Player Associations Archive

Thread: Guild emergency programm.

BadMisterFrosty
Sun Jun 06, 2004 5:19 pm
#1

Thisthread is forsmall andquickchanges that (seem to) require only less work by the devs, but would be helpful. So there is a slight chance they might add something to one minipublishes (lets try it).


Interface



  • Add a sort function to the memberlist (guild terminal)

  • Add more tabsto the memberlist: name, title, onlinestatus, the permissions

  • Add a tab next to the friendlist called "guild memberlist" with the names of the guildmembers. It works like the friendlist, but you cannot add or delete members from that list (you can add and delete comments). It could show the guildtitle as well.

General



  • Add guildtaxes like you have with cities.Due toproblems with the amounts (could cause griefplay) it could be limited to max 10 ka week (that would be fine for quick patch)

  • Although ít seems to be more tricky,I want to add the guildhallslot issue. Everybody can own the guildhall-structure and each guildhall of guildmembers is considered a guilds-guildhall, so you cannot just lower the required lots. (If youjust increase the item storage, your members will eat it up).
    We want to keep it simple:If the declared residence of the guildleader isa guildhall, it reduces the required lots. I place it, it needs 9 lots. I declare it, it needs only4 or lesser. I cannot "declare" another house unless I have the full lots for the guildhall (9).This way I have lots left to place a house for my own stuff or harvesters... (yes, it is needed. I personally dont know where to put my own stuff. My items are counter-sunk in a "guard"-Vendor in the guildhall).


thats it for now. please add your wishes, but remember to keep them small enough the devs could add them in the next (mini)publishes.




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