Player Associations Archive
Thread: Important For all Guild Leaders!
JFreeman wrote:
Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp.
So I built a second one. That sank into the swamp.
So I built a third one. That burned-down, fell over, THEN sank into the swamp.
And that's what you're gonna get, lad: the strongest castle in these islands.
Ah. Good. I was worried that I have to hook up with that young maiden in our guild with the huge... tracts of land.
aldure wrote:
Well, they updated it in latest patch on the beta, all guild halls will now be 7 lots, but is unclear on how to acheave this with current halls. One note says you have to re-dead, the other says you have to pay maint, and loose ALL band, admin, etc.
Sorry for the confusing patch notes.Whenit wasfirst implemented it, you had to redeed and replace the thing in order to transfer it.
Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp.
Then we decided that was terrible, and made it automatically convert by transferring the house from yourself to yourself, with the unfortunate side-effect of transferring ownership of the guildhall to the first admin that paid maintenance on it.
So I built a second one. That sank into the swamp.
Then we fixed the ownership transfer problem, but left in the other unfortunate side-effect of causing you to lose all the permissions, admin-list, ban-list and so on.
So I built a third one. That burned-down, fell over, THEN sank into the swamp.
This morning it was fixed to update when you pay maintenance on it, without wiping out the lists, transferring ownership to admins, bursting into flames, falling over or sinking into the swamp.
And that's what you're gonna get, lad: the strongest castle in these islands.
Message Edited by JFreeman on 10-23-2004 05:52 PM