Player Associations Archive
Thread: Guild Features: Discussion Area
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BadMisterFrosty
Wed Dec 29, 2004 4:36 pm
#1
See the document on the various approaches and features in other games. You find it here: CLICK 
Open for discussion:
- What do you like in SWGs guild approach?
- Read Jascentias »PA Philosophy, Achievement or Entitlement?« and compare it with the different approaches. What do you like and why?
- Whichof the listedfeatures are cool, which are a must and why?
- Flexibility vs Rulesets. Look at Anarchy Onlines government forms and compare them to a »flexible« system like star wars galaxies. Advantages? Disadvantages?
- yours
Feel free to add your information on guild systems in the other thread, but discuss things here. Thank you.
Hakai
Tue Jan 04, 2005 8:58 pm
#2
well, our flexibility is our largest asset. We pretty much organize the guilds as we see fit. If we want a military-like chain of command, then we simply set it up and it's there.
However, our greatest strength is also our greatest weakness. The fact that we have so much freedom, also makes it difficult for us to keep things in check.
I think there should be some more functionswhich ties a guild together more closely.
Body markings, uniforms, banners....etc. But those are merely opinions.
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