Player Associations Archive

Thread: Leaders... Special Players?

BadMisterFrosty
Mon Dec 06, 2004 5:29 pm
#1

Whitout a shepherd sheep are not a flock.

- saying


Peoplevolunteer for groups of players and admit the claim of a leader to make decisions which affect the gameplay more or less severely. In other words, they make leaders due to their will to follow. You might add a council or anything else, still a few chosen lead, others follow. There is a kind of voting process hidden in the system. You do not want to join a guild where you do not like the other players or what the guild stands for. Both is severely influenced, yet made by the leadership with their selection of players, their priorities and how they manage things.A certainleadership is exactly what the guild deserves. If the players are not happy with it, they leave the guild or choose someone other to be their leader.In any case, there are no 'wrong' leaders at all. Thereare always a number of people who like their stlye and actually make them to be the leader. As you can see. Everybody is able to bea leader as longas youare able to find players willing to follow.


When discussing gameplay issues; who should be able to call certain perks; who should have access to gear of any kind; who should command others in the factions; itcircles about killcounts, farming factionpoints, elections,ranks, how many pictures, badges or whateveryou have collected and so on.


Guild leaders should be put in the position they are froma game mechanical perspective. Notnotorious thug-slayers should get the rare coat/robe (example), guild leaders should be the only persons to have and wear such stuff. Leaders should be able to call that rare perk, leaders should have certain ranks within the faction. In the first place.


It would be cool for the game (both in roleplay and other terms) to have special players who are actually in charge and look like as if they are in charge. Its not about giving away I-win-buttons. You cannot introduce a coat/robe which looks too cool, because all the joes will wore it out.


Lineage 2 cames up with wyverns (kind of dragon) solely for guild leaders. I never saw them in action, just read it and saw screenshots. They also introduced a whole set of leader skills programmed into the game. Guilds are allowed to live in strongholds and only leaders are able to conquer enemy strongholds (just recall it). So maybe we should ask for something, rather than leaving the cookies for faction point farmers, NPC-slayers and the others...


Also, If people want to be in your guild, you should have a wider access to rules of your guild. Maybe I am not the only one, butI want to pose a peril to my members as we are an imperial guild with strict dicipline (in roleplay terms). They should not come back from a mission with an excuse of their failling - if you understand. You might say it opens the doors for bossing around. So, go back and read the top.


your comments are greatly appreciated.



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fordaith
Mon Dec 06, 2004 8:02 pm
#2

/agree


I am planning to start a new guild upon my return. It's going to be a very ceremonial RP guild, with certain robes/uniforms based on the event. Something like this would be great for setting the leader apart. Guild leaders are a special breed. From recruiting, to maintaining, to organizing, there is alot of stress put on them. Sure, they take it upon themselves, but what would the game be without guilds?


More cool stuff for guild leaders!



FORDAITH CURADO
Smuggler for hire N Freelance Pilot N Captian of Desperado
Derrid Curado (RR-EX) Berone Curado (???)
Remember, Remember...
"No, what you have are bullets, and the hope that when your guns are empty I'm no longer be standing, because if I am you'll all be dead before you've reloaded. "
SethlinNetril
Mon Dec 06, 2004 8:46 pm
#3

i like those ideas


a certain outfit ? for guild leaders or abilites ? like a rally effect that grants temp bonuses ? or offensive/defensive traits that could affect combat/crafting ?



U~Sethlin "Imp Da Pimp" Netril ~UUber l337NKitten Tamer of DoomN
X.::Rifleman::.X.::Combat Medic ::.X

Rothin
Tue Dec 07, 2004 11:23 am
#4

I don't necessarily agree that leaders should get special in game abilities or skills. I think that would be rather unbalancing considering it only takes 5 members to start and maintani a guild and those non leaders would try to take it up for the benefits.


The ideas you mentioned are nice, and perhaps a special uniform or title or something to that effect, but certainly not anything that would give a distinct gameplay advantage.I just don't think it would be healthy for the game.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

StarNick
Tue Dec 07, 2004 2:45 pm
#5


I agree with Rothin, but I agree also with new stuff for GL's...


1) Cant be unbalancing...has to be fairly challenging to gain. <---THIS makes sense...and as a result I like the following ideas:


A) Guild Ranks (based on membership)


B) Guild Activity (Number of guildmembers that log in/play weekly)


C) Guild Age (How long the guild has been around)


D) Guild Prestige (New feature...guilds can acquire prestige by acting as a guild...in combat...hunts...etc)


Guild Ranks can possibly be used to acquire new titles, new uniforms, etc


Guild Activity could give the guild specials pertaining to population (like maybe a pre-SL type special)


Guild Age could give guild leaders something nice (maybe a proclaimation)


Guild Prestige can be used to literally buy or gain access to guild leader items...such as his own transport, or other things that makes the GL and officers "special" and seem to be in charge.


Heh...now Im getting excited over here...this would be an AWESOME Guild Revamp. Not to mention, I can see myself on some flying wrix...commanding my guild on speeders as we're enganging the enemy...


Then id swoop down and pick up some Imps and throw them up into the air...and..and...hehe

Message Edited by StarNick on 12-07-2004 04:46 PM



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Rothin
Tue Dec 07, 2004 3:43 pm
#6






StarNick wrote:


I agree with Rothin, but I agree also with new stuff for GL's...


1) Cant be unbalancing...has to be fairly challenging to gain. <---THIS makes sense...and as a result I like the following ideas:


A) Guild Ranks (based on membership)


B) Guild Activity (Number of guildmembers that log in/play weekly)


C) Guild Age (How long the guild has been around)


D) Guild Prestige (New feature...guilds can acquire prestige by acting as a guild...in combat...hunts...etc)


Guild Ranks can possibly be used to acquire new titles, new uniforms, etc


Guild Activity could give the guild specials pertaining to population (like maybe a pre-SL type special)


Guild Age could give guild leaders something nice (maybe a proclaimation)


Guild Prestige can be used to literally buy or gain access to guild leader items...such as his own transport, or other things that makes the GL and officers "special" and seem to be in charge.


Heh...now Im getting excited over here...this would be an AWESOME Guild Revamp. Not to mention, I can see myself on some flying wrix...commanding my guild on speeders as we're enganging the enemy...


Then id swoop down and pick up some Imps and throw them up into the air...and..and...hehe

Message Edited by StarNick on 12-07-2004 04:46 PM






I agree, if something could be implimented semi like EQ2 has, with their guild prestige system it could work out well. Your guild chooses a factiont o support, you run new faction missions to gain levels for the guild, the higher you go the more small bonus' you get. But nothing game effect, more of pride type items. a Special guild faction uniform, a special title to wear, a special PA decoration, pa Banner, some simple things like that so it doesn't effet the game itself.


As for a Guild leader profession, I don't see that ever happening because I think it'd be a nightmare to try to design, plus would it cost skill points or be passive? And if its passive how much advantage could you really get? Though I guess if done right as you manage your guild properly you gain xp and get new guild options, but that'd be more like a prestige system anyways.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

BadMisterFrosty
Wed Dec 08, 2004 1:57 am
#7

Yes. As said, its not about giving out an I-Win-Button. I thought in general, some cookies should go to guild leaders rather than NPC-slayers. You could limit those cookies to certain skills (guild leader profession?) and you could make membercount prerequisitions.


As an example.

10 members= rank +1

20 members= rank +2

30 members = rank +3

....


So a number of members give you bonus ranks, if you are colonel you would be promoted above. Colonel and 10 Members would make you High-Colonel, with 20 you are major-general and so on. Note, this is just a rough example and now way balanced.



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The devil is a squirrel ò

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BadMisterFrosty
Thu Dec 09, 2004 3:32 pm
#8

Something to add without causing imbalance or grief would be to allow Guild Leaders to force membersto perform an emote or make their members kneeling. You can limit it, so you cannot do it too often within a timeframe with the same member.


As an example you could make your memberssalute, byusingsomething like a /forcesalute command. I wouldlike to seea forced mood change to intimidate too cool members that way

(hmm...have some ideas for the GCW...later this evening)


and hey... add ideas, discuss, remix the ideas with your own



— — — — — — — — — — — — — — — — — — — — — — —
The devil is a squirrel ò

4 GUIDE: to Focus Threads
4 BRAINSTORM: GCW METAGAME
4 PROPOSAL: MILITARY STRUCTURES TO SET UP STRONGHOLDS


ÐARKSTALKER IMPERIAL INQUISITION

Rothin
Thu Dec 09, 2004 3:46 pm
#9

I have a feeling not to many people would like that one lol


I could forsee myself joking around with it too much making other characters do emotes Maybe it's just me though! Maybe the Salute command only or something though.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

atytula
Fri Dec 10, 2004 9:15 pm
#10

PA Leaders are underated in SWG. I don't think we need perks in combat or in any specific profession, but we do need perks in our PAs. Why do people join guilds? A big reason is because this is a MMO game and being part of a guild makes the game more interactive and fun. Another reason that often gets overlooked is pupose. When a player joins a guild, they want to be a part of that guild. There are some players that take, but most want to give something, be it credits, supplies, or just helping a guildie do a mission.


What PA leaders need is tools to make being in a guild have a purpose. Things like having ranks where you can promote, demote and give special abilities to the ranks. Uniforms that players can wear on PA events/meetings that take up no space in there inventory so it is not a burden on them. For example, the guild leader creates three ranks and a guild uniform. He defines differences on the uniform for each rank. By default, each member of a guild has non-destroyable, non-transferable items in his inventory that take up no room that he can wear. The clothes change there look automatically when your rank changes and when you leave the guild, poof, the clothes are gone.


It is simple things like this that can really take being part of a guild to new levels and make being a PA leader an enjoyable profession.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Quilex
Tue Dec 14, 2004 6:08 am
#11






BadMisterFrosty wrote:

Something to add without causing imbalance or grief would be to allow Guild Leaders to force membersto perform an emote or make their members kneeling. You can limit it, so you cannot do it too often within a timeframe with the same member.


As an example you could make your memberssalute, byusingsomething like a /forcesalute command. I wouldlike to seea forced mood change to intimidate too cool members that way

(hmm...have some ideas for the GCW...later this evening)


and hey... add ideas, discuss, remix the ideas with your own






I'm not sure about this idea, it's great for the RPs but most gulids seem not to be. If you want to salute your comander you can. But the thought of being abel to earn some kind of Guils point's is great. Lots of good ideas about what they could be spent on, i think it would create a resson for gulids to arange more events ie Hunts DWB trips etc, when wever you have 3 or moe gulid members in a group in distance you could get a percentage of the xp in a gulid xp format, the xp would be greater the larger the group. Thiswould be mostly combat style so there would need to be some thought on how other prof's could get involved ( Enertainer groups would be easy to do the same thing, you might see more Player cantines with bands in then )
Rashyaak
Tue Dec 14, 2004 10:59 pm
#12

The overall idea sounds wonderful!



I only ask that you do not add any more "Go here, kill him/her, come back for a reward" missions! What we are begging for here is content! The reason that so many veterans leave SWG is because they have experienced all there is to experience, once you've done one shoot 'em up, kill 'em up mission, you've done them all. All I really know is that if you give us another patch that had the potential to add tons of content to the game, but in actuallity added very little, then a lot more players will leave.


Just some food for thought,

Rashyaak



Rashyaak


Master Architect


Master Merchant


JEA Council


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