Player Associations Archive
Thread: Multiple guild halls
If so great as it really helps with a plan of mine for a diversity.
Thanks for any replies i get
sorry i could check elsewhere but this is a good place i think
Torquill wrote:It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters
I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening
I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo
RebSlaughterer wrote:
Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters
I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening
I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo
Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.
It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say. ![]()
Rothin wrote:
RebSlaughterer wrote:
Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters
I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening![]()
I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo![]()
Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.
It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.
We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.
check this out for more info
http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119
MajorXP wrote:
Rothin wrote:
RebSlaughterer wrote:I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening
Torquill wrote:It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new charactersI was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo
Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.
It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.
We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.
check this out for more info
http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119
Im afraid i dont want to be mayor again, and we dont currently have one so its basically a living area with none of the bonus's of a city im afraid
RebSlaughterer wrote:
MajorXP wrote:
Rothin wrote:
RebSlaughterer wrote:
I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening
Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters
I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo
![]()
Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.
It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.
We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.
check this out for more info
http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119
Im afraid i dont want to be mayor again, and we dont currently have one so its basically a living area with none of the bonus's of a city im afraiduntil we get another char i guess
Yeah...I was the mayor of our first city for a while, but I have let others be mayor.