Player Associations Archive
Thread: Leaders... Special Players?
Message Edited by StarNick on 12-07-2004 04:46 PM
StarNick wrote:
I agree with Rothin, but I agree also with new stuff for GL's...
1) Cant be unbalancing...has to be fairly challenging to gain. <---THIS makes sense...and as a result I like the following ideas:
A) Guild Ranks (based on membership)
B) Guild Activity (Number of guildmembers that log in/play weekly)
C) Guild Age (How long the guild has been around)
D) Guild Prestige (New feature...guilds can acquire prestige by acting as a guild...in combat...hunts...etc)
Guild Ranks can possibly be used to acquire new titles, new uniforms, etc
Guild Activity could give the guild specials pertaining to population (like maybe a pre-SL type special)
Guild Age could give guild leaders something nice (maybe a proclaimation)
Guild Prestige can be used to literally buy or gain access to guild leader items...such as his own transport, or other things that makes the GL and officers "special" and seem to be in charge.
Heh...now Im getting excited over here...this would be an AWESOME Guild Revamp. Not to mention, I can see myself on some flying wrix...commanding my guild on speeders as we're enganging the enemy...
Then id swoop down and pick up some Imps and throw them up into the air...and..and...hehe
Message Edited by StarNick on 12-07-2004 04:46 PM
I agree, if something could be implimented semi like EQ2 has, with their guild prestige system it could work out well. Your guild chooses a factiont o support, you run new faction missions to gain levels for the guild, the higher you go the more small bonus' you get. But nothing game effect, more of pride type items. a Special guild faction uniform, a special title to wear, a special PA decoration, pa Banner, some simple things like that so it doesn't effet the game itself.
As for a Guild leader profession, I don't see that ever happening because I think it'd be a nightmare to try to design, plus would it cost skill points or be passive? And if its passive how much advantage could you really get? Though I guess if done right as you manage your guild properly you gain xp and get new guild options, but that'd be more like a prestige system anyways.
BadMisterFrosty wrote:
Something to add without causing imbalance or grief would be to allow Guild Leaders to force membersto perform an emote or make their members kneeling. You can limit it, so you cannot do it too often within a timeframe with the same member.
As an example you could make your memberssalute, byusingsomething like a /forcesalute command. I wouldlike to seea forced mood change to intimidate too cool members that way
(hmm...have some ideas for the GCW...later this evening)
and hey... add ideas, discuss, remix the ideas with your own
I'm not sure about this idea, it's great for the RPs but most gulids seem not to be. If you want to salute your comander you can. But the thought of being abel to earn some kind of Guils point's is great. Lots of good ideas about what they could be spent on, i think it would create a resson for gulids to arange more events ie Hunts DWB trips etc, when wever you have 3 or moe gulid members in a group in distance you could get a percentage of the xp in a gulid xp format, the xp would be greater the larger the group. Thiswould be mostly combat style so there would need to be some thought on how other prof's could get involved ( Enertainer groups would be easy to do the same thing, you might see more Player cantines with bands in then )