Player Associations Archive

Thread: PA Identity vs. Faction Uniformity

BadMisterFrosty
Fri Nov 19, 2004 11:46 am
#1

With the galactic civil war revamp, we all wil be uniformized to fit the feel of the factions. Although I like to have more flair, that comes with these changes, I am concerned about what happens with guilds. There are three aspects:



  1. Factional uniforms (armor and clothing) kills guilds uniforms (armor and clothing)

  2. Displayed faction ranks kill or overlay with guilds ranks

  3. Still poor possibilities to give your guild kind of identity.


Uniforms


It is sure, factional uniforms will be in common use by factional players. We want to see it in general. But some questions are still unanswered.


Rebellion
Rebellion is organized central but has many different cells. There is kind of rebellion uniform, but as they have to stay underground, they use it only at their bases or in military conflicts (where they do not need to be incognito). You can define rebellion as a general movement against the empire, so any player or organisation may be part of the rebellion without being part of the rebel alliance of mon mothma. That is open to have own style of uniforms even have no uniforms at all.


Empire
Empirehas one uniform code. If you are a member of the empire and you are on duty, you have to abide the uniform code. Of course, the uniform code is off-state when your job is to stay undercover like being an agent of imperial intelligence or ISB (even those have official uniforms when not undercover). There are special units within the empire, like the Hell's Hammers (Imperial Source Book, WEG) who seem to have own uniforms, that differ from the other units.


What is your guild?
There are no guild insignias or logos and guilds are solely an organisation tool. Members can determine themselves to be stormtroopers or undercover agents so guilds use the freedom to find a place where they stand within their faction. This adds something. Some say they are special units, others want to be a regular stormtrooper unit.In this combination it worked makeshift, you might run into difficulties because your guilds uniform is worse for fighting.


With the GCW revamp, they will likely introduce some faction armor and promote their usage. While this gives opportunity to use factional armor instead of composite as battle armor, it completly kills individuality of your guild. The decision what your guild is ingame, will be negated and all will be set as stormtroopers / rebel soldiers. At the same time, the guild remains as the souless organisation tool.



Faction Ranks


It is unknown if they manage to display the faction ranks, but it is wanted by many players. When you wear imperial officers uniform displayed with the rank you bought via faction points, it will overlay the guilds rank or make it look silly. That means. If your guild is i.e. an imperial faction guild and you like to wear the standard stuff (see above), than you run into difficulties because your guild leader might have a lower rank than the members. Or your guilds officers have not the appropriate rank you want them to have.



Missing: Guild Identity


In past games you where able to register your guild and had a variety of possibilities such as guild insignias / logos displayed on warriors shields and clothing and armor. They managed it to give an army still a kind of style, but at the same time there where custom colors ans insignias which made a guild different from others.


I mentioned the Hell's Hammer above. They still look imperial, but they also look like... Hell's Hammers. That means, a factions uniform should allow some variations. You could introduce a number of parts with a preset color and allow players to change the colorof maybe a stripeon the uniform. As an example: the stormtrooper armor is white with black,the shoulder pad could have different colors. You maybe played battlefronts: take a look at the clone troopers. They look all similar but they have small variations like different colors and the arc trooper as a kind of cloak (looks really cool).


A step further is the guild insignia. Every(faction) armor andclothescould have a placeholder, where guilds insigniaare displayed, when the player is in the guild. You can make it so, that crafters can create clothes and armor with and without placeholder. So you can combine the parts as you wish. Maybe even items with placeholder and without (like banners show guild insignia). Architects could build a guildhall with placeholder, it will display the guilds insignia on the flags at the front.


You maybe want the insignia be displayed on the helmet but nowhere else. Than you need a helmet with placeholder and the other parts without. If your officers should have the insignia additionally on their chest, then they need to wear a chest with placeholder and so on.


Comments are greatly appreciated




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ArgonOrakio
Sat Nov 20, 2004 11:46 am
#2

well, you have some interesting points of discussion there, some that might be further discussed after the next bigpublish, as it will affect a lot of things mentioned in your post.


Changes to promote guld individuality can only mean good things, and yes, factional armor may kill the option for guild uniforms consisting of armor.


but: no matter how they do it, people/guilds will alwyas find one or other original way to make an advantage out of the disadvantage. It is not likely that we will get a revamp anytime soon, nor is it likely that our options will be nerfed in the future. (although the reducing mail size was pretty mean :smileymad


In any case, globally, guilds have uniforms consisting of only clothing and no armor. if you nerf the armor out of that, there's always a piece of cloth that fits in somewhere.


no worries


also, who hates you? I'll 5 away that one-star for you



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Tuorn Inganar
Former Leader of DeSun, the desert sun
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Jarok_Drakkal
Tue Nov 30, 2004 6:58 pm
#3

I agree. Nearly every faction member has been promoted to the rank of a colonel by now. So what good would it do to show faction rank cylinders? We would end up with an army of officers, hundreds of colonels commanding only a dozen regular troopers or privates. I like the idea of PA rank insignia much better than SOE's intention to make the real faction rank visible.


Individual armor components or some sort of PA emblem / logo does also sound good to me. It would be enough to offer PA's an amount of, let's say 20 or 30 basic logos to choose from and the possibility to set an individual color. I guess that wouldn't kill the bandwidth. Same thing with an internal ranking system for PA's; the PA rank could be simply shown over the characters head, in addition to the PA tag.
Nibo
Tue Nov 30, 2004 9:21 pm
#4

What I would like to see is more faction uniformity, I am gettin a bit sick on all this guild identity stuff...


Yet, I would be very fond of some advanced possibilities for guilds and cities - I would love to see cities with their own flags. I guess a goodidea would be to combine both - haveing factional outfit with guild signet for example.


Factional ranks are somewhat useless and dull, I mean with all those colonels out there...


overall you got good ideas there, worth to be supportet.



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