Player Associations Archive

Thread: Are we going to get any updates on the PA's in the next patch?

FWH_James
Mon Mar 22, 2004 3:24 pm
#1

anything we asked for?


Maybe a PA Hall that does not take all but 1 lot.


Or a PA bank


Or a PA vendor


Or anything?



____________________________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Jascentia
Mon Mar 22, 2004 5:06 pm
#2

Love is on the list. What it will consist of, and whether or not it will make it in time for Publish 8 is too uncertain to predict.


I can say that we are not likely to geta reduction in PA Hall lots.


It is a big hornet's nest... I'll try to expain some of it the best I can. I have learned that the way the code works, in order to decrease the lots of a pre-existingstructure the footprint would have to be changed. This is why the Tatooine halls take fewer lots than the others. The Tat halls are smaller. Making them 0 lots probably would be extremely messy, I'm not sure its possible at all. While *some* city structures take 0 lots, they were created that way from the beginning. In additon, if we were to have PA Halls with 0 lots, we would want it that way for PAs but not for people who just use the Halls as houses. Otherwise it would be like free storage and everyone would have one. That would mean addingan extra mess of code to recognize whether or not the structure was currently attatched to a PA. Then, what happens if the structure is attatched to a PA but you choose "disband PA" on the terminal? Then it should immediately withdraw 9 lots from the owner, but what would happen if those 9 lots weren't available? Would the Hall poof? I have asked for PA Lot sharing as well, but I am afraid it will be subject to a lot of these same nightmare coding issues (what happens when someone leaves the guild, but the guild is still using their lots... etc.).


I hope this illustrates how complicated the lot issuecan get... If we can think of things that will fit elegantly into the current programming I'd really like to continue discussing that. Unfortunately I think our best bets are going to be alternatives to the PA Halllike Guild Management Terminals that can be added to other structures, or whole new types of PA Structures to reflect other PA themes....


My perspective right now is to get us a great many more other items rather than having the devs spend from now into the Space Expansion on this lone issue. I hope we can look forward to other items like having our guild who listautomatically in CTRL P menu, guildwar revamp, guild alliances, guild MOTD, PA vendors/banks. I believe the Devs could implement several things for us in the time it would take to adjust this one issue.


As always, all thoughts are welcome!





Jascentia
| Retired

lostkangaroo
Tue Mar 23, 2004 3:41 am
#3

Thanks JasI was wondering about the lot issue and ran into the same snags they seem to be hitting as well. Hope it gets worked out if its possible.
Terinati
Tue Mar 23, 2004 12:17 pm
#4

If it's impossible to decrease the lots on the PA hall without completely reinventing them, is it possible for us to get a higher maximum number of items in them at least? This is a much more palatable alternative than just keeping it the way it is; and besides I'm not done decorating and I'm almost out of room for items, without even considering storing all my personal stuff, or any of the personal stuff of any of my guildies.

[edited for spelling... I love being a veteran]

Message Edited by Terinati on 03-23-2004 02:18 PM



Ademantus Terinati

Chairman, Ordo Fidei Aeterni


"The only thing necessary for the triumph of evil is for good men to do nothing."
- Edmund Burke

Jascentia
Wed Mar 24, 2004 1:24 am
#5

Here's what little I know about storage limits...


I think they will belooking at storage in all structures throughout the entire game and tweaking all of it at the same time. I have no certainty or timeframe for this, and I can't say if it will come out as something we all love, or all hate, or a mixture of the two.I can only say that I look forward to makingsure they take a hard look at the PA Halls during this process, whenever it occurs.





Jascentia
| Retired

Xyrdre
Sat Apr 03, 2004 5:42 am
#6



Jascentia wrote:
Here's what little I know about storage limits...
I think they will belooking at storage in all structures throughout the entire game and tweaking all of it at the same time. I have no certainty or timeframe for this, and I can't say if it will come out as something we all love, or all hate, or a mixture of the two.I can only say that I look forward to makingsure they take a hard look at the PA Halls during this process, whenever it occurs.





If we simply had storage in direct proportion to the number of lots used, the whole thing works. No need to try and get fancy; if a small Generic uses 2 lots and gets 150 items, and a small Naboo uses 1 lot and gets 75 items, we have our ratio. Leave the lot costs as they are, and just make each structure hold 75*(lots used) items. Then there aren't any games to play with the 5 small houses vs. PA hall thing.

Those are my wishes. Now back to your regular programming.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
LeBob
Tue Apr 06, 2004 2:27 pm
#7

I think the problem you describe could be solved by giving the guild leader/hall owner a set amount of time to get the number of memers that are needed or reduce the number of extra lots he/she is using... if after this amount of time the lots were still in use, then the latest structures that had been placed would become 100% inaccessable for another N amount of time... after this second 'fix-it-or-lose-it' time had passed then the structure in question would poof


I, for one, would be thrilled to have smth like this......... the 6/9 lots is very very cumbersome





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skullandbones
Tue Apr 06, 2004 8:55 pm
#8

I don't mean to be bashing or rude but who in their right mind would code lot useage based on the foot print size? A small tat house has the same foot print as a small round naboo but yet takes 2 lots. This doesnt make any sense to me and im a programmer. I could not think why the devolpers would do that. One of a key thing in programing is not making everything dependent on eachother, basically what the devs did he was make it like one long chain. And if they were to remove or change one piece the whole chain would crumble and fall to the ground. Its a quick easy swap break the change. Add a code that allows lot useage to work off a database. Therefore the game would look up the lot usage bassed on the assigned number, IE. Small Tat House (#1) goes to database looks up #1 and sees #2 lots. Base the storage amount off that as well. Create the simple equation 75*x=items in house
LeBob
Wed Apr 07, 2004 12:46 am
#9

Jascentia


ok I understand the trouble with changing the lot restrictions, but they also used that 'inextricable code' line in response to the questions about Tusken rifles' damage types being changed a long time back, and they were proven wrong.......... anyway


did you ask them about instead of reducing the lots needed to place a hall......... just give a PA leader with'n' or more members in the PA a bonus 5 lots to offset the 6/9 needed to 'own' the hall......... has this been considered?


thanks alot!





SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Jascentia
Wed Apr 07, 2004 12:51 am
#10

Bonus lots is a good idea, but I haven't been able to work out the kinks. The coding issue with it is, what happens if the PA drops below "n" members but the lots are in use?Could a PA Leader pay people to temporarily join the PA, then place structures with the extra lots, then kick them out and thus exploit the system? Another option is tojust make the extra structures disappear when the lots go away, but no one wants that, it becomes a customer service nightmare as well.


If it can be worked out from every angle I'd love to suggest it!







Jascentia
| Retired

LeBob
Wed Apr 07, 2004 9:48 am
#11

I sorta think they might have to code like this to make everything server friendlyand easy to process... just a thought



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Jascentia
Wed Apr 07, 2004 2:00 pm
#12

It is hoping a lot to get some new features for PAs in before the space expansion, to ask the devs to change foundation code at this point would probably not be beneficial to our overall efforts to get more tools for PAs. It is a matter of setting priorities, do we want this *one thing* (no guarantees they'd even consider it)or to have many things tweaked, fixed, and possiblyadded (which the devs have already offered support to)?





Jascentia
| Retired

LeBob
Thu Apr 08, 2004 7:35 am
#13






LeBob wrote:

I think the problem you describe could be solved by giving the guild leader/hall owner a set amount of time to get the number of memers that are needed or reduce the number of extra lots he/she is using... if after this amount of time the lots were still in use, then the latest structures that had been placed would become 100% inaccessable for another N amount of time... after this second 'fix-it-or-lose-it' time had passed then the structure in question would poof


I, for one, would be thrilled to have smth like this......... the 6/9 lots is very very cumbersome









Jascentia


did you see my reply?




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

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