Player Associations Archive

Thread: Moving Guild Around

NoShoesTrandoshan
Sat Jul 24, 2004 10:21 pm
#1

Hey, my guild was started in October and we've moved many times from our original spot. I was just wondering how many other guilds can't decide to stay in one spot... well here's what happened to my guild, <NOD> on Bria (we lived up to our name)


We built our first guild hall about 3km east of Eisly in the middle of nowhere. After about afewweeksmany of our guild members complained because of the long run out there. (yes, no mounts, no vehicles, no shuttle) So, we moved 2km SE of Coronet. When mounts came out, and cities coming soon, we decided to move back into the frontier. We landed about 6.5km south of Nym's Stronghold on Lok. There we set up a city, got ourselves a shuttle by mass recruiting. Then by late January or February, our recruitment backfired, and tons of houses blew up. Most of our crafters split from us and moved back to our old coronet spot and set up a city.

So, I took up all the Civic Buildings I could and destroyed the city. The remaning members of NOD moved to the north beach of Naboo. We stayed there a few weeks until one of our members found a city on Dantooine that was unhappy with their Mayor. NOD moved in to try and take over the city, but we didn't have support of all the citizens, and couldn't win the election. Eventually the mayor quit the game and the city was disbanded. After a week of looking around for a new place to live, we decided on a spot 2km south of the Jedi Temple Ruins by a lake. We made another outpost there, and after about a month or two, we are still a Village, but the guild is holding together nicely.

I would love to know a story better than ours. =P



----
Bosrlok - Bria
Rebel - Colonel - Ace Pilot
Leader of the Brotherhood of Nod
Page 1 of 1
Previous Next