Player Associations Archive

Thread: If i wanna move my PA hall what happens?

GhOsT767565634765
Fri Dec 12, 2003 8:24 pm
#1

If i have a guild of 70 members and we wanan mvoe our pa hall and we destrroy it what happens does the guild disband or what?



Raged & Nunzia

Guildless
Homeless
Lonely
Bored
Deadtech
Sat Dec 13, 2003 9:41 am
#2

I have done this before. I was unsure and noone told me what would happen but you can redeed it and set it back up and everyone will still be there. Whata a relief right. I had 28 members and had to tell them that if anything happened not to worry. but it all worked out in the end.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

GhOsT767565634765
Sat Dec 13, 2003 2:19 pm
#3

ty



Raged & Nunzia

Guildless
Homeless
Lonely
Bored
Deadtech
Sat Dec 13, 2003 4:01 pm
#4

np , glad to help.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

cgdarkbolt
Mon Dec 15, 2003 10:46 am
#5

what happens if i wish to change the hall from a generic to a planetary type?



Atlan Dunn / Poke - High Councillors of S.F.R.












Jascentia
Tue Dec 16, 2003 1:52 am
#6

Just make sure someone who is currently in your PA is the one to place the new hall and it will be automatically hooked up for your PA. You can destroy your other PA Hall before or after you place your Planetary hall, or you can keep it around if you can afford it.





Jascentia
| Retired

lostkangaroo
Sat Dec 20, 2003 6:47 pm
#7

If you redeed your guild hall you have 10 hours to replace it or else your guild is disbanded. When the first batch of cities came out we had to get a CSR to moveour hallbecause of hidden itemsand those were his exact words. Hope this helps you all with your moving

Rothin
Sat Dec 20, 2003 10:34 pm
#8

Actually, according to dev posts(Sorry don't have links) the guild functions once created are stored on the server and the PA will not disband unless you drop below the 5 member requirement. So technically you could destroy your PA hall and never replace it. Of course, you could never recruit again either so wouldn't be wise.


People can always place multiple PA Halls and each will tie into the guild and allow the leader to access any of them. (So technically you could also establish a PA hall on each buildable world to allow for easy recruiting if you wanted).




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

lostkangaroo
Mon Dec 22, 2003 1:03 pm
#9

However your PA is tied to atleast one PA Hall terminal and if it disappears there is nothing to tie your PA to anything this is not saying that you have multiple PA Halls. I am going on direct word of mouth from a lead CSR.
McNaughten
Wed Dec 24, 2003 1:32 am
#10

When did this change?


We had to redeed ours once and the guild immediately disbanded!



Clamec


Galactic Mercenaries


Wanderhome

Rothin
Sat Dec 27, 2003 1:25 am
#11

It's been like this for months.. maybe it was just a bug that caused it to disband right after? No idea. I've moved my hall now a total of 3 times with no problems relating to the guild.





Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Page 1 of 1
Previous Next