Player Associations Archive

Thread: Basement Access

Terinati
Sat Dec 13, 2003 3:16 pm
#1

I just experienced this in an NPC guild hall building, I think it was in Coronet... I tried to use the turbolift to the basement and it told me I don't have access to that part of the building... I thought to myself, "I want that for MY guild hall!" The ability to make most of the building public but restrict basement access to guild members would be really cool. Especially for Rebel guilds, who could use the hall as a legitimate front, with all the hidden Rebel things in the basement. Yeah.


Anyway, we should have this - be able to restrict access to the turbolift seperately from the rest of the guild hall.




Ademantus Terinati

Chairman, Ordo Fidei Aeterni


"The only thing necessary for the triumph of evil is for good men to do nothing."
- Edmund Burke

atytula
Sat Dec 13, 2003 8:50 pm
#2

/sign


This would be cool and useful. That and giving us the ability to use the roof, and of course increase the storage space.





General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Circle
Tue Dec 23, 2003 12:07 pm
#3

I agree having the option to make the basement private would be great.



Alva Hawkins
Master Ranger
Master Rifleman
Rothin
Sat Dec 27, 2003 1:24 am
#4

That would be a really nice feature to see, the ability to set permissions on certain rooms. I'd still also like to be able to set permissions on containers like "friend" and "admin" so we could give out supplies to our guild members but not make everything accessable to prevent one from taking it all.


Hopefully we can see things like this in the future.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Kaylin
Mon Dec 29, 2003 1:51 am
#5

/sign






Cmdr. Kaylin Danmor
Blade of the Alliance


IsaacPalinander
Tue Dec 30, 2003 7:03 am
#6

/sign. I want my PA Hall to be public.... just not all of it and now that furniture is non-collidable, there's no way to manage that.



Isaac Palinander
Master Doctor/Master Medic/Master Swordsman, Patron Saint of Sarcasm, The Church of Alvis
Margaux Aderbrent: Master Architect/Master Armorsmith/Master Artisan
Cale Palinander: Dark Jedi Knight

DragonRider24
Thu Jan 01, 2004 2:00 pm
#7

/sign




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

Jascentia
Thu Jan 01, 2004 7:49 pm
#8

I think this is a really great idea. It would require a new game mechanic, and I know all players have wanted a better way to share their buildings for some time. For example, there should be "apartment" style buildings where several people could declare residence and belong to a city, while each having separate rooms and access within the structure.


If and When they put this code into the game I'll work to make sure it is included for the basements of PA Halls.






Jascentia
| Retired

Komarosu
Fri Jan 02, 2004 2:04 am
#9

/sign


This would be a wonderful feature to implement!





Komarosu- 2202 Arch / 0000 DE
Matalok- 4433 Marks / 4242 Scout / 0000 CH
Guild Leader - Death's Advocate
K&S Industries shop is located in Death's Advocate PA Hall, Eravon, Dantooine
Hakai
Fri Jan 02, 2004 7:22 pm
#10

/sign


i would have liked to have a PA specific vendor for item distribution. My small house is getting a bit crowded with all the Guild equipment. We named it the JunkYard





Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
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