Player Associations Archive
Thread: 8 Man Groups
Ideas such as a Raid system to allow groups to link up and share looting rights as if they were one group, etc.. things like that.
If it turns into "We want more than 8 in a group" thread, it won't get anywhere with the devss.
That's why I'm trying to encourage "outside of the box" thinking. Rather than trying to get something back that we won't get, and have been told we won't get, we need to think of things we would like to see as an alternative. Then as we compile those new ideas I can pass them on to the devs for consideration. Just saying "increase it beyond 8 because this system sucks" isn't going to get anything accomplished at all.
The 8 person limit was put into place because they balanced most content to revolve around 8 players when it came to grouping so that it would help more casual gamers rather than always requiring you to take part in a 20 person group if you wanted to play, and unless you're lucky or in a very large active guild (which not all guilds are very large and active) then it would be nearly impossible for it to work for casual players.
Now, with that said, yes 8 person groups do cause some issues when it comes to large scale PvP events, Entertainer Groups, Space Raids, etc.. That's why a Raid system was discussed here, in the Correspondent forums, and at Fan Fest. Unfortunately, I missed the discussion at FF since it was in a different panel than I was at, and I didn't get the chance to bring it up in the PA / Cities panel since they wanted to give everyone a chance to ask questions if they could. What I'd like to see from the community (And something this particular community, the PA Community, has always been good at) is some "outside of the box" thinking about coming up with new solutions rather than putting back in an old system that the Devs won't do.
A raid system basically will allow 16, 24, or more sized member groups by merging them together to form a raid. Ideally, you'd have a special window healers could bring up to see the entire raid party to keep track of everyone. The entire raid would have one leader, probably the person who invited the second group or /makeraidleader was used, it would have raid loot options (Same as Group Loot, just for the entire raid, like a lottery system) so everyone would get loot, etc...
These are the types of suggestions the Devs would like to see and these are the types of ideas that they will consider for future implementation. It gives them ideas on new systems to integrate to make the game better which in turn would actually open up even MORE opportunities for groups than existed before. That's all I'm asking here. To dicuss new ideas, rather than dwelling on old ones that won't be brought back.
On the subjecting of porting over systems from other games, just because one game has a system no other game should? Just because one game has it, and another chooses to add it doesn't make either game less unique, rather it adds more to the game than it had before. A raid system would add new dimensions to SWG, not take away some unique appeal of it. SWG is the ONLY MMO based in the SW universe, that setting alone makes it unique from other games, especially that of WoW and EQ2 which are both fantasy based.
Features are features, they enhance the game, they don't *make* the game. They just make the game better than it was. If I see a cool feature in some other game, rather than playing twenty games for one little feature because it's cool, I'd rather see those cool features added into my favorite game so I can enjoy one superior MMO, and that's what my vision for SWG is. Take what we already have, all the unique aspects such as the most in depth crafting system ever, the social atmosphere and entertaning professions, the political aspects, and make them even better. If no game ever took a feature that another game had, then there would only be one MMO, because every game borrows systems from other games. The key to is to make that system BETTER than the other games that might have had it first, which is what I'm always striving to push for when it comes to Guilds in SWG. They could be so much more and they should be much more than they are.
I'm not being anti-progressive, I love SWG for its continually evolving atmosphere. If Raids due indeed allow for XP grinding, than my argument is mute. That said, why would they remove 20 person groups, then replace them with raids, they both achieve the same thing. I do not see the Devs including XP in Raids, Raids are more for PvP, no XP in that unless your a jedi.
My whole problem with all of this, is as I mentioned, the lack of an effiecent mass XP grinding method. If the Raids do infact include that, great, I will certainly be a happy camper, cause not only will the epicness return, but even more so (if the raid limit is 24). But why would they allow Raids for PvE, hen they designed all the content to revolve around groups of 8? We would have a dreaded return to geo and corvette farming. Not to mention there would be no elitness sence all a guild has todo is form up a massive Raid or medium lvl warriors or less, and go take out a dungeon that was designed for 8 elites?
Re: 8 Man Groups
8 person groups are not going to change. We will be instituting a Raid like chat system so multiple groups can coordinate better. As soon as we have more information, we will post about it.
Kurt "Thunderheart" Stangl
Community Relations Manager
A full raid system would be nice (WoW ripoff). A "chat system" would bea half @ssed approach. How would loot splits work, or how would group transports in instances work??? Not at all, would be my guess.
Thunderheart wrote:
Re: 8 Man Groups
8 person groups are not going to change. We will be instituting a Raid like chat system so multiple groups can coordinate better. As soon as we have more information, we will post about it.
Rothin wrote:
For the sake of discussion, discuss OTHER alternatives to group features you'd like to see to alleviate the 8 person limit. The Devs will not increase the number in a group, so rather than keep saying increase it when they will not, discuss other features you'd like to see as an alternative I can take to them as suggestions instead of getting a flat "no."
Ideas such as a Raid system to allow groups to link up and share looting rights as if they were one group, etc.. things like that.
If it turns into "We want more than 8 in a group" thread, it won't get anywhere with the devss.
I love it!
The devs only hear what they want to hear. Don't suggest something they are going to say no to anyway. Talk about something else. These are not the droids you're looking for.
Priceless.
We want more than 8 in a group. We never wanted grouping change in the first place.
Cancelled my subscrition.
Hear that?
If 8 man groups are here to stay, then there needs to be group groups...ie raids....that allow multiple groups to act as one unit, not just some chat BS. Loot, harvesting, and xp are all an issue here and need to be a part of the raid system.
Otherwise, no creature should EVER be outside the realm of defeat of an 8 man group, and all creatures should be locked whenever combat is initiated to prevent kill stealing.
No POI should be outside the realm of an 8 person group either. I remember 8 level 76+ PC's getting owned at the door of the DWB....
Oh, and by 8 man group I mean a NORMAL 8 man group, not an 8 Jedi group.....
Message Edited by GraySeven on 06-16-2005 03:50 PM