Player Associations Archive
Thread: How do you keep your guild exciting and fun?!
Fd3sBass wrote:
We have a weekly meeting with a hunt afterwords to finance our city, we also have a rotating PvE schedule that we can just go out and experiance new places in SWG. In our guild we have several officials I.E. PvE leader, Merchant Leader, Resource Leader (me), Recruiting leaders, Marshals, and then our Guild leader and our Mayor. To keep it interesting it helps if you have 1) A good group of people (ours is a GREAT group) and 2) The willingness to listen to your members when they have ideas for the guild as a whole.
We have a weekly meeting too. Always a good idea IMO. Try to set up a website for your members, preferably with forums - communication is vital in guilds (especially large ones). We all log on at different times, so having forums for out of time discussions is a must.
Reward you guild members if you can - even if it's only a thank you; believe me, it's appriciated.
Organise hunts on a regular basis & alway help any mambers you can, or at least point them in the right direction ![]()
I have just 'promoted' some of my members to an 'Elder' status, which gives them more responsibility & also self-esteem. This gives younger members something to 'look up to'
We have a band in our cantina (mostly live) for banter & jokes.
Get a website - it provokes new interest
Blaen wrote:
We have a simple policy of not taking everything seriously, it's a game and we all play it to have fun. We constantly joke around and support each other when needed. It might seem simple but it works.
This is too true, my first guild broke nearly in half because we tookthe GCW PvP stufftoo seriously (plus the leaderwas power hungry). My new guild, members who broke off of the old one, pretty much is a bunch of people who share the same chat channel - and it works nicely. The only problem with this is that there isn't as much loyalty to the guild,less "spirit" or pride in it. But oh well.
Message Edited by Shafffer on 06-20-2004 10:42 PM