Player Associations Archive

Thread: Stealth Nerf / Bug in Pub 10. Cannot transfer PA Hall With Vendors Inside

MajorXP
Sat Nov 20, 2004 6:21 pm
#14

This is still an issue.






C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
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Pre-CU full template Jedi& Want to join LNR?


MajorXP
Tue Nov 23, 2004 9:28 am
#15






Rothin wrote:

Major, bumping this isn't going to help solve it. We all know it's still there. All we can do is wait for the devs to fix it, which I think I recall seeing that they were trying to in some patch notes on TC I think.






understood....but when someone encounters this for the first time, the only place they can confirm it is a bug is here....





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


Rothin
Tue Nov 23, 2004 11:01 am
#16

There was a post yesterday or the day before of someone stating that they were able to transfer a house with active vendors. I haven't been able to test it myself, but we may want to check one more time since they were able to. Could have just been a fluke, but if we're lucky maybe it was 'stealth fixed.' The fun kind of stealthiness!



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

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