Player Associations Archive

Thread: Do You Think A Guild Level System Could Work In SWG?

jyaj6815
Wed May 25, 2005 2:35 pm
#1

Just wondering what others might think of the idea of Guild Levels in SWG. Now i do realize that there are quite a few existing problems with guilds and managment etc.. but on the whole I do feel that guilds could use more reasons to actively play with one another. I mean what is a guild but a group of people with common interests and goals. I guess guild levels would just add more options as goals is all.


If this idea was something others might like, here are some suggestions of mine in regards to rewards a guild could work towards.


I'll just use some arbitrary guild levels for examples


level 5 - guild names shown ( lol can you tell what other game i play)


level 10 - guild merchants ( artisans can now setup vendors for guild members only)


level 20 - guild emblems on players armor or vehicles etc.


level 50 - guild yatcht or cruiser to replace PA hall


level 100 - Guild command ship ( personal ships could be launched from here for great galactic battles)


just some ideas is all


let the flames begin


Thanks

Rothin
Wed May 25, 2005 2:42 pm
#2

I've already been pushing for more guild content and the introduction of a level system similiar to EQ2 would suffice (which is what you describe). However.. I do *not* support guild names not showing until a certain level. I never liked that in Everquest II and would not support that in the least in SWG. When you create the guild, your name should show as part of that formation.


The rest of the stuff is negotiable.. but more content is good at any rate. The quests need to be fun and engaging and things that guilds of ANY size can do so that everyone can enjoy it and not just large guilds.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

salisbury_steak
Thu May 26, 2005 8:59 am
#3






jyaj6815 wrote:

Just wondering what others might think of the idea of Guild Levels in SWG. Now i do realize that there are quite a few existing problems with guilds and managment etc.. but on the whole I do feel that guilds could use more reasons to actively play with one another. I mean what is a guild but a group of people with common interests and goals. I guess guild levels would just add more options as goals is all.


If this idea was something others might like, here are some suggestions of mine in regards to rewards a guild could work towards.


I'll just use some arbitrary guild levels for examples


level 5 - guild names shown ( lol can you tell what other game i play)


level 10 - guild merchants ( artisans can now setup vendors for guild members only)


level 20 - guild emblems on players armor or vehicles etc.


level 50 - guild yatcht or cruiser to replace PA hall


level 100 - Guild command ship ( personal ships could be launched from here for great galactic battles)


just some ideas is all


let the flames begin


Thanks






I think that's a great idea.
Caerwynn
Thu May 26, 2005 10:07 am
#4

This is the only MMORPG I have played, apart from Diablo/Diablo2 so have no experience of guild level system. Would this be based on active members only?



Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

Rothin
Thu May 26, 2005 10:17 am
#5

In EQ2, the way it works is you designate people (patrons) who can do the quests to level the guild. If any of those people leaves, the guild loses all the work they did. The more patrons you have the harder it gets, however if you're below 12 it's also very difficult. So yes, it's best if only active people help in this regard or in the long run it hurts the guild if you have 50 people who might do one quest a month.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Cannar
Fri May 27, 2005 6:13 am
#6

this is not EQ2, thesooner you guys realize this, the better. Stop trying to turn this into another game, if you want EQ2, go play it. I'm all for a guild revamp, but guild levels are stupid.



MEK's Uber Guild Web Site

CANNAR CORLIN

SPEAKER OF THE MABARI SENATE

BITTER ELDER DROID ENGINEER

ORATOR OF MEK
Stena
Fri May 27, 2005 6:26 am
#7


Cannar wrote:
this is not EQ2, the sooner you guys realize this, the better. Stop trying to turn this into another game, if you want EQ2, go play it. I'm all for a guild revamp, but guild levels are stupid.





Unfortuanly im kinda with this guy, i wouldnt like guilds to be based on levels, there are some nice ideas there but they shouldnt be based on levels. This would give small guild a disadvantage compared to larger guilds, Which imo is not fair.

However i would like to take some things from EQII guilds and put them into SWG, mainly the web space you get and any other out of game communication they may have.

Message Edited by Stena on 05-27-2005 02:28 PM




Colonel Ack-Sterall - EX-Leader Of Illuminati
Donatello' - Killer


Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


Illuminati Website/Forum
Rothin
Fri May 27, 2005 6:42 am
#8

You're right, this isn't EQ2, however, EQ2 has a FAR superior guild system than any other game right now. A lot of those ideas are coming from us. They aren't going into SWG, they're going into EQ2.

Guilds should be based on levels for several reasons. One, it gives the guild something to constantly strive for and achieve, a numerical number is a clear goal to reach for. Two, it doesn't give large guilds any advantage over a small guild. In fact, it's quite opposite. If you use the patron system or something similiar the more people you have trying to help the guild, the longer it takes since it takes that all into account, where as if you have 12 dedicated people do it, the guild moves forward much quicker. This gives smaller guilds a much higher advantage since smaller guilds are more cohesive and usually have a stronger base to them.

Levels are simply put a goal and a way to access more content as you advance higher. It brings guilds together to do these types of activies which will in turn make them even stronger. A Guild level system isn't a bad thing. Does it have to be level based? No, but then you can't add content for 'veteran' guilds since everyone will have access. Then you revert to the previous system of "give it more ham" or "make it require 50 people to do" instead of it being controled through making you level up through the other quests first. It just wouldn't be the same.

Levels = Clear, concise goals to achieve for the guild and everyone benefits, small and large guilds.

And just to make it clear, My guild is a small guild, not a huge guild. So when I'm asking for something to happen for you guys, its so everyone can have fun with it, not just those 200 player guilds.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

jyaj6815
Fri May 27, 2005 8:10 am
#9

How about maybe a guild skill tree then? maybe something similar to the politician tree. where your guild can choose a few different options as they level up or branch out.


I also would like to say that it is really no fun to have unobtainable goals for ones guild, but we don't want it to easy either. I mean making a goal easy to obtain makes it less of an acheivement in my opinion anyways. whereas something that our guild could work towards together progressivly over say the course of a week or month would really make the reward something to remember.


Rothin
Fri May 27, 2005 8:15 am
#10

I mean, if people would feel more comfortable with a "Guild Profession" type window that shows the xp instead of levels (same thing just different look really) that's perfectly fine by me as well.

It's kinda up to you guys. Bottom line of course is we need more content one way or another.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Stena
Fri May 27, 2005 8:32 am
#11

If i had to choose between a lvl based system for guild or a skill tree based system. I would choose the lvl based system.

However I would also like guild quests for extra bits for guild (banners for the hall, a logo ect...). Things like guild vendors should be adviable to all guilds no matter what. but as i said at the start if i had to choose i would choose a lvl based system.




Colonel Ack-Sterall - EX-Leader Of Illuminati
Donatello' - Killer


Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


Illuminati Website/Forum
Rothin
Fri May 27, 2005 8:40 am
#12

Oh no doubt, I'm not talking about things like the guild window, or vendors, stuff like that. When I say content I mean things like special quests or raids, things like that. Not the things guilds NEED to have just to be effective that we're missing.

No maybe things can be more effective if you move up, like a guild vault that has 10 slots for everyone no matter how high up in the guild system you are, but say if you're maxed out it has 100 slots instead. Gives you even more incentive, but you still have a basic free version.


But mostly I'm talking guild raids. Like some special instanced zone or something like that.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

jyaj6815
Fri May 27, 2005 8:41 am
#13

Maybe tying in guild xp with faction gain could be used?


If you are a IMP Guild then when you gain imperial faction a small percentage of that is awarded to guild xp gain

and likewise for REB and NEUT guilds but this could be a problem with guilds with mixed factions within them i supose...


If a guild profession window was used you could have different rewards for the 3 different factions.


Lets say the proffession was called"Guild Master" for example. Maybe if you reach that rank you recieve a big Imperial cruiser as a choice for a guild base or maybe a Mon Calamari cruiser for Rebs.


Again these are just ideas but ever since i was exposed to the guild level system of rewards in EQ2 and seen how effective it has been in keeping guilds together and promoting teamwork, i have been wanting to see something of the same from my favorite mmo SWG.


Another thing i used to harp on all the time is and argue about quite frequently in guild chat is the seperation of guild and city (ie age old argument of church and state). I think changes like these would help keep the 2 seperate or maybe bring them closer together depending on how you play i guess. It was nice having goals to work towards in the city like shuttleports and cloning centers but from my experience, building a city and building a guild work totally different. I just think changes like these would give guilds something to work towards not unlike citys have already.
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