Player Associations Archive

Thread: Multiple guild halls

Genrader
Tue Nov 25, 2003 11:05 pm
#1

I have a quick question, is it possible to have multiple guild halls in this game? For instance, can the leader of the guild have a PA Hall on say, Lok, yet can another member have a guild hall linked to the same PA on say, Naboo?

Jascentia
Tue Nov 25, 2003 11:06 pm
#2

Yes. Any Hall that is placed by someone currently in a PA is born with a Guild Terminal that can be used with that PA, just like the original PA Hall. I have heard of aPA having as many as 24 PA Halls.





Jascentia
| Retired

RebSlaughterer
Tue Jan 04, 2005 4:44 pm
#3

Is it possible to have multiple guild halls for the same guild?
If so great as it really helps with a plan of mine for a diversity.

Thanks for any replies i get



Iteo Gasoraiw
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Rothin
Tue Jan 04, 2005 5:18 pm
#4

Yes, you can have multiple guilds per hall. Any hall that a member of the guild places will be tied into the guild for use.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

RebSlaughterer
Tue Jan 04, 2005 6:00 pm
#5

Great thanks my plan may work yet then hehe, probably not, what is the lot usage atm on every type of guild hall?

sorry i could check elsewhere but this is a good place i think , and i saw it was gonna be changed not sure if it did or not



Iteo Gasoraiw
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Rothin
Tue Jan 04, 2005 6:24 pm
#6

Every guild hall takes up 7 lots now. It was changed recently from 9 to 7 for the Naboo, Generic, and Corellian.


And this is the best place to ask.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

RebSlaughterer
Wed Jan 05, 2005 4:00 am
#7

thanks a lot with the replies here!! will pop-in a lot more now



Iteo Gasoraiw
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Torquill
Wed Jan 05, 2005 7:06 pm
#8

It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters




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RebSlaughterer
Fri Jan 07, 2005 4:00 am
#9



Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters





I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening

I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo



Iteo Gasoraiw
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Neutral Pilot
Alamothih
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Rothin
Fri Jan 07, 2005 6:26 am
#10






RebSlaughterer wrote:





Torquill wrote:

It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters







I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening

I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo






Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.


It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

MajorXP
Fri Jan 07, 2005 8:14 am
#11




Rothin wrote:





RebSlaughterer wrote:





Torquill wrote:

It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters







I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening

I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo






Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.


It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.










We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.


check this out for more info



http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119








C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
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& Clicky Maker
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& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


RebSlaughterer
Fri Jan 07, 2005 8:39 am
#12



MajorXP wrote:

Rothin wrote:

RebSlaughterer wrote:

Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters

I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo

Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.

It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.


We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.

check this out for more info

http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119






Im afraid i dont want to be mayor again, and we dont currently have one so its basically a living area with none of the bonus's of a city im afraid until we get another char i guess



Iteo Gasoraiw
Bounty Hunter For Hire
Neutral Pilot
Alamothih
Commando Noob
Rebel Pilot

MajorXP
Fri Jan 07, 2005 8:51 am
#13






RebSlaughterer wrote:





MajorXP wrote:




Rothin wrote:



RebSlaughterer wrote:



Torquill wrote:
It's VERY handy to have a second hall set up near a starting city, if you tend to recruit new characters



I agree, we have one near Mos Eilsey which on FarStar has become a new player hot-spot. However there are requirements and as such we have only 20 members atm, however its got good stuff happening I was thinking of another near Theed for the crafters to use as a mall, but i can also recruit at making it easy for people we meet on naboo




Multiple halls is a very handy feature. At one time our guild was actually thinking about estabhlishing multiple cities on different worlds to expand our reach and create communities on peoples normal home planets. Of course, we never actually did it because in the end we thought it might segment the guild since we wouldn't have one central location. Plus, all the leaders were in one town anyways lol.


It is nice to have them spread out though. I haven't personally done it, but I do see the benefits of it and certainly wouldn't ask my members not to do it if they wanted to. The more access the better I say.








We actually ended up setting up a second city after the same debate. While I was personally not excited about the idea, we maxed out our first city and it was almost necessary. So we setup a second LNR only city on Dantooine and now after a couple of months, it was a fantastic decision.


check this out for more info


http://forums.station.sony.com/swg/board/message?board.id=Shadowfire&message.id=187119#M187119









Im afraid i dont want to be mayor again, and we dont currently have one so its basically a living area with none of the bonus's of a city im afraid until we get another char i guess





Yeah...I was the mayor of our first city for a while, but I have let others be mayor.









C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


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