Player Associations Archive
Thread: PA 500-member limit
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LLJK_Griz
Sun Feb 01, 2004 5:18 am
#1
Our guild had been wondering for several weeks what would happen when we hit 500 members, which was the rumored cap. No one had been able to find any information on it, so we had no idea what would happen.
The 501st member joined tonight; I used the terminal to sponsor them, and when they accepted it said:
"No more members may be sponsored, as the guild is already full.
<player name> has accepted your sponsorship."
We do not have 500 active members because we've been around since launch and the roster is full of people who quit months ago or remade their characters with a different name and didn't get the first one removed.
There should really be something to auto-remove these dead-weight members (auto-remove deleted characters or people who haven't logged in for X amount of time), and also a sortable member list would be nice because it's really annoying to have to scroll through a 500-entry list that closes every time you do something.
XyberViri
Sun Feb 01, 2004 6:04 am
#2
Aye there should be some inactive timer or email notice that goes to the guild when a player has not logged on for4 or more weeks, or once a subscription goes into inactive.
volcomspawn
Sun Feb 01, 2004 6:16 am
#3
rofl, i think if you need an email to tell you when your members arent online you arent doing well
LLJK_Griz
Sun Feb 01, 2004 6:38 am
#4
Try keeping track of several hundred members who join and quit over seven months and then see how easy you think it is.
look in roster, pick out names i don't recognize
/gu does [a] play any more?
(no response, kicked)
/gu what about [b]?
(he plays a lot but he's on the other side of the world and I don't see him because of time zone)
/gu [c]?
(quit two months ago, kicked)
repeat ad nauseum
The horrible interface makes this a lot more tedious than it should be.
Snutwutty
Sun Feb 01, 2004 6:38 am
#5
volcomspawn wrote:
rofl, i think if you need an email to tell you when your members arent online you arent doing well
It probably wouldn't be necessary in your 9-man guild, no. Try keeping track of 500 people through the unintuitive uselessness that is the guildmanagementterminal and see how you like it.
volcomspawn
Sun Feb 01, 2004 5:19 pm
#6
9 man guild? ok pretend you know what you are talking about but how effective and a 500+ guild be if you arent even in touch enough with the members to know who's been online lately
Abominable-TCO
Sun Feb 01, 2004 7:28 pm
#7
use guild email option tomail everyone ingame stating they need to reply to confirm they are active! give them 7 days to do so as well for a bit of a buffer, before kicking anyone who hasn't replied send em an email stating why and that they can contact the appropriate ppl to get back in if its a mistake/bungle etc this tends to be effective. that being said we don't have 500 members but then you are going to have to do something to clear the list regardless as it will only get worse!
PsychoticChipmunk
Sun Feb 01, 2004 7:29 pm
#8
volcomspawn wrote:
9 man guild? ok pretend you know what you are talking about but how effective and a 500+ guild be if you arent even in touch enough with the members to know who's been online lately
It's called differing points of view. See some people want to have mssive guilds that are so large they can, in a sense, have mini groups built inside of them. Some want to be small clusters where you know everyone. Some are in the middle. You can't see being larger then 20 fine, then don't. He wants to be huge and just found out the limit of that goal. To each his own.
LLJK_Griz
Mon Feb 02, 2004 2:11 am
#9
I sent a mass mail saying I would be removing people that I thought quit, and that if anyone was incorrectly removed to contact an officer to get back in.
Making everyone reply to an email is possibly the worst available solution since there is no way to easily line up the emails with the roster and it'd take forever to go through them all. Deleting the guild and reforming is easier, but that sucks too because you need an officer sitting at the terminal for days, and the weird timezone guys might get screwed.
Jascentia
Mon Feb 02, 2004 11:05 am
#10
Deleted characters (those that specifically deleted their character, not just canceled their account) should be automatically removed. Let me know if this is not the case.
I do hope we can get a last login time listed for the PA Roster either on a PA tab next to the Friends tab or on the Guild Terminal.
LLJK_Griz
Tue Feb 03, 2004 1:03 am
#11
Jascentia wrote:
Deleted characters (those that specifically deleted their character, not just canceled their account) should be automatically removed. Let me know if this is not the case.
If it does autodelete, it doesn't do it very often. We had a guy who deleted and rerolled his alt like four times in two weeks and it stayed in the guild list for several days before someone manually removed it.
volcomspawn
Tue Feb 03, 2004 5:29 am
#12
their houses auto-delete, it would make sense if they were kicked from the guild too but they arent, i had a friend who deleted and recreated 3 times and he was still on the list
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