Player Associations Archive
Thread: Group Looting Solution (cross-post Items and Loot)
Message Edited by Zorron on 01-24-2005 04:47 PM
In my opinion if you give everyone in the group the ability to loot an item, then the loot suddenly becomes worthless because everyone will get it, whether its always the high end loot or not. The best option to both keep the rarity and give everyone an equal opportunity is for a type of lotto system. When the mob dies, people in the group can choose if they want to try to win part of the loot. Everyone who wants it says yes, the system then makes a random roll and whoever is highest wins it. No more ninja looting and no increase in loot itself, thus keeping it rare and worth the attempt to get it.
Now of course, I've never been a true fan of the random nature of a lotto system. Personally I'd rather see a type of lotto system designed so that once someone bid and won an item, they could no longer receive another item until everyone else in the party had one. That way it's fair to everyone in that everyone gets some of the loot from the hunt.
Running_Target wrote:the lotto looting in everquest 2 sucks bigtime and its pretty unfair. i seen one guy in a group get the loot almost everytime.hope its done btter for this game. i would prefere to see an order of looting like who joined from first to last then repeat.
Yes, in EQ2 it isn't really random at all. That's why I said I'd rather see a lotto system that would not give loot to the same person again until everyone in the group had something.
Running_Target wrote:
the lotto looting in everquest 2 sucks bigtime and its pretty unfair. i seen one guy in a group get the loot almost everytime.
hope its done btter for this game. i would prefere to see an order of looting like who joined from first to last then repeat.
I dissagree. If found that it doesnt allways work out in your favor, but try hissing "Selected" instead of 'All" on the lotto screen. FOr some reasons it bosts your chances.
The problemwith a first come, first serve looting system is that it would have to take into account members that were out of range. If a person in your group left to get BF healed, what happens when its his time to loot?
AgekVahoba wrote:
Running_Target wrote:the lotto looting in everquest 2 sucks bigtime and its pretty unfair. i seen one guy in a group get the loot almost everytime.hope its done btter for this game. i would prefere to see an order of looting like who joined from first to last then repeat.I dissagree. If found that it doesnt allways work out in your favor, but try hissing "Selected" instead of 'All" on the lotto screen. FOr some reasons it bosts your chances.
The problem with a first come, first serve looting system is that it would have to take into account members that were out of range. If a person in your group left to get BF healed, what happens when its his time to loot?
He isn't with the group, it would pass him up for the time being until he was back out there. It isn't quite fair for him to be away from the group and them still killing and then it be his turn and he just get free loot without helping. It should start off as a new lotto for the group to start again meaning everyone gets their chance. Then, when he does come back the system should check and see that he hasn't received anything and get first chance at the next drop, if he wants it.
On the 'lotto' side of things, I played EQ2 for a while and quickly grew bored of it. I did, however, like the option for groups to have a lotto. Except that I almost never won. It seemed to me to be weighted toward the higher level person in the group. What may have been happening was that the higher level person did more damage and this was what weighted the mechanics of the lotto. Of course, when they ran out of room in their inventory, I had much better luck.
Rothin wrote:
AgekVahoba wrote:
Running_Target wrote:
the lotto looting in everquest 2 sucks bigtime and its pretty unfair. i seen one guy in a group get the loot almost everytime.
hope its done btter for this game. i would prefere to see an order of looting like who joined from first to last then repeat.
I dissagree. If found that it doesnt allways work out in your favor, but try hissing "Selected" instead of 'All" on the lotto screen. FOr some reasons it bosts your chances.
The problem with a first come, first serve looting system is that it would have to take into account members that were out of range. If a person in your group left to get BF healed, what happens when its his time to loot?
He isn't with the group, it would pass him up for the time being until he was back out there. It isn't quite fair for him to be away from the group and them still killing and then it be his turn and he just get free loot without helping. It should start off as a new lotto for the group to start again meaning everyone gets their chance. Then, when he does come back the system should check and see that he hasn't received anything and get first chance at the next drop, if he wants it.
What I ment was, a distance limit would have to be set if something like this was implimented. You wouldnt want the entire system to be borked because someone was to far away.
I by far would approve of a lotto system. its almost perfect in EQ2
Message Edited by Zorron on 01-23-2005 09:20 PM
Generix wrote:Why don't they just make it so everyone in the group gets the same loot ?That way it would be fair AND people would start playing the game in groups more AND the economy would settle due to there being more uber loots easily available.
And then the uber loot becomes worthless since everyone has it and then people complain about there being no loot in the game that is rare. That just isn't a possibility.
Rothin wrote:
Generix wrote:
Why don't they just make it so everyone in the group gets the same loot ?
That way it would be fair AND people would start playing the game in groups more AND the economy would settle due to there being more uber loots easily available.
And then the uber loot becomes worthless since everyone has it and then people complain about there being no loot in the game that is rare. That just isn't a possibility.
Message Edited by Tavtrin on 01-24-2005 08:28 AM