Player Associations Archive

Thread: Prominence System

Trobon18
Mon Nov 22, 2004 10:54 pm
#1


Let me start by saying, yes I did get this idea from EQ2. I am trying to expand a bit on it to make it fit for SWG though.


I highlighted the parts that pertain to PAs.


Imagin this. You help out the authorities of Mos Esily a lot. You've taken a bunch of quests for them, leading up to a climatic last quest where you have to arrest a powerful NPC by going into his base (mini spawn or dungeon) and fighting your way thorugh. You've recieved your awards and your faction. Howerver, that's just the begining. You now have a new title, "Mos Eisly Sergeant." Now that you have all of that it's time for the fun to begin. From now on low level thigs in Mos Esily will flee from you. Random NPC officers will come ask for your help. And you'll have access to a Officer HQ with special missions.However, not all is good for you. The crime lord you busted had friends, and now you have enamies. Random spawns will attack you, trying to get revenge for their old pal.You'll always be on the lookout for them. But, upon capturing them you'll get your name mentioned in the Mos Eisly Times (a newspaper terminal throughout Eisly)


Sound good? How about this one?


You've been a rebel for a few months now. After hard work you've reached the rank of Commander. You now get a reward (although a quest should be first, explained below). You also now have the option to toggle the Cmdr. prefix. While on, all rebels (everyone if overt)will see you as Cmdr. [Insert name here]. Also low level Rebels will ask for your help. Low level Imps will run. Imperial BHs can track you now for the reward on your head. And you will be able to talk to certain rebel NPCs that you couldn't before. As you gain in ranks you will be able to access more and more will ask for help or run from you depeding on who they are. You will gain new prefixes and possably more access rights.


Ok, one last one.


You're part of guild "Hula-Gunners" or HG. You're guild has taken on special tasks from Jabba (For someone this importent it would be guild only). You're guild has done a ton for him and now are in great prestige with the big man. You are now able to be hunted by guild BHs who helped Valarian. Additionaly opposing guilds would be able to start a guild war with you via a guild war terminal. This would be different from regular guild wars. For one, you would be able to choose from alist of guilds who oppose yours. You could also add Valarian/Jabba Bases/NPCs around your Guild Hall. The Hula-Gunners also canhave an official recruter in Jabba's Palace which players can send in their applications from. This would make it easy to join guilds that do what you want to do.


So how's that all sound to you? Good? Bad? Now let me explain what it all means.


The first example is a personal version of the prominence system. You would be able to take on missions for a certain group. These would be like theme parks only with scaled chalanges, getting to be very hard. At the end of them you would have the choice to accept an inventation to join a special faction. These would not be part of the normal GCW factions.If you accept you would get a special title to put on your character. Additionaly you would have access to a new terminal based on teh faction you just joined. These would most likely be regular missions, but with a higher pay-out rate. You would also get prominence. What this means is npcs who are based off of the same faction will come asking for aid while lower level people from the oppisite would run away in fear. Finally, higher level npcs will try to kill you out of your reputation.

This could also create a battle system. This would be a system where a player could pick another player from an opposed faction. When the two players meet they will have TEFs on eachother regardless of if they both have chosen eachother. The "chosen" will be notified within a day of the choice. When some one is chosen neither him nor the person who chose him can put the other on their friends list.

You would be able to gain more than one faction. However, you could not gain two that were opposed. You could not become a Mos Eisly Officer and a Mos Eisly Crime Lord.


The second example was from the GCW part of the prominence system. Using this system would change GCW a bit. First off all, to gain ranks will require small to large quests depending on the rank attained. As you gain in ranks you will gain different prefixs to toggle onto your name. You will also be allowed to talk to new NPCs or just get higher missins from them. There would also be a lot of ways that it would act the same as the personal version, such as getting prominence. Also to represent your advancement you would get a special uniform with a rank insignia and medals.

Instead of a player battle system BHs from a faction could gain missions on opposing faction members. The pay-out would depend on the hunteds rank. I'm not sure exactly how it would break down but probably around 25,000-200,000 based on rank. If the BH kills the player then the player loses all faction privlages for 24 hours and 50FP per rank. Faction privlages, umong other things, would include faction missions.

If implemented I would ask for a few extra ranks, which would allow us to become up to Generals.


The final example was a Guild prominence system. In this system guild could take special missions from large scale NPCs (Vader, Jabba, Boba Fett...) By doing this you would gain guild prominence. This would work in a lot of ways like personal, but for everyone in the guild. Before joining it would have to be voted on for a 1 week period and would have to win a majority of votes for yes. If it succedes then it will become a guild for that faction. Guilds may only be alligned offically to one faction. Once alligned the guild would have access to special guild additions and special places with extra pay-out terminals. The missions for the Guild prominence would require a guild (duh).

Like the personal prominence, guilds would be allowed to wage a faction based war on one another. Upon waging the war all members will be TEFed to opposing members. This would work in a fashion to that I described in teh example.

Like the GCW based one, BHs would be allowed to hunt down members from opposing guilds. Doing so will gain money based on the prominence of the guild and would subtract a certain ammount from teh guilds prominence pool (see below).


Now once you've joined the faction why continue helping them? Well from now on you (or your guild) has a prominence pool. This is how it works only for Peronal and guild, faction would remain the same as it is except gaining -500 faction would send you to +200 faction and down one rank. For the personal and Guild you would have to pay maintence from the prominence pool. You would gain prominence one offour ways. One by helping the NPCs that ask for it. Two by killing the npcs that spawn to kill you. Three by killing opposing members. Or 4 by donating youer time. The fourth would be based on the new terminals. These would give you the option to gain money or prominence. However, you will have a cap of prominence you can gain.


Wow. I didn't think it would be that long when I started. I suppose looking over this that it would actualy require a whole expansion to implement. Oh well it was fun writing it. So everyone tell me what you think. I could use feedback be it good, bad, or cinfused. Just don't post pure hate here. Constructive cirtisim only.

Rothin
Tue Nov 23, 2004 11:23 am
#2

It is an interesting system from what your proposing and is somewhat similiar to the new guild system EQ2 uses, as far as gaining guild prestige for helping your city, and in SWG's case it'd be for factions.


If it could be done right it would add an entirely new deminsion to the game that I don't think we'd mind seeing. My only concern would be if something like this would be implemented is making sure that it isn't soley for powergamers to achieve and is very casual friendly like SWG has always been designed for.


We could always try to outline a rough idea and fine tune it over time to submit to the devs and hopefully catch their eye, but any development time on a system like this would be a good distance into the future since right now the Focus is on the Combat Upgrade to be followed by the other revamps coming up after (Smuggler, GCW, Non-Combats, etc.. etc..) Hopefully one of those etcs can become a Guild revamp! So let's just keep working up our ideas for when its our time to shine on the development schedule.


I just hope whoever is chosen as the new Correspondent does as good as a job as Jas did representing us to the developers.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Trobon18
Wed Nov 24, 2004 8:16 am
#3

/bump
Rothin
Wed Nov 24, 2004 9:14 am
#4


The idea of a guild system like the one suggested is exactly what we as players need to do in voicing our thoughts. That's the only way we'll get our ideas considered to be added to the game. Hopefully more people will read over the thread and contribute their ideas to it as well. I don't think you'll really need to bump the thread here since we don't get as many people posting new topics are quickly as other forums do and we especially don't want to give the mods a reason to lock a topic for it being bumped.


What did you think of my feedback? Maybe we can discuss it a little more and get more people interested in it.

Message Edited by Rothin on 11-24-2004 05:58 PM



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Trobon18
Wed Nov 24, 2004 4:04 pm
#5

I understand that everything will take time. However, the idea is to get things out there ASAP. That way they get added to the que. Right now I'm working on a weather proposal, but after the new corr gets settled in I will write up a full fledged proposal for this.
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