Player Associations Archive
Thread: Important For all Guild Leaders!
JFreeman wrote:
aldure wrote:
Well, they updated it in latest patch on the beta, all guild halls will now be 7 lots, but is unclear on how to acheave this with current halls. One note says you have to re-dead, the other says you have to pay maint, and loose ALL band, admin, etc.
Sorry for the confusing patch notes.Whenit wasfirst implemented it, you had to redeed and replace the thing in order to transfer it.
Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp.
Then we decided that was terrible, and made it automatically convert by transferring the house from yourself to yourself, with the unfortunate side-effect of transferring ownership of the guildhall to the first admin that paid maintenance on it.
So I built a second one. That sank into the swamp.
Then we fixed the ownership transfer problem, but left in the other unfortunate side-effect of causing you to lose all the permissions, admin-list, ban-list and so on.
So I built a third one. That burned-down, fell over, THEN sank into the swamp.
This morning it was fixed to update when you pay maintenance on it, without wiping out the lists, transferring ownership to admins, bursting into flames, falling over or sinking into the swamp.
And that's what you're gonna get, lad: the strongest castle in these islands.
What's not to like about this change? She's rich, she's got huuuge....tracts of land (getting freed up for us).
Thanks for the clarification Freeman, and for the python humor.
PsychoticChipmunk wrote:
JFreeman wrote:
aldure wrote:
Well, they updated it in latest patch on the beta, all guild halls will now be 7 lots, but is unclear on how to acheave this with current halls. One note says you have to re-dead, the other says you have to pay maint, and loose ALL band, admin, etc.
Sorry for the confusing patch notes.Whenit wasfirst implemented it, you had to redeed and replace the thing in order to transfer it.
Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp.
Then we decided that was terrible, and made it automatically convert by transferring the house from yourself to yourself, with the unfortunate side-effect of transferring ownership of the guildhall to the first admin that paid maintenance on it.
So I built a second one. That sank into the swamp.
Then we fixed the ownership transfer problem, but left in the other unfortunate side-effect of causing you to lose all the permissions, admin-list, ban-list and so on.
So I built a third one. That burned-down, fell over, THEN sank into the swamp.
This morning it was fixed to update when you pay maintenance on it, without wiping out the lists, transferring ownership to admins, bursting into flames, falling over or sinking into the swamp.
And that's what you're gonna get, lad: the strongest castle in these islands.
What's not to like about this change? She's rich, she's got huuuge....tracts of land (getting freed up for us).
Thanks for the clarification Freeman, and for the python humor.
Isn't it great what a 3 week over-dose of caffein and sleep deprivation can do to people? In this case it produced one of the greates devposts I have read in a long time ![]()
You know Mr. Freeman, now that you and other Devs have poked their heads out into the Live forums, you can't go back. You know that right?
JFreeman wrote:
JFreeman wrote:
JFreeman wrote:
aldure wrote:
Well, they updated it in latest patch on the beta, all guild halls will now be 7 lots, but is unclear on how to acheave this with current halls. One note says you have to re-dead, the other says you have to pay maint, and loose ALL band, admin, etc.
Sorry for the confusing patch notes.Whenit wasfirst implemented it, you had to redeed and replace the thing in order to transfer it.
Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp.
Then we decided that was terrible, and made it automatically convert by transferring the house from yourself to yourself, with the unfortunate side-effect of transferring ownership of the guildhall to the first admin that paid maintenance on it.
So I built a second one. That sank into the swamp.
Then we fixed the ownership transfer problem, but left in the other unfortunate side-effect of causing you to lose all the permissions, admin-list, ban-list and so on.
So I built a third one. That burned-down, fell over, THEN sank into the swamp.
This morning it was fixed to update when you pay maintenance on it, without wiping out the lists, transferring ownership to admins, bursting into flames, falling over or sinking into the swamp.
And that's what you're gonna get, lad: the strongest castle in these islands.
Message Edited by JFreeman on 10-23-200405:52 PM
HAHA! Monty Python! Classic! I swear that has to be one of the most quotable movies in existence.
perhaps you should build a large wooden badger.
Message Edited by RozhlokLightningskull on 10-23-2004 09:32 PM
JFreeman wrote:
Sorry for the confusing patch notes
.....
Cheers and thanks!
Now about those uuuge tracts of land...
Thanks for explaining it to us Jeff. And thanks for stopping by the PA forums.. feel free to return anytime and give the Devs my thanks for all their hard work. Cheers!
NiBorg wrote:
So if the big PA halls will be 7 lots now do we algo get a lot reduction on tatooine PA halls?
Let's not push our luck here. I think it's fair enough now that all PA halls are equal lots as that will make it a lot easier for all guild leaders who stuck with the non tat halls. They're equal now, we've been asking for that for a long time and we've finally recieved. I say that's good enough.
Next issue, is just working on the storage for Halls. ![]()