Player Associations Archive

Thread: Guild/City Size and benefits

Dv8Mutt
Sun Aug 22, 2004 11:34 am
#1


I looked at the FAQ page of new guilds. But I did not see the information I am about to ask for. I also went back for 3 pages and I keep seeing the same questions about change of leadership , guild halls and kicking people. This is not a question like that.


I want to know what population does to affect a city/guild. And what the benefits are for reaching targeted goals.I understand research centers give bonuses to crafting, and a city with a population of 55 gets a shuttleport.. what else? Thanks



NRpLayINg CoV & i R aBle to plAy a woRkiNg gaMe
Da'MuTt Man n

SiG_StEaLeR+ MeAt_ShIeLd
Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
CoV - Pinnacle - Chowhound - @Dv8Mutt

JaykLogaan
Sun Aug 22, 2004 1:43 pm
#2

You should be looking this up in the politician section. City info has little to do with PA related stuff, it just happens that most player associations own a city.



Surface Marshall Jayk Logaan
Imperial Army
www.imperialarmy.org
Dv8Mutt
Sun Aug 22, 2004 1:49 pm
#3

Thanks for the information. I will look there



NRpLayINg CoV & i R aBle to plAy a woRkiNg gaMe
Da'MuTt Man n

SiG_StEaLeR+ MeAt_ShIeLd
Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
CoV - Pinnacle - Chowhound - @Dv8Mutt

JaykLogaan
Sun Aug 22, 2004 2:01 pm
#4

Anytime, though I could have explained it smarter more informed people have posted there on the topic and I was a bit lazy anyway



Surface Marshall Jayk Logaan
Imperial Army
www.imperialarmy.org
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