Player Associations Archive

Thread: What permissions do you give your guild members?

Corpsecutter
Fri Jan 14, 2005 5:22 am
#1

I am the headleader of diablo and all my members have


+guildmail (brilliant for if you want to get a message to all players in the guild that are offline)

+sponcer


obviously the other leaders of diablo have more .. just wondering



Corpsecutter Machupichu - Jedi
Papa- Lasarous - can't decide
oooooooooooooooooooooo{xixxxx!x}oooooooooooooooooooooo
MajorXP
Fri Jan 14, 2005 8:11 am
#2

No permissions are given to new members until they complete the following tasks (which takes about 10 minutes).


1 Become a Rebel
2 Declare residency in one of our cites
3 Register on the website
4 Update your character on the Guild Roster
5 Read and follow the Charter & ROE
6 Have Guild chat working in spatial


Once these are done, they get sponsor, accept, andmail (I think there is one other one - but I can't think of it off the top of my head).







C O H A V
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RTPrimus
Fri Jan 14, 2005 10:53 am
#3

My guild on the Interpid Server, MerC, I do it this way


Me and my 2nd in command, ALL POWERS


3rd and 4th officer, ALL but Kick members, disband or rename guild.


Lower level officers, Guild Email and a few can add new members.




Thats about it realy



Robert-Thomas Primus
Ex-Master Weaponsmith
Master Artison
Master Shipwright
Master Merchant

Robert-Lee Gates
Master Smuggler
Master Pilot
.
Traie
Sat Jan 15, 2005 3:25 am
#4

There's me with my "god-like" powers as guild leader/mayor.

My "executive officer" who can do almost everything I can (he's no mayor).

My "staff" of 5 players who are also the town's militia. They can sponser and add people.

And

My "section heads" (guild architect, guild weaponsmith, guild etc...) who can sponser new recruits.



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otoolejp
Sat Jan 15, 2005 4:29 am
#5

I give my council of 4 sponser, accept, guildmail, kick.


Everyone else in the guild gets guildmail.



--Daetlus Marconia--
TrevorVanth
Sat Jan 15, 2005 8:33 am
#6

We've got 11 (Yes, 11. Why 11? We found rank icons we liked for our message board, and there are 11 of them, but they don't look as good if you skip over anym) ranks within the guild, patterned after a corporate structure. For this discussion, the middle ranks aren't terribly important, so I'll lump 'em together. From the top down:


CEO - (me) - everything

Senior Partner/Partner - mail, sponsor, accept, kick

Senior Director/Director/Senior Associate/Associate/Senior Agent/Agent/Intern - mail, sponsor

Recruit - mail (and member is on a 2-week probationary period)


The middle ranks (with only mail & sponsor) also get different tiered rights that have nothing to with guild management commands (admin access to the hall, admin access to our storage facility, specific responsibilities within the guild, etc.).



-----------------------
Keiryn Nyle
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http://www.swg-newhaven.com

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AdosOba
Wed Jan 19, 2005 3:32 am
#7

I am the guild leader for my guild on Starsider. I give all council (who I have known 1 year plus) full access to PA terminal. All officers have sponsor, add, kick, PA mail, war and guild mail. All recruiters have sponsor, add, kick and PA mail.



.:[ Ados Oba ]:.
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Shards of Alderaan (SoA)
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Nadun29
Sat Jan 22, 2005 11:00 pm
#8

By chance do any of you know the Permissions command to give your guild Admin or on the Entry list of a private building? I cant remember it, I think its like [*name* Guild] But i cant recall. Anyhelp? Thanks



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Rothin
Sat Jan 22, 2005 11:14 pm
#9

Guild:Tag

Note, you can only do this on the entry list. It won't let you put an entire guild on the admin list, though it is something I've asked for.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Irxosskisx
Sun Jan 23, 2005 10:10 pm
#10

I was so exited last night when I discoverd that my guild leader had given me God Like Powers in the guild...


With my Guild leader being MIA for a small amount of time (CURSE YOU WOW!!!! Give my Back my Mysia!!!) many of our Senior Members have been given the Ability to add member to the guild. and a select few the power to kick.


The Mail one nice for an active guild so that we can organize our guild hunts and other events.



Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
Vegitaa
Mon Jan 24, 2005 12:18 pm
#11

I'm in MONEY MAKERS on Ahazi


Currently we have around 20-25 very active players and about 40 in membership total.

We've been around since launch and at our peak we had 80 members. At that time only a few people had recruitment/accept powers. Since the guild went up and down in membership mainly the 5 "old schoolers" have recruitment powers.





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There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Geevo
Mon Jan 24, 2005 12:20 pm
#12

guild mail and sponsorship ... only the council can approve sponsored people though.



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Col. Geevo Deem, The most elder Smuggler on Intrepid
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DathoImilli
Fri Feb 04, 2005 10:46 am
#13

The head of the council has all rights except dsiband guild, change name and war (mainly just so that in the event i disappear someone can still run the guild and cut inactives to get a new leader voted in).


Everyone has mail and sponsor.


The admissions officer has accept so that I don't have to run back to the hall everytime a new person gets into the second phase of recruitment.


Think thats about it.




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