37 pm
#2
The only way to do this is to add each individual name. You can only use Guild:Tag on entry lists to homes, not on any type of admin lists.
It is a fairly popular request though and something that's on our wishlist.
It is a fairly popular request though and something that's on our wishlist.
Fodder650
Tue Feb 22, 2005 8:34 pm
#3
I think this is becoming a bigger issue since were starting to see a max on admins on a house. This being a guild issue when you want to have a guild freebies house and give all of the members rights to the building beyond entry
Rothin
Tue Feb 22, 2005 10:52 pm
#4
I think one of the major reasons that guilds can't be placed on admin lists is for security purposes. With an entire guild on the list, a new member could simply walk in and steal everything and no one would know who did it. Even someone you think would never do it might. Then the CSRs would have to be involved to check logs to find out who did it just making a huge mess.
That's just my assumption as to why it isn't allowed at the current time. Whether I'm right or not, who knows. But because of the above possibility the best option for interguild commerce and such is for special vendor options / guild vaults, etc.. that could maybe have a little more control over them.
As for Factories, I'm not sure how to really handle them. Generally, if your guild has so many crafters that you fill up an admin list, you're going to need a ton of factories to support them anyways and most the time people will need their own to keep their products moving. It's still something I'll ask for, but one thing we should also try to do is consider possible alternatives to suggest. The more things we can present as options the better luck of having one of them implemented.
That's just my assumption as to why it isn't allowed at the current time. Whether I'm right or not, who knows. But because of the above possibility the best option for interguild commerce and such is for special vendor options / guild vaults, etc.. that could maybe have a little more control over them.
As for Factories, I'm not sure how to really handle them. Generally, if your guild has so many crafters that you fill up an admin list, you're going to need a ton of factories to support them anyways and most the time people will need their own to keep their products moving. It's still something I'll ask for, but one thing we should also try to do is consider possible alternatives to suggest. The more things we can present as options the better luck of having one of them implemented.
MBLAST
Wed Feb 23, 2005 2:26 am
#5
I think there should be a command to put the entire guild there. It would make life so much easier!
atytula
Wed Feb 23, 2005 10:17 am
#6
I would like to see guild ranks created and then you can assign a rank to the admin list. This would allow you to limit the list to those that you trust.
For the entire guild as in an admin list, I agree with Rothin that it can cause problems with theft, but the CSR policy should be if you give the entire guild admin access you take that risk. CSRs should not go through logs looking for theft when the players are all given keys.
On a side note, it would be nice if you can assign a container admin rights to a guild so in a house, you can make a container accessible by everyone, not the house itself. For security purposes, it can have an in and an out admin list, so you can create a bag that people can put items into and another bag that people can take things out of. If they implmented this, then it would get rid of the guild vault issue we have.
Rothin
Wed Feb 23, 2005 10:19 am
#7
atytula wrote:I would like to see guild ranks created and then you can assign a rank to the admin list. This would allow you to limit the list to those that you trust.For the entire guild as in an admin list, I agree with Rothin that it can cause problems with theft, but the CSR policy should be if you give the entire guild admin access you take that risk. CSRs should not go through logs looking for theft when the players are all given keys.On a side note, it would be nice if you can assign a container admin rights to a guild so in a house, you can make a container accessible by everyone, not the house itself. For security purposes, it can have an in and an out admin list, so you can create a bag that people can put items into and another bag that people can take things out of. If they implmented this, then it would get rid of the guild vault issue we have.
That's very similiar to how Ultima Online functioned.. with seperate permissions you could assign for "Friends" or "Co-Owners." I'd love to see that apply to containers in SWG.
Veustuh
Wed Feb 23, 2005 12:37 pm
#8
Balrozgul wrote:
Hey everyone,
I was just curious if anyone knows of a command to allow a guild to have access to a factory? I had assumed it was guild:tag like with other structures but when I tried it we couldn't get anyone to access it. Id hate to have to add all the names of those who might use it. Any thoughts?
Yep, use /setPermission admin username to build your list. If you need to add more than one person or constantly give out admin to a structure you can build a macro that will do so.For example you could do:
/setPermission admin Balrozgul;
/setPermission adminFodder650;
/setPermission admin Rothin;
/setPermission admin Mblast;
/setPermission admin Atytula;
With that you can also do a ban list using the same feature by using ban instead of admin. So you'd have:
/setPermission ban Rothin;
/setPermission ban Mblast;
/setPermission ban Atytula;
Additionally you can also build custom lists to suit your needs. Take for example you want two people on admin, one banned and the rest on entry. You'd do a:
/setPermission admin Balrozgul;
/setPermission admin Atytula;
/setPermission entry Mblast;
/setPermission entry Guild:YourGuild;
/setPermission ban Rothin;
/setPermission entry Fodder650;
Now if you're looking to get really fancy and automate as much as possible you can build this list for admin to factories and harvesters along with adding in maintenance, power, and changing the name by doing the following:
/name Factory 1; ( the /name command changes the structure name )
/pay 25000; ( the /pay feature will pay maintenance on the structure that is selected )
/addp 25000; ( the /addp will add power to your factory or harvester when it's selected )
/transferstructure; ( will transfer the structure to the player you're near if they have the lot(s) and you're by the structure)
You can build the macros individually or combine them all in one as there is no limit to how you do this. Personally I have 4 different macros for harvesters and factories and use the admin macro to give access to all my accounts along with a good friend of mine who has access to all of my items and structures and any guild members who also need access to certain structures. So each time I ride up to a harvester or factory I click on my four macros:
NameStructure
/nameNaboo Estate Resourcing;
AdminAll
/setpermission admin account1;
/ " " "
/setpermission admin account 12;
StructurePay
/pay 15000;
AddPower
/addp 15000;
Doing this only leaves me to have to manually select the resource I need (or place the resources along with schematic into a factory) then tell it to run. Another thing that I'll do is ifI need an alt account to drop a harvester I have my crafter forward the waypoint to the account, have the crafter drop the harvester, then /transferstructure to the alt with the alt doing a /setpermission admin CrafterName. This frees up the lots of the crafter yet keeps the waypoint for each harvester in the crafter's datapad. I have the alt account go back and set the crafter on the admin list so that the crafter can gain access to structures so that he/she can retrieve the contents of the structure.
Additionally, you can use notepad to create your list for admin/entry/ban and cut and paste these into each account's macro list that will need it. You can also build the list then forward the list to each person in guild who you might have placing structures for you and you need admin to them. Overall this was a great time saver and something I wish I would have found out about sooner as adding 12+ names to an admin list for every harvester you dropped could become a nightmare in itself.
**the Permission in the /setpermission statement doesn't have to be capital as this command is not case sensitive.**
Veustuh
Wed Feb 23, 2005 12:44 pm
#10
Bah.. sorry I didn't really answer your question. I think the reason behind not allowing full admin to a structure for a guild was done because of the amount of speculation that it would cause if something were to come up missing. It's figured that if you purposely set a person to admin on your house then you know the risk you're taking by doing so. I do agree though that it would be great to have something like a guild locker or storage tank that guild members could drop/pull things from without having to have total admin to the building.
UJA
Thu Feb 24, 2005 6:19 am
#11
actually im glad you asked. i was wondering this at one point too. check your entry list to your guild hall. there is actually away for you to do it quite easily.
guild
guild letters)
ex:
guild:rjo
that should let the guild in. this is what it says on the guild hall if you make it private and it only allows guild members in. so i would try it.
Rothin
Thu Feb 24, 2005 6:32 am
#12
UJA wrote:actually im glad you asked. i was wondering this at one point too. check your entry list to your guild hall. there is actually away for you to do it quite easily.guildguild letters)
ex:guild:rjothat should let the guild in. this is what it says on the guild hall if you make it private and it only allows guild members in. so i would try it.
It only works on the entry list, it won't work on admin lists.
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